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RPGObjects News
Posted by Chris Davis on 2009-07-21
From Vigilance Press, World Metahuman Factbook Australia

Written by Bill Browne, this second installment in our retro 4C game coverage gives NPCs from the land down under, along with a new origin and some new powers.

If 4C is your game of choice, you should check this out.

Posted by Chris Davis on 2009-06-16
Intergalatic Patrol20 takes your Supers20 game into the far reaches of space with NPCs, weapons and vehicles for a space-based supers campaign.

Posted by david jarvis on 2009-06-05
Written by Andrew Bacon, Salvage Run is a  29 page True20 adventure for the Reign of Discordia campaign setting. The adventure begins in Rover's Beacon, a space station that orbits the gas giant Teron and serves as a major trading post. It is a major port-of-call for traders of all sorts, and a popular embarkation point for expeditions to the uncharted systems beyond the Frontier. This adventure is designed for four to six fifth level characters.

Salvage Run can be played as either the second part of the campaign begun in Virus, or as a stand alone adventure. It further explores the twin threats of the R'Tillek and the Lamagos Star Navy, as well as introducing a new species, which may prove more important to the fate of the former Imperium than would at first seem apparent....

Grab your copy today!


Posted by Chris Davis on 2009-04-01
Super-spies and Commandos of WW2 describes 5 agencies (3 heroic and 2 villainous) equipped to deal with super-powered threats in WW2.

Posted by Chris Davis on 2009-02-20
Mike Lafferty is converting Charles Rice's WWII supers dispatch issues into a series of M&M SuperLink books. The first two () are now on sale. You can grab them both in the Bundle+;

Posted by Michael Lafferty on 2009-01-14
Shadow of the Zeppelin is the first adventure for Soldiers and Spellfighters20.

It's focused on a daring air raid by the PCs to take out a new massive German super-zeppelin that threatens to turn the tide of the Great War in the Kaiser's favor again.

It's schedule for release in early February but we wanted to go ahead and offer a preview of some of the great art that Scott Harshbarger has done for this adventure. Images after the jump...

1) The first image is a German wyvern rider of the Imperial German Army Air Service (auf deutsch: Die Fliegertruppen des deutschen Kaiserreiches)


2) The second is an Allied griffin rider. Athough without the coloring on the markings it's hard to tell if he was English or French, - he was intended to be British.




















































-------I like the detail on the barding for the wyvern. I'm also really fond of the look that Scott did for the griffin rider's weapon.




























































---------------------------So, that's it for now. We've got a couple more images we'll preview when we get closer to the release date.


Posted by Chris Davis on 2009-01-05
The The Sixth Seal continues with After the Quake.

In Part 2, the heroes' city has descended into chaos in the aftermath of the quake. Rival gangs vie for prominence and fight for turf with the remnants of the mafia, supervillains and the ragtag police force. Out of the shadows, a mysterious faction of black magicians and undead begins to carve out their own territory - strengthening their forces with the bodies of the dead.

Posted by Chris Davis on 2008-12-05
Want to shake up the status quo in your Supers20 game?

Your players will never forget the time that you smashed the entire North American continent and left it for them to pick the pieces.

The Sixth Seal is a serialized adventure path for Supers20 - in which the United States is devastated by a massive nation wide earthquake.

Posted by Chris Davis on 2008-12-01
Four color superheroes collide with the Cold War in Defcon 1

In this supplement for M&M Superlink, the People's Revolution (the official Warsaw Pact superteam) and the Freedom Alliance (the squad of NATO supers) must contend with their mutual paranoia to do battle with a lethal and mysterious adversary.

Can they overcome their differences and avoid global thermonuclear war?

The fate of the world hangs in the balance...

Posted by Chris Davis on 2008-11-14
Modern Mayhem is the first full-length adventure for Modern20 and a complete guide to running campaigns involving criminal player characters.

Also, we are pleased to announce that we added 12 to Midnight's Modern Floorplans to our storefront.

A sampling of these maps is included in Modern Mayhem.

Bundle+ options:

Remember, with Bundle+ you only pay for books you don't own!

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