Subscribe to RSS Google+
var WebSite = { My : Sign In, Create Account, Cart ], Games : [ Darwin's World, Abandon All Hope, Tiamat, Modern^20, Modern d20 ], Misc : [ Store, Downloads, Archives, OpenRPG ], Search : }
RPGObjects News
Posted by Chris Davis on 2011-02-01
It's been a long time coming. The project has been started twice, delay several times, and had numerous other obstacles. At times I felt this whole idea of a Darwin's World Savage Worlds was just cursed. But it's finally here (well, at least the first book).

Darwin's World Savage Worlds: Survivor's Handbook

Discount for d20 Survivor's Handbook Owners:
If you already own the d20 Survivor's Handbook and want the Savage Worlds version as well, use the following bundle+ to get it for only $2:

SH Savage Worlds Discount

If you want the print edition of DW SW, you should still purchase the PDF version at the discount and then upgrade to the print edition. This will give you the maximum discount.

Posted by Chris Davis on 2009-09-01
Post-Apocalypse20 is the ultimate resource for taking your modern20 game to the end of the world and beyond.

Posted by Chris Davis on 2009-08-27
I put up a 6-page preview of Post-Apocalypse^20. Should hit the street on Monday.

Edit: correction, it will be released Tuesday.

Posted by Chris Davis on 2009-08-25
The Burning Lands comic series continues with issue #3.

If you like the Comic, please pick up the Novel.

Posted by Chris Davis on 2009-08-20
Gencon 2009 has come and gone and I'm finally feeling normal. It was a great week of gaming. I ran 3 events (Darwin Race, Revenge of the Terminals, and Inferno). The groups were great fun. Two of the three groups consisted mostly of people who had never heard of Darwin's World which was great. The last one was mostly fans which made for a really fun and experienced game.

The Darwin Race adventure didn't go as well as I hoped. The adventure needs a lot of tweaking so it may be a few weeks before I release that. I played Revenge of the Terminals again as an event, and I think it's the best gencon adventure I've written. It just works very well for a convention event. Sometimes you strike gold and sometimes you don't.

I played a ton of board games too, which is what I do at night. I played some Power Gird, Game of Thrones, Twilight Emporium (I won), Steam, Cash and Guns, and some hearts. I always purchase at least 2 new board games and this year it was Steam and Neuroshima Hex. We played Steam twice, playing it wrong both times, so the verdict is still out on that one. I haven't played Neuroshima Hex. It's a post apocalyptic board game import from Poland. Tell me that doesn't sound awesome!

One thing that is always great about gencon is that it really recharges you creative batteries. Normally I come home with lots of ideas, but that is often stifled in some ways as I normally have a slate of projects 6-8 months in the pipe. But this year I only have a few minor things. So I'm very excited.

Posted by Chris Davis on 2009-08-17
Here's some pics of the players that participated in the 2009 gencon events. Thanks for coming!


Event #1


Event #2


Event #3

Posted by Chris Davis on 2009-08-07
Just for fun, I thought I'd post the player characters for the gencon 2009 event, Darwin Race. They are still rough. I got to clean them up and put them into a player friendly format.

Paradise Believer Champion (Mutant Smart Hero 3/Scholar 4/Road Warrior 3/Mech 2): CR 12; Medium-size humanoid; HD 3d6+3 plus 4d6+4 plus 3d10+3 plus 2d6+2; HP 61; Mas 12; Init +3; Spd 50 ft; Defense 22, touch 19, flatfooted 19 (+0 size, +3 Dex, +6 class, +3 equipment); BAB +7; Grap +7; Atk +7 melee (1d6+1/19-20, Mastercraft baton), or +10 ranged (3d10, Plasma Pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, x2 Int modifier; AL Paradise Believer; SV Fort +5, Ref +8, Will +10; AP 6; Rep +6; Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 8.
   Occupation: Craftsman (Repair, Survival)
   Background: Visionary Reinventor (Pilot)
   Mutations and Defects: Dual Cerebellum, Syncope
   Skills: Balance +1, Climb -2, Computer Use +18, Craft (electronic) +16, Craft (mechanical) +18, Decipher Script +8, Demolitions +6, Disable Device +14, Drive +17, Knowledge (Ancient Lore) +8, Knowledge (Physical Sciences) +14, Knowledge (Technology) +19, Navigate +10, Pilot +21, Read/Write Language +2 (Unislang, Ancient), Repair +25, Research +10, Search +10, Spot +4, Survival +11, Tumble +3
   Feats: Advanced Technology, Aircraft Operation (Jet Fighters), Armor Proficiency (light, medium, powered), Combat Driving, Drive-By Attack, Gearhead, Modern Aircraft Discipline, , Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Vehicle Expert
   Talents (Smart Hero): Savant (Repair), Linguist
   Talents (Scholar): Gossip, Ancient Technology (Modern Aircraft, Ancient Vehicles (Vehicle Expert)
   Talents (Road Warrior): Boarding Party, Offensive Driving
   Talents (Mech): Mastercraft +1, Quick Repairs
   Possessions: Mk1 Lighting, Mastercraft baton, Plasma Pistol, 3 Minifusion Cells

