Generic adventures are tough to write. You don’t know the tastes of the group or the game master. In modern games this is made even tougher because there is no accepted baseline (as there is in fantasy). One group might be seeking things “man was not meant to know” while the other searches for terrorists in the mountains of Afghanistan.
Abducted, an adventure scenario for Modern d20, attempts to wrestle with this problem by presenting a problem: the abduction of a little girl. This problem is presented with many possible causes and many possible solutions in the hope that the greatest number of games will find that the scenario fitting their style of play.