A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts of wonders and terrors to fill his campaign with.
Pages: 60
Format: Landscape (screen viewing), Portrait (for printing)*.
Preview: Armorer
Inside you will find:
Chapter 1: Characters
New Advaced Classes (Armorer, Arsenal, Combat Engineer, Gadgeteer, Grease Monkey, Inventor),
Feats, expanded Skills, and new combat options, focusing on characters that design and create high tech gear.
Chapter 2: Crafting Gear
An optional system for item creation, Invention Points, and a design section for weapons, armor,
computers, vehicles, robots, head quarters, and general gear.
Includes appendices for Blood and Vigilance and Darwin's World.