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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
daddystabz wrote:
MDDarmoc, Kyanna, and Amaraxis.....do you all still intend to play? I have not seen you all posting here lately either.

Do we have e-mail addresses for these 3, Lando? Depending on we find out in regard to these players and how you feel about it, I'm pretty sure I could grab a couple players from RPG.net if needed/wanted.


Nope, no emails or nothing beyond a pm from Amaraxis over a week ago prior to the holiday.


Mon Nov 29, 2010 3:49 pm
Profile YIM

Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (1 opening)
Cool. I think there's also a penalty to OB associated with the arm greaves.
I'll be playing a half-elven warrior, and should have my PC ready in the next day or two.
When are we scheduled for our first game session?

How are body development points handled? There is a nice progression chart in Rolemaster that gives BDP based on ranks & race. It's pretty neat as some races are tougher than others and hence, their BDP reflect it instead of having a random roll decide. Any opinions on the matter?


Mon Nov 29, 2010 7:20 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
wysiwyg wrote:
Cool. I think there's also a penalty to OB associated with the arm greaves.
I'll be playing a half-elven warrior, and should have my PC ready in the next day or two.
When are we scheduled for our first game session?

How are body development points handled? There is a nice progression chart in Rolemaster that gives BDP based on ranks & race. It's pretty neat as some races are tougher than others and hence, their BDP reflect it instead of having a random roll decide. Any opinions on the matter?


Yes, there is an OB penalty for arm greaves. Half-Elven is fine. First session will likely be in a couple of weeks, once I get 4 or more pcs and finals are over. Body Development is described in detail with examples. You get 1d10 for each rank in Body Development, plus your prof/stat/racial bonuses per the rules in MERP 2e.


Mon Nov 29, 2010 7:36 pm
Profile YIM

Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (1 opening)
So I guess you don't want to use the RM way of handling BDP's. Bummer.


Mon Nov 29, 2010 7:44 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
wysiwyg wrote:
So I guess you don't want to use the RM way of handling BDP's. Bummer.


The game is purely MERP 2e unless everyone agrees to using RM. We were going to possibly expand using RM at a later date.


Mon Nov 29, 2010 8:21 pm
Profile YIM

Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (1 opening)
I'm cool with whatever the party goes with.
Just thought it might be a good idea to selectively borrow some of RM's good points.
But it really doesn't make much difference to me.


Mon Nov 29, 2010 8:38 pm
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Joined: Thu Nov 18, 2010 1:04 pm
Posts: 26
Post Re: MERP RPG (1 opening)
Switch character idea to ...... something else....now that we have a warrior....

will let you know when done...

holiday time....busy...


Tue Nov 30, 2010 1:45 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Amaraxis wrote:
Switch character idea to ...... something else....now that we have a warrior....

will let you know when done...

holiday time....busy...


Doesn't hurt to have 2 warriors in MERP it is a violent world afterall. No problem, we'll probably start after the 12th.


Tue Nov 30, 2010 3:11 am
Profile YIM

Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (1 opening)
That's right. Think how many fighters were in the Dragonlance group:
Flint, Tanis, Caraman (not to mention Sturm & Riverwind). That's 3 (or 5) out of 8 (Goldmoon, Raistlin & whatshisname the kender thief...)

Another question: is there a point in having the total for wearing armor to be higher than 0? I.e. Does a positive number help in anyway, or should I leave it at zero?


Tue Nov 30, 2010 9:03 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: MERP RPG (1 opening)
In terms of Moving Maneuver bonus? Yes. The positive number would be added as a bonus when performing Moving Maneuvers in that particular type of armor.


Tue Nov 30, 2010 9:30 am
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