Middle-Earth (MERP) RPG (1-3 Openings)
Author |
Message |
wysiwyg
Joined: Sat Nov 27, 2010 7:20 pm Posts: 33
|
 Re: MERP RPG (3 openings)
Do +5 greaves take away the penalties associated with regular greaves to OB & MM?
|
Wed Dec 01, 2010 5:03 pm |
|
 |
daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
|
 Re: MERP RPG (3 openings)
Stupid hobbitssessss!!!!!!!!!!!
|
Wed Dec 01, 2010 5:45 pm |
|
 |
Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
|
 Re: MERP RPG (1 opening)
Amaraxis, you're welcome to play, but if you back out again you'll be put on my list. So if you're going to commit that's great. The magical greaves would most likely cancel out the penalties if taken.
And now for my quote to go with the others... "Bagggggggggggginnnnnnnnnss... we hattttttttttttttttttesssssssssssss it!"
The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.
Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!
Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.
Game Time/Day: Saturday evenings 9-1 am EST. Start Date: tentatively Sat Dec 11th Timeline: Fourth Age 1 Game: MERP 2e rules with possible Rolemaster expansion later on. House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.
Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.
PARTY trollblood2008-Dwarven Animist daddystabz-Dunedain Ranger wysiwyg-Half-Elven Warrior Amaraxis-Hobbit Scout? Opening-your name here Opening-your name here
|
Wed Dec 01, 2010 6:53 pm |
|
 |
debo11
Joined: Thu Dec 10, 2009 3:49 pm Posts: 119
|
 Re: MERP RPG (3 openings)
Hello guys. I am the one that made the inquiry about the mage slot.
After perusing that huge library of a rulebook, I have decided to give it a go.
I am still learning the stuff, but from what I have read here and so far, yeah, I am going as a mage. More than likely one of the elf lines as a race.
I will send in my sheet and such when I finalize everything.
|
Wed Dec 01, 2010 7:49 pm |
|
 |
wysiwyg
Joined: Sat Nov 27, 2010 7:20 pm Posts: 33
|
 Re: MERP RPG (3 openings)
Welcome & good luck. MERP and RM require a lot of time and effort to make a PC. Good to have you on board. That leaves us with: 1. an animist 2. a ranger 3. a warrior 4. a scout 5. a mage 6. ?
We're a pretty balanced party. A little more steel would be welcomed though. I hope the next player will go that route. I now have to read up about the world a bit to flesh out my PC's background. I will also pay for those +5 arm & leg greaves to negate the penalties incurred and resubmit my PC sheet to you Lando.
|
Wed Dec 01, 2010 7:58 pm |
|
 |
daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
|
 Re: MERP RPG (3 openings)
Welcome aboard. If you need any help with any of the rules and/or character creation, I'd be happy to aid you. Don't let the game intimidate you. I was initially intimidated but after studying the important sections of the book, in terms of mechanics, I found that that game is not as crunchy as many believe it to be. It is actually not that rules-heavy. The charts make it appear crunchier than it actually is. Once you read through all of character creation, it really begins to make sense as long as you pay good attention. If you print out the charts applicable to your character and have that at your side during play I can see that it would definitely aid you in learning the game and speed play considerably. I'd print out the actions table, the table for your weapon and its corresponding crit and fumble tables as well. In addition, I'd print any chart related to whatever spells you may have access to, if any.
|
Wed Dec 01, 2010 8:43 pm |
|
 |
Amaraxis
Joined: Thu Nov 18, 2010 1:04 pm Posts: 26
|
 Re: MERP RPG (3 openings)
I hate you all.....
and no...I am not frackin Frodo.....or a Baggins....or anything of the like.... and now that you all got it out of your system....
Should have him done tonight....
|
Wed Dec 01, 2010 9:27 pm |
|
 |
Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
|
 Re: MERP RPG (1 opening)
Welcome aboard debo11, if you like Tolkien, then you're in the right place. For the 6th slot, if it goes unfilled, I can always throw in an NPC to round out the party if needed..
The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.
Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!
Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.
Game Time/Day: Saturday evenings 9-1 am EST. Start Date: tentatively Sat Dec 11th Timeline: Fourth Age 1 Game: MERP 2e rules with possible Rolemaster expansion later on. House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.
Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.
PARTY trollblood2008-Dwarven Animist daddystabz-Dunedain Ranger wysiwyg-Half-Elven Warrior Amaraxis-Hobbit Scout in the works debo11-Nodor Elven Mage in the works Opening-your name here
|
Wed Dec 01, 2010 9:46 pm |
|
 |
Storycrafter
Joined: Thu Dec 02, 2010 1:58 am Posts: 11
|
 Re: MERP RPG (1 opening)
Lando The Archmagi wrote: PARTY trollblood2008-Dwarven Animist daddystabz-Dunedain Ranger wysiwyg-Half-Elven Warrior Amaraxis-Hobbit Scout in the works debo11-Nodor Elven Mage in the works Opening-your name here I'm quite enticed to play, as I've always favored RM, and never got much of a chance to play in my youth. MERP rules wouldn't be such a bad way to get back into it. Two questions, if I may? 1) Is there room for another Noldor? I would rather play a bard, and being a long time min/maxer -- well, you know. Sindar wouldn't be horrible, in reality I suppose. 2) IS there room for another PC, or is 6 your absolute limit? I've just gotten my wife cajoled into learning the MERP rules with me, and I think she'd enjoy online play. We're both almost 2 years into 4E D&D campaigns (I run one of them). The answer to #2 isn't a deal breaker. For that matter, #1 isn't either, of course. I could also go dwarven or human warrior.
|
Thu Dec 02, 2010 2:17 am |
|
 |
Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
|
 Re: MERP RPG (1 opening)
Storycrafter wrote: 1) Is there room for another Noldor? I would rather play a bard, and being a long time min/maxer -- well, you know. Sindar wouldn't be horrible, in reality I suppose. 2) IS there room for another PC, or is 6 your absolute limit? I've just gotten my wife cajoled into learning the MERP rules with me, and I think she'd enjoy online play. We're both almost 2 years into 4E D&D campaigns (I run one of them).
The answer to #2 isn't a deal breaker. For that matter, #1 isn't either, of course. I could also go dwarven or human warrior. Considering a majority of the remaining Noldor have left (Rivendell in particular), I am only going to permit the one. I will permit Sindar or Silvan elves a plenty. Your wife is welcome to come join the fun. I usually max out at 6 players, but I've had upto 8 in several past games. Folks come and go a lot online, so not everyone shows all the time usually so it doesn't hurt to have some backup. Besides, MERP is not a nice world and more pcs, means more fun for me.. (GM cackles evilly)... oh the goblins are a coming..
|
Thu Dec 02, 2010 3:08 am |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 4 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|