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 Mekton: Rosetta Eclipse 
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Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
Hey! I thought Sam would be the one behind designing the Scorp MK II


Fri Aug 13, 2010 5:04 pm
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Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
I thought we discussed this before. She's welcome to, but I'd also like to plan out my own proposal. All-told, I'd like her, and everyone's opinion when I'm done, and depending on how saturday turns, may even even try a hand at rendering my design.


Fri Aug 13, 2010 7:13 pm
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Post Re: Mekton: Rosetta Eclipse
Hehe, well i do remember, but I was actually wanting Sams input on it!

please do though, I encourage my players to come up with good designs!

Anyway, got an anniversary to go to on Sunday! not sure what time i will be back, at the minimum it will be 10 my time, so unfortunately it looks like this Sunday is a bit off the chart for me.


Sat Aug 14, 2010 10:56 am
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Joined: Fri Dec 11, 2009 2:41 pm
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Post Re: Mekton: Rosetta Eclipse
As usual I'll be around for general discussions and such. We have a few days of wave travel, as I understand, before we arrive at Lyanti, so plenty of time for fleshing things out.

Bish, could you send me the info for the 'mission' Zanone indicated to us? I can only assume it's on the way to Lyanti (otherwise we're not very likely to divert.)


Sat Aug 14, 2010 3:02 pm
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Joined: Tue Dec 29, 2009 12:24 am
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Post Re: Mekton: Rosetta Eclipse
Just as a heads up, before I forget to say anything, my brother is getting married the Sunday after next so I won't be in the game that day. However, I will also likely not be in game next Sunday either due to wedding preparation. I might show up at one point because I'm not needed that whole day, but probably not.


Tue Aug 17, 2010 8:41 pm
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Joined: Fri Dec 11, 2009 2:41 pm
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Post Re: Mekton: Rosetta Eclipse
I'll do this up quickly-ish here... 5-6 days, and it seems like so much to do...

First project: Armor assembly
Felix's suit, Kim's suit, then Seth's (Heavy, Heavy, Light); I've worked out some numbers that would give two people operating the manufacture/assembly of the suit at any time (4 hours per PC minus Sam, 6 for the twins, 8 for Chard and Alice)

Second project: Scorpion tour
Sam, Steven, and Seth need to have a thorough search through. Aura scans, Psychometry readings...the whole nine yards, as they say. There are answers to be had, I'm sure...perhaps nothing of world-shattering importance...but pieces of the puzzle.

Third project: Grow a Viridian
This one's new...and likely to stir up some trouble. For the last few days...probably 4, I need travel on the command deck and the region below the creche kept to a minimum. As an explanation, an experiment came to mind. A high-grade Fire Viridian grew from one of the splinters of crystal while it was stored in my armor's pack...it contains, through no effort of my own, the Aura Sight talent. I want to see what will happen if an un-attuned Viridian is kept in proximity of the children. There's no reason to believe this will have any impact on them (all the information I have points to the Viridian growth to be a passive absorption of released Psi energies.) Further precautions, I'll spend some time with my memories to try and recall some temporary Psi shielding techniques (something akin to placing a faraday cage around the creche to prevent outside influence) and not wear my armor while observing the process. Depending on the results, the crystal will be put to use as suitable.

Fourth project: Scorpion II
We had a good brainstorming session last week, and outside of a few factors, it looks like Sam's original idea (which she has started construction of) will lend well toward my recommendation of a mobile command base. It will be big, expensive (as CP goes) and will take the cooperation of the entire team and crew to build in any timely manner, but I think the parties involved in planning are all in agreement of the basics. Now to iron out the details and get to work. I do not expect this done any time soon, just to be clear. But to get started would be ideal.

Between the first three, Steven has his plate pretty well full until we arrive at Lyanti, but if he's needed for something, someone speak up, he'll find the time.


Wed Aug 18, 2010 3:09 am
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Joined: Fri Dec 11, 2009 2:41 pm
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Post Re: Mekton: Rosetta Eclipse
Finally got a little into gear, here are the three Light suits:(As a note, I'm using 'cu' to reference space as regards servos/components, etc.)

Sam:
Quote:
Seraphim-E (Engineer, Seraphim-L Class Powered Armor Suit, 44.864CP)
20.65 kg (MV 0), 8MA (8 Gravitic), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +2 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
100kg carry capacity before encumbrance (does not include pilot.)
Compact/streamlined shell design utilizes mid-layer structure for armor support, -4 difficulty for maneuvering in cramped space.

Servos:
Head (M Striker, 4cu, 2 Toughness, 10SP (Gamma) armor)
[*]Sensor (Medium-Heavy, .4cu, 3 Kills, 13km range, 46km Comm.)
[*]Resolution Intensifier (Visual, rank 8, .4cu)
[*]Marine Sensor Adaptation (.4cu)
[*]ASP (.8cu)
[*]Helmet lamp (30m cone, White and IR selection.)
[*]Streamlined (2cu)
[*]0.0cu free
Torso (M Striker, 8cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, 1cu)
[*]Grav-Harness (4MA, 1.65cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]Target Analyzer (.4cu)
[*]Radio Analyzer (.4cu)
[*]Streamlined (4cu)
[*]0.15cu free
Right Arm (M Striker, 7cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Gauntlet (+5hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+2 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+5m range)
[*]Holo-imager Module (Basic Tools, Micro Tools; .8cu)
[*]Streamlined (3.5cu)
[*]2.3cu Free
Left Arm (M Striker, 7cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Gauntlet (+5hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+2 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+5m range)
[*]Damage Control Package (2 units, .8cu)
[*]Streamlined (3.5cu)
[*]2.3cu Free
Legs (Left & Right are identical; M Striker, 7cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Grav-Boot (2MA, .83cu)
[*]Storage Space (.2cu, 25kg capacity)
[*]Kick (+2 hits damage)
[*]Streamlined (3.5cu)
[*]2.47cu free

Rose:
Quote:
Seraphim-R (Recon, Seraphim-L Class Powered Armor Suit, 44.968CP)
23.45 kg (MV 0), 8MA (8 Gravitic), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +2 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
75kg carry capacity before encumbrance (does not include pilot.)

Servos:
Head (M Striker, 4cu, 2 Toughness, 10SP (Gamma) armor)
[*]Sensor (Medium-Heavy, .4cu, 3 Kills, 13km range, 46km Comm., contains L5 Fire Tiger Viridian crