Back then I had just released a new Darwin’s World adventure and it was also the time of many personal changes, many of which have prevented me from doing much on the game front. First, I left my full time job and became a freelancer. It’s been a big success for me, but I took on a lot of projects over the last 3 years, so time for games has been short. Also, I had another kid, my fourth, so there’s that.
Despite my lack of time, the site has remained in operation and people continue to buy games and use the web apps I developed years ago. I’m really surprised how active it remains despite that I haven’t released any new books or added new features in nearly three years. Thanks everyone!
Now that I’m firmly back into self employment mode, I’m hoping to get back to games. But I also need to change this site to reflect my current life. RPGObjects is not just my publishing name, it’s also my business name, as well as the identity of most of my online activities (github, g+, etc...). So my immediate goal is to clean up this site and have a place for everything that matters. While I hope to post new blogs about gaming or some new book I’m editing, I also want somewhere to post about android development or an upcoming event I’m speaking at (like Devfest MN).
I have some goals I hope to achieve in 2016 both in publishing as well as for this site, but I’ll leave that for another post.
In the meantime, just a reminder, I still exist.
It's not ideal. When I saw it works, I don't mean it's flawless. But it's usable. Which is important to me since I spend a good deal of time these days on my phone and tablet.
Anyhow, I've been trying my best to clear my plate the last year so I can do more blogging and work on other projects. Getting this site working on mobile was one of those steps. Except a total resigned sometime in the not to distant future.
Gencon approaches and I want to continue with my gencon blogs I started last year. This is year 21 for me!
If you find something not working on the website due to these changes, please let me know asap (webmaster at rpgobjects.com).
The main reason I pick this one as my winner was its unique design and the fact that I kept thinking of great adventure ideas to fill it.
A also choose two Runner Ups:
Tiogshi Laj's Sacrifice Halls:
It was a little on the busy side, but it seemed to used such a wide variety of tile sets.
John Reiher's Swamp Castle:
Super clean design and also gave me ideas for an adventures.
In addition, I changed the tile placement icon from a blue box to the tile(s) currently selected. Those tiles should standout from the other tiles on the map as they are slightly transparent (except on IE).
I think there will be 1 or 2 more updates before I drop the Beta tag to Tiamat. I'll blog about the ramifications of that in the not too distant future.
Also, remember, I'm still running the Tiamat Map Building Contents until December 1st.
So here it goes, the 1st official Tiamat Map Making contest!
1. FREE Miniature Map export of the winning map.
2. $5 credit added to your Tiamat balance.
How to Enter:
1. Create a map no larger 30 x 60 (the default size of new maps).
2. Make the map Public.
1. Contest ends Dec 1st.
2. Make no more than 3 maps public.
3. Please do not use another person's public map as your submission. I can detect this and you will be disqualified (and magically cursed).
I created a new Tutorial Video: Creating a Map Start to Finish.
The "select tile after placement" option is straightforward. The auto save feature will save your currently opened map periodically to a map called AUTO SAVE.
I wanted to make an adjustable tile palette size, but it proved to problematic for a number of reasons. So I moving on to other items and will revisit it later (i.e. multi tile selection).
But don't fret, there are still some new things to do. Other than bug fixes and UI tweaks, you can now export a Thumbnail Map. A Thumbnail map is a small map (10 dps) at a low resolution (72 dpi) for use on websites. These types of maps can be exported for FREE. Paid maps (adventure or miniature scale) will be exported in the same way.
So play with the new update and let me know what you think. Beta coming as soon as I finish up a few technical and non technical issues.