Ranger Champion (Mutant Dedicated Hero 3/Survivalist 5/Ranger 4): CR 12; Medium-size humanoid; HD 3d6+9 plus 5d10+15 plus 4d10+12; HP 97; Mas 16; Init +2; Spd 30 ft; Defense 20, touch 19, flatfooted 18 (+0 size, +2 Dex, +7 class, +1 equipment); BAB +11; Grap +12; Atk +12 melee (1d6+1, Rifle butt), or +14 ranged (2d8+2, FN P-90); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, adrenaline surge; AL Rangers; SV Fort +12, Ref +7, Will +6; AP 6; Rep +5; Str 12, Dex 15, Con 16, Int 10, Wis 14, Cha 8.
   Occupation: Guide (Drive, Navigate)
   Background: Guardian (Knowledge [Tactics])
   Mutations and Defects: Adrenaline Control, Sensitivity
   Skills: Climb +2, Demolitions +2, Drive +17, Handle Animal +0, Hide +4, Jump +3, Knowledge (Tactics) +13, Listen +7, Navigate +13, Ride +4, Sense Motive +5, Sleight of Hand +5, Spot +8, Survival +14, Treat Injury +3
   Feats: Advanced Firearms Proficiency, Advanced Technology, Burst Fire, Combat Driving, Drive-By Attack, Personal Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Track, Weapon Focus (FN P-90)
   Talents (Dedicated Hero): Skill Emphasis (Sleight of Hand), Faith
   Talents (Survivalist): Way of the Land, Hunter, Called Shot +2d6
   Talents (Ranger): Rigorous Training, Wanderer's Reputation, Terrain Specialization, Weapon Specialization
   Possessions: leather jacket, FN P-90, 4 boxes 5.56mm ammo.

Clean Champion (Mutant Strong Hero 4/Guardian 8): CR 12; Medium-size humanoid; HD 4d8+8 plus 8d10+16; HP 86; Mas 14; Init +1; Spd 40 ft; Defense 19, touch 18, flatfooted 18 (+1 Dex, +7 class, +1 equipment); BAB +12; Grap +15; Atk +16 melee (2d6+9/19-20, Katana), or +13 ranged (2d6+0, Beretta 92F); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, increased critical threat; AL clean; SV Fort +8, Ref +6, Will +3; AP 6; Rep +2; Str 16, Dex 13, Con 14, Int 13, Wis 10, Cha 10.
   Occupation: Caravan Guard (Drive, Spot)
   Background: Visionary Reinventor (Pilot)
   Mutations and Defects: Increased Movement, Critical Vulnerability
   Skills: Climb +6, Drive +15, Jump +7, Knowledge (Tactics) +9, Listen +2, Pilot +12, Repair +4, Sense Motive +2, Spot +10, Survival +4
   Feats: Archaic Weapons Proficiency, Cleave, Combat Driving, Combat Expertise, Combat Reflexes, Exotic Melee Weapon Proficiency, Improved Disarm, Improved Trip, Post-Apocalyptic Technology, Pounce, Power Attack, Primitive Technology, Simple Weapons Proficiency
   Talents (Strong Hero): Melee Smash, Improved Melee Smash
   Talents (Guardian): Defender +2, Weapon Focus, Tactical Aid, Weapon Specialization, Defender +4, Greater Weapon Specialization
   Possessions: leather armor, Katana, Beretta 92F, 3 boxes 9mm ammo.

Amazon Champion (Mutant Post-Apocalyptic Hero 3/Sister of the Desert 9): CR 12; Medium-size humanoid; HD 3d8+3 plus 9d8+9; HP 67; Mas 13; Init +2; Spd 30 ft; Defense 21, touch 19, flatfooted 19 (+0 size, +2 Dex, +7 class, +2 equipment); BAB +11; Grap +14; Atk +14 melee (3d6+3/19-20x3, Punch), or +13 ranged (2d6+0, Beretta 92F); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility, DR 1/- vs. bludgeoning; AL amazons; SV Fort +7, Ref +8, Will +8; AP 6; Rep +4; Str 16, Dex 14, Con 13, Int 10, Wis 16, Cha 10.
   Occupation: Slave (Climb, Survival)
   Background: Visionary Reinventor (Drive)
   Mutations and Defects: Skeletal Fortification x4, Negative Chemical Reaction x3
   Skills: Climb +12, Drive +17, Hide +8, Jump +4, Knowledge (Mutant Lore) +1, Listen +5, Move Silently +8, Perform +4, Pilot +4, Sense Motive +7, Spot +7, Survival +14, Treat Injury +10, Tumble +6
   Feats: Advanced Combat Martial Arts, Armor Proficiency (light), Combat Driving, Combat Martial Arts, Concubine, Heroic Surge, Improved Combat Martial Arts, Mutation Advancement, Personal Firearms Proficiency, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Two Weapon Fighting, Withstand
   Talents (Post-Apocalyptic Hero): Mutation Knowledge, Mutant Weapon
   Talents (Sister of the Desert): Persuade, Natural Healing, Go For The Eyes, Fascinate, Inspire Rebellion, Male Fear
   Possessions: undercover vest, Punch, Beretta 92F, 3 boxes 9mm ammo.

