Produced by Act of God Armaments, the AGA X-2 particle beam rifle is a directed energy weapon which fires electrons at near-light speeds to impact on targets with nearly 1 gigajoule of kinetic energy. The speed at which this weapon fires and the resultant force renders modern ballistic armor nearly useless. While a potentially devastating weapon, the AGA X-2 has its share of problems.
The weapon has to recharge after it is fired, a process that takes 2 rounds. Additionally, some models are prone to overcharging which can result in atomic explosions. Any time snake eyes is rolled on a Shooting attack the weapon's energy cartridge has reached critical mass and will explode within 1d4 rounds, doing 3d10 damage to everything in a large burst template. The cartridge can be ejected and thrown, providing the character has time to do so.
· Range: 10/20/40
· ROF: 1
· Hydrogen cells provide 10 shots before needing to be replaced.*
· Takes 2 rounds to recharge before it can be fired again.
· 2d10 damage
· AR 4
· Military weapon. Not available on the open market.
The worst of the worst are incarcerated in U.S.H.E.R.'s Rock City prison on Alcatraz Island. These are the 22 most dangerous men and women alive, criminals only one jail could hold.
Old-School Psionics takes a "what if" approach to psionics, presenting an alternate set of rules to those found in the original core rules.
If you'd like to bring psionics into your game without the need for complicated charts and attack matrices, Old-School Psionics presents the Mentalist, a new character class dedicated to psionic abilities, which are detailed similarly to spells and broken down into seven levels of power. Psychic abilities are broken down into four disciplines and dozens of new abilities are presented. Old-School Psionics also brings back several classic psionic monsters including the Aboleth, the Duergar, the Brain Mole, the Doppleganger and the Duergar. Some new monsters are also included such as Men (Astral Wanderer) and the inscrutable Unseen Masters. Finally, a brief campaign sketch is presented that takes place in the Astral city of Nexus, gateway to the planes, which includes random encounters and sketches of several alternate prime material planes for characters to visit.
Stalwart knight. Bringer of justice. Defender of the weak. The paladin fulfills many roles. This supplement allows a player to individualize a paladin based on how he imagines his character's faith manifests as abilities and powers. New class abilities are presented in a modular format, encouraging a mix-and-match approach to character construction, enabling greater variety, and allowing paladins of any level to benefit from Paladins Prevail. You will also find suggested combinations of these abilities and a series of new feats all paladins can use. Grab Your copy today!