Voyage of Discovery is a setting that has quickly become close to my heart. It's quite literally the only idea I've ever had that I thought would be interesting for an entire novel.
I didn't finish said novel but writing it gave me even more affection for the setting.
So now I get the task of turning that setting into a game. First decision: what system to use? Chris and I bounced around several options and ultimately decided to go with System20, the same basic rules that folks really seemed to like in Modern20.
Now since Voyage of Discovery is a fantasy world, not Earth, and since its technological level is roughly equivalent to the years 1780-1820, some stuff will need to change.
First big change, class names. What we're looking at right now is: Invader, Rake, Bulwark, Sage, Rustic and Patron.
Some skills have been removed (Computers for example) and a few others are being renamed. There's also some pretty major changes to skills that are being contemplated. More on that when I decide for sure what's up.