There aren't ley lines everywhere, some places have none. There is a small line to the north of this town. Realize you've made yourself enemies of the CS States now, in particular the Glitter Boy (Jesseup) so no doubt you will need to be attentive to your decisions.
Dancing Fox, Grey Wolf and the mostly healed Skyhawk are all very welcoming to your presence and help.
I would like to know what the party consenus is.
Dragon*Con was much fun, come join us in 2011. I will be continuing the game this week.
Day: Friday September 10th, 2010
Session #22
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games
PartyJason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer
Athos - Quince (Human Male Wilderness Scout)
RULESCore: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).
Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/