Travel to a world of magic, nobility, and danger in RPGObjects' Legends of Excalibur: Arthurian Adventures. Now adapted for Green Ronin's True20 system!
The original d20 edition was nominated for two 2004 Ennie Awards (Best Campaign Setting and Best Cartography). Checkout out the Legends of Excalibur homepage for more details on this series.
Overview of Content:
New Character Options
Pierce the veil of the future with the hedge mage and hermit; draw your sword and make your stand against the heathen with the knight; bond with the land and lead your people to victory with the noble; serve the One God and wield power both temporal and divine with the priest; live for no honor greater than a full belt pouch with the robber baron; or master the ways of archery with the yeoman.
Guide to the Arthurian Age
An overview of Arthurian legend for the GM, with campaign tips for each of the three main eras of play: Rise of Arthur, One Brief Shining Moment, and Dream's End.
Guide to Arthurian Campaigns
From numerous short quests, designed to take as little as an evening of play, to campaigns that could be the focus for months of game play, this guide provides plot hooks, and numerous NPCs drawn straight from Arthurian legend to enhance the campaign and take away much of the grunt work.
This supplement deals with all the big issues with running a game set in the world of Arthurian legend: evoking the right atmosphere, new rewards for players, and a guide to converting published adventures.
Statistics and descriptions of the items Arthurian legends are famous for: Excalibur, the Round Table, the Holy Grail, and many more.
A selection of new monsters, as well as give the GM tips on what monsters to include from published sources.
8 Beautiful Arthurian Maps!:
Check out a Map (Lord Ector's Realm):