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 RIFTS: Merctown 
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Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
Starmage21 wrote:
There are leylines everywhere, including within a mile of town if I recall correctly. It would take minutes to top off. I believe we should make use of the nearby ley line, because it is important for us to be moving on as quickly as possible.



Considering the number of times Lando questioned me regarding Paradise's intent to top off with the ley lines right after the battle, I suspect that so much as looking at them will cause us another massive 3-session war. Still, it's a good idea if we cut close by the line on our way out. In force, with all our guns ready.


Sun Sep 05, 2010 5:10 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
There aren't ley lines everywhere, some places have none. There is a small line to the north of this town. Realize you've made yourself enemies of the CS States now, in particular the Glitter Boy (Jesseup) so no doubt you will need to be attentive to your decisions.

Dancing Fox, Grey Wolf and the mostly healed Skyhawk are all very welcoming to your presence and help.

I would like to know what the party consenus is.

Dragon*Con was much fun, come join us in 2011. I will be continuing the game this week.

Day: Friday September 10th, 2010
Session #22
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer
Athos - Quince (Human Male Wilderness Scout)

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Tue Sep 07, 2010 12:17 am
Profile YIM

Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
Jessup will definately want to stay to help the Commancchees, cause he knows exactly what the cs will do when they come back (And they'll be back soon), also it may be a good idea to rest in town a day or two to repair and recharge where the locals can return the favor by watching OUR backs for US as we recuperate/recharge some..

May be a good idea to have the locals request aid from their fellow tribesman/women in fort commanchee, I'll remind tibbs that being principled he won't just abandon them to slaughter, or leave them vulnerable, least till they get reinforcements. CS will likely try to move in with some minor hevy mechanized forces (what the outpost has) and the locals will need as much help as the can get.

Well aware Jessup has annoyed the cs, it come with being a hero for hire with a heart, but He's also annoyed em saving everyone elses bacon too, i'll remind folks. That clonel is likely annoyed at Jessup specifically, and not afreaid to take it out on folks we care about or even just associate with....to hurt us..... but it comes with the territory when you make a stand vs. right and wrong.... :lol: ;) 8-)


Tue Sep 07, 2010 8:48 pm
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Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
Well, I am going to be a little late for the session - a last minute schedule change coupled with the theft of my bike means I will get home about 15 to 20 minutes after the game starts. Sorry for the inconvenience.

You could all blame whomever stole my bike - I wouldn't object.


Thu Sep 09, 2010 4:37 pm
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Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I've waited as long as I can to hear all that cared to give their opinions before giving Lando our answer:

As it stands, its 3 for leaving sooner than later
1 for staying some but will leave earlier if (with a detour towards the ley line)
1 for staying extended time

With the numbers alone, my orginal plan of staying for repairs and food, then leaving with the early night seems to have gotten the nod.

I will also lay out my argument for leaving sooner than later:

As it is, we now have a glitterboy that has made himself of special note with the CS, as well as myself being a dogboy, they also become of very special interest when they go against the CS. With now having two higher profile "criminals" within the group, I do not belive our continued presence will be a deterrant, but the exact opposite, and encourage a 2nd responce from the CS against the village. I would rather be away from them and not drag them into a fight that is our problem.

2nd is the time-sensitive issue of ours to the northwest for those that may have fogotten about a certian god trying to bring about the end of times. If that is not taken care of, to put it bluntly, the village won't mater one damn bit since it will probably go poof with most of the world.

There is also the fact that one of oure resident psykics is getting very bad feelings about the area and that bothers me.


So, in conclusion, the plan that flealess leader lays out is to stay till maybe around 8 or 9pm, to give time for folks to resupply and do minor repairs, get something to eat/drink at the feast and be hospitiable to our hosts for their generosity, then roll out towards the north so folks can try to recharge off the lay line and get distance between us and the village before resuming northwest and eventually setting up camp for the night.


Thu Sep 09, 2010 11:29 pm
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Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
shoji wrote:
Well, I am going to be a little late for the session - a last minute schedule change coupled with the theft of my bike means I will get home about 15 to 20 minutes after the game starts. Sorry for the inconvenience.

You could all blame whomever stole my bike - I wouldn't object.


i had to bail my wayward cannine from the pound, after fruitles, and eaxusting search on foot for her for miles., after picking her up i conked out. and just woke up.


Fri Sep 10, 2010 4:00 am
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
I agree with Tibbs about leaving when the getting is good, much as i would like to stay and help they are better off without us simply because EVERYONE likes to kick the crap out of a GB and ours is a shiny target. But i would like to try and find a paint shop where we can get some Camo paint for the GB so he won't stick out like a sore thumb. So a quick repair and reload is fine by me.


Fri Sep 10, 2010 8:56 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
2 hours ago I started feeling ill and have been physically shaking off and on. I'm thinking either I caught something while at D*C or at the fitness club today or I'm just stressed with all the other stuff going on. So I'm postponing tonight's game. Sorry guys and girls, but I've no insurance being unemployed so I need to rest for sure.


Fri Sep 10, 2010 11:24 pm
Profile YIM

Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
Lando The Archmagi wrote:
2 hours ago I started feeling ill and have been physically shaking off and on. I'm thinking either I caught something while at D*C or at the fitness club today or I'm just stressed with all the other stuff going on. So I'm postponing tonight's game. Sorry guys and girls, but I've no insurance being unemployed so I need to rest for sure.



Sucks, sorry to hear that. Paradise could try holistic medicine, but the way I roll dice for her, she'd probably kill you. Hope you feel better soon.


Sat Sep 11, 2010 1:47 am
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Hope your filling better than that tree that ran in to the hover jeep!


Sat Sep 11, 2010 2:33 am
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