To Kill a King (RPG1347404)
Darwin's World d20 Modern
You're troublemakers who have made a mess of one too many failed ventures and are captured when your last caper goes wrong. Enroute to your execution, you are given an offer to earn your freedom.
Hellhole (RPG1347405)
Darwin's World d20 Modern
You've been mustered for a daring raid into the lands usurped by the despised NuChurch, a warlike cult risen from the ashes of Salt Lake City and slowly conquering the peoples of the mountains.
Events Run by Jon Woodland:
Necropolis Nightmare (RPG1344043)
Darwin's World Savage Worlds
The Necropolis holds amazing treasures of the Ancients and terrors that can make your blood boil. Post-apocalyptic adventurers delve into the ruins of Los Angeles, in search of ancient technology.
Bow to the Master (RPG1344067)
Darwin's World Savage Worlds
Post-apocalyptic mutants are ambushed by Doomriders while traveling home with newly purchased Fraxx Steeds. Will they escape alive, or bow to the master?
Journey to Newhome is a series of short adventures designed for the Darwin’s World post-apocalyptic role-playing game. The adventures in this book are based around characters first introduced in the novel, Burning Lands. Journey to Newhome continues the story of several of those characters, but in a format usable in the Darwin’s World role-playing game. You will find usable game statistics for the book's major characters, as well as an overview of what happened to those characters after the events described in the novel.
More than just a write-up of stat blocks, however, Journey to Newhome provides usable adventures in the format of a protracted campaign of far-reaching consequences, though with some modification each adventure can be played individually as a short diversion or a single night’s challenge.
Journey to Newhome is composed of eight adventures that tell the story of a heroic new beginning for the people of the Twisted Earth. These adventures are set approximately ten years after the events described in the Darwin's World novel, Burning Lands, and also weaves in elements of other Darwin's World adventures (such as Halidom and the Mindmasters series). Each installment in the campaign features one or more characters (either directly or indirectly) from the novel; during the course of the campaign the player characters get a chance to meet these figures, deal with them, possibly fight them, and in some circumstances, adventure alongside them.
I created a bundle+ for the adventure series.
Dominic is nearing completion of The Brotherhood of Radiation after a delay, which I'll allow him to explain in his own words.
"The Brotherhood book is near to completion, but I got stalled by the release of Fallout New Vegas. Since existing material on the Brotherhood has always set the cult in and around Vegas, I felt it was cheesy to try and put it out at the same time. I didn't want to be influenced by Fallout New Vegas as I wrote, nor have people think I was ripping the game off since several chapters have to do with a post-apocalyptic Vegas. Anyway, I want to make some changes to the manuscript, and I need to finish polishing up some of the content."
Last Gambit of The Mind Masters is another story. Dominic as of right now is unable to finish this adventure. Most of it is complete. What is not complete is fully outlined. At this point I'm going to take responsibility for finishing it. This might mean I will personally finish writing it or work with other writers to bring it to completion.
So that's where things are at. I don't want to give any ETAs because I never hit them, but just know things are in the works and progressing.
Darwin's World Savage Worlds: Survivor's Handbook
Discount for d20 Survivor's Handbook Owners:
If you already own the d20 Survivor's Handbook and want the Savage Worlds version as well, use the following bundle+ to get it for only $2:
If you want the print edition of DW SW, you should still purchase the PDF version at the discount and then upgrade to the print edition. This will give you the maximum discount.
So it's going to be delayed some. I've been asked not to set a release date until it's all worked out, but I don't anticipate the delay being long.
The book is all done and Jon is hard at work on the Campaign Guide.