This eBook is about helping you plan, prepare, and GM better adventures. While you can use the information that follows to craft interesting holidays, my main goal is to help you use holidays as the backbone for campaigns, adventures, and encounters. Holidays can be much more than the minor quirk of your game world. With strategic design, as outlined in the coming pages, you can transform holidays into a vital GMing tool to create immersion, realism, and most importantly, more fun in your game sessions.
Holiday Essentials Overview:
Chapter 1: How To Design Compelling Holidays
The first chapter gives step-by-step instructions for building a holiday. It helps you pick the right level of detail creation as well, so that you don't waste time over-planning, or don't get caught under-planning.
Chapter 2: Holiday Design Elements
This chapter is your holiday design toolset. It goes into detail about how and what to design for each of the steps outlined in chapter 1. Numerous examples are provided.
Chapter 3: GM & Campaign Advice
Chapter 3 provides tips and tools to help you design holidays and use the advice from the first two chapters.