Knights of Route 66 Champion (Mutant Tough Hero 3/Road Warrior 9): CR 12; Medium-size humanoid; HD 3d10+9 plus 9d10+27 plus 3; HP 106; Mas 16; Init +1; Spd 30 ft; Defense 19, touch 18, flatfooted 18 (+0 size, +1 Dex, +7 class, +1 equipment); BAB +11; Grap +15; Atk +13 melee (2d8+2, Desert Eagle), or +12 ranged (1d12+0/20x3, Greataxe); FS 5 ft by 5 ft; Reach 5 ft; SQ medical incompatibility; AL Knights of Route 66; SV Fort +9, Ref +6, Will +5; AP 6; Rep +4; Str 14, Dex 13, Con 16, Int 8, Wis 12, Cha 10.
   Occupation: Predator (Hide)
   Background: Ritual Preservationist (Repair)
   Mutations and Defects: Abnormal Joint Flexibility, Attention Deficit
   Skills: Climb +5, Concentration +1, Craft (chemical) -3, Craft (electronic) -3, Craft (mechanical) -3, Craft (pharmaceutical) -3, Craft (structural) -3, Craft (visual art) -3, Craft (writing) -3, Disable Device -3, Drive +18, Escape Artist +3, Jump +6, Perform -2, Pilot +7, Repair +8, Sleight of Hand +3, Tumble +3
   Feats: Combat Driving, Double Tap, Drive-By Attack, Force Stop, Personal Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Quick Draw, Quick Reload, Rip a Clip, Simple Weapons Proficiency, Vehicle Expert
   Talents (Tough Hero): Remain Conscious, Robust
   Talents (Road Warrior): Boarding Party, Offensive Driving, Vehicular Evasion, Master Mechanic, Improved Sideswipe, Improved Hardness
   Possessions: leather jacket, Desert Eagle, Greataxe, 3 boxes .50AE ammo.

Foundationists Champion (Fast Hero 3/Foundation Road Jock 9): CR 12; Medium-size humanoid; HD 3d8+6 plus 9d10+18; HP 88; Mas 14; Init +4; Spd 25 ft; Defense 33, touch 23, flatfooted 29 (+0 size, +4 Dex, +9 class, +10 equipment); BAB +11; Grap +12; Atk +12 melee (1d4+1, Punch), or +15 ranged (2d12, Laser Pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ ; AL Foundationists; SV Fort +7, Ref +10, Will +4; AP 6; Rep +4; Str 13, Dex 18, Con 14, Int 12, Wis 10, Cha 8.
   Occupation: Military (DW) (Pilot)
   Background: Advanced (Repair)
   Skills: Balance +12, Climb +2, Craft (mechanical) +7, Drive +21, Jump +5, Knowledge (Technology) +5, Pilot +22, Repair +12, Tumble +9
   Feats: Advanced Technology, Armor Proficiency (light, medium, powered), Combat Driving, Double Tap, Drive-By Attack, Futuristic Firearms Proficiency, Point Blank Shot, Post-Apocalyptic Technology, Primitive Technology, Simple Weapons Proficiency, Vehicle Expert
   Talents (Fast Hero): Evasion, Uncanny Dodge 1
   Talents (Foundation Road Jock): Vehicle Tactical Aid, Offensive Driving, Vehicular Evasion, Master Mechanic, Improved Sideswipe, Improved Hardness
   Possessions: Mk2 Ares, Punch, Laser Pistol, 4 energy clips.

Posted by Chris Davis on 2009-08-06
Gencon is almost upon us, and I'm spending all my free time preparing for my gencon events. I had intended to do a 2-parter this year (Darwin Race & Alien Blasters), but the part 2 of my event just isn't coming together like I intended and I'm running out of time. So rather than rush to finish something I'm not happy with, I'm going to focus on making the first adventure as good as I can. I'm also rolling some of the ideas from part 2 into part 1.

If you're a player signed up for part 2 of the event, have no fear. I'll be bring last years gencon adventure plus one from my back catalog to run in it's place. The players will vote on which one they want to run.

I'm doing the player characters right now, I'll post some over the next few days.

See you in Indy!

Posted by Chris Davis on 2009-07-23
The Burning Lands comic series continues with issue #2.

If you like the Comic, please pick up the Novel.

Posted by Chris Davis on 2009-06-15
Issue #1 of the comic version of the Burning Lands Novel is now available for download.

Page 1 of 19