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Posted by Charles Rice on 2009-04-04
Weather magic and transformation magic are two of the most important areas of magic. Here's a taste of some transformation magic feats.

Transformation 2


You assume the shape of any land or sea animal and gain greater benefits.

Prerequisite: Magic 8 ranks, Intermediate Gift, Transformation 1

Effect: On a successful Magic skill check (DC 25) you can assume the shape of any land or sea animal. This magical ability grants you access to the following special ability feats: Aerodynamic, Flight, Water Adaptation, Water Breathing, Size Decrease and Size Increase.

These feats are selected normally but are only usable by the character while she is transformed.

While in animal you cannot verbally communicate except through noises the animal form you have assumed could normally make, requiring a Speak Languages check (DC 20) to make yourself understood.

Special: If you fail the Magic skill check to transform, you suffer 2d6 points of non-lethal damage.

Once you assume a shape, you must make a successful Will saving throw (DC 18) to return to your human form. This saving throw can be retried once per hour.



You can transform into a winged creature.

Prerequisite: Magic 10 ranks, Intermediate Gift, Transformation 1, Transformation 2

Effect: You gain winged flight. The base speed of this flight is determined by your size as follows: Tiny or smaller (40 ft.), Small (20 ft.), Medium (10 ft.), Large or larger (5 ft.).

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Posted by Benjamin Sullivan on 2009-04-05 02:01:52
I'm really looking forward to Voyage of Discovery now. Outta curiosity, are there any magic feats that deal with the manipulation of electric phenomena?
Posted by Charles Rice on 2009-04-05 03:52:15
Weather magic has some lightning spells at the upper levels, were you talking about something more discreet?
Posted by Benjamin Sullivan on 2009-04-05 14:11:14
Sort of. Another question: are there any guidelines for designing your own magic feats in Voyage of Discovery? I'm giving serious thought to using this magic system in all my games and would like to add in magic that deals with the manipulation of aspects of the modern world (machines, radiation, etc.).
Posted by Charles Rice on 2009-04-05 21:21:18
Well, there are the "rules" of magic which I posted earlier. They are the guidelines I'm working under and are specifically geared to help the GM get a feel for the VoD magic system.

Posted by Michael Lafferty on 2009-04-07 09:11:43
hmmm - -that's a little more high-fantasy than I expected to see in VOD. I have to assume there will be an offensive form of this? A sort of baleful polymorph...
Posted by Charles Rice on 2009-04-08 00:20:38
No changing of someone else's shape right now.

I don't know about it being "high fantasy" though- although if we're using a strict Howardian/Lovecraftian view of sword and sorcery magic, then yeah, just about anything big and flashy would be out of place.

But there is sword and sorcery with more magic than what we see in Conan (which- again- is pretty close to none), such as Lankhmar and Thieves World.

I'd say early thieves world (before it got totally crazy with gods running around and such) is a closer magical analogue than Conan.

The feat in question allows you to shapechange into a winged animal. Given that such effects were part of the fiction from the very beginning, it pretty much had to be there.
Posted by Benjamin Sullivan on 2009-05-29 00:50:42
So, when will VoD be available?