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RPGObjects News
Posted by Chris Davis on 2016-04-21
As mentioned it in my previous blog:

Posted by Chris Davis on 2016-01-14
The last time I posted news to this site was the end of 2013. That’s over 2 years. In case you’re wondering, I still exist!

Back then I had just released a new Darwin’s World adventure and it was also the time of many personal changes, many of which have prevented me from doing much on the game front. First, I left my full time job and became a freelancer. It’s been a big success for me, but I took on a lot of projects over the last 3 years, so time for games has been short. Also, I had another kid, my fourth, so there’s that.

Despite my lack of time, the site has remained in operation and people continue to buy games and use the web apps I developed years ago. I’m really surprised how active it remains despite that I haven’t released any new books or added new features in nearly three years. Thanks everyone!

Now that I’m firmly back into self employment mode, I’m hoping to get back to games. But I also need to change this site to reflect my current life. RPGObjects is not just my publishing name, it’s also my business name, as well as the identity of most of my online activities (github, g+, etc...). So my immediate goal is to clean up this site and have a place for everything that matters. While I hope to post new blogs about gaming or some new book I’m editing, I also want somewhere to post about android development or an upcoming event I’m speaking at (like Devfest MN).

I have some goals I hope to achieve in 2016 both in publishing as well as for this site, but I’ll leave that for another post.

In the meantime, just a reminder, I still exist.

Posted by Chris Davis on 2012-10-28
Server is up and should be all configured. If you have any issues downloading books, using tiamat, or the online store, please let me know asap.

Posted by Chris Davis on 2012-07-13
I've been wanting to redesin my website for some time. This new design is really only a tweak to the old design, but it has one important change: it works on both desktop and mobile devices. And it's not two different sites (as is often the case), but rather one site that adapts. If you look at this site on your smartphone, it should adapt to the smaller screen size.

It's not ideal. When I saw it works, I don't mean it's flawless. But it's usable. Which is important to me since I spend a good deal of time these days on my phone and tablet.

Anyhow, I've been trying my best to clear my plate the last year so I can do more blogging and work on other projects. Getting this site working on mobile was one of those steps. Except a total resigned sometime in the not to distant future.

Gencon approaches and I want to continue with my gencon blogs I started last year. This is year 21 for me!

If you find something not working on the website due to these changes, please let me know asap (webmaster at rpgobjects.com).

Posted by Chris Davis on 2011-05-08
I'm off to google i/o and will be in San Fransisco for most of the week. So any print orders this week will not ship until Friday.

Posted by Chris Davis on 2010-12-03
The Tiamat Map Making Contest ended Dec 1st and the winner is... Mark Pankhurst's Temple of the Tentacled One:


Click for Large Image

The main reason I pick this one as my winner was its unique design and the fact that I kept thinking of great adventure ideas to fill it.

A also choose two Runner Ups:

Tiogshi Laj's Sacrifice Halls:


Click for Large Image

It was a little on the busy side, but it seemed to used such a wide variety of tile sets.

John Reiher's Swamp Castle:


Click for Large Image

Super clean design and also gave me ideas for an adventures.

Posted by Chris Davis on 2010-11-17
Tiamat has just been updated. Included in this update is one of the most request features, multi tile selection. Now by holding the ctrl or shift key, you can add tiles to your selection. Thus you can move, cut, and paste larger sections of your map. I created a video that demonstrates this new feature:

In addition, I changed the tile placement icon from a blue box to the tile(s) currently selected. Those tiles should standout from the other tiles on the map as they are slightly transparent (except on IE).

I think there will be 1 or 2 more updates before I drop the Beta tag to Tiamat. I'll blog about the ramifications of that in the not too distant future.

Also, remember, I'm still running the Tiamat Map Building Contents until December 1st.

Posted by Chris Davis on 2010-11-03
Tiamat has been in beta for awhile now. I took a break from development to work on Abandon All Hope, but it's time to get this beast out of beta! As I alluded to in an eariler blog, I'm going to run a map making contest.

So here it goes, the 1st official Tiamat Map Making contest!

The Prize:
1. FREE Miniature Map export of the winning map.
2. $5 credit added to your Tiamat balance.

How to Enter:
1. Create a map no larger 30 x 60 (the default size of new maps).
2. Make the map Public.

Rules:
1. Contest ends Dec 1st.
2. Make no more than 3 maps public.
3. Please do not use another person's public map as your submission. I can detect this and you will be disqualified (and magically cursed).

I created a new Tutorial Video: Creating a Map Start to Finish.

Posted by Chris Davis on 2010-09-13
Our friends over at Role Playing Tips have produce a FREE City Encounter Generator and accompanying PDF with over 600 encounters! The content is all from the contest they held to celebrate 500 issues of Roleplaying Tips.

Posted by Chris Davis on 2010-07-02
I updated Tiamat today. The changes are relatively small for the UI, but I had a few backend issues to address as well. I added auto save and a "select tile after placement" options. Both are managed through a settings windows.

The "select tile after placement" option is straightforward. The auto save feature will save your currently opened map periodically to a map called AUTO SAVE.

I wanted to make an adjustable tile palette size, but it proved to problematic for a number of reasons. So I moving on to other items and will revisit it later (i.e. multi tile selection).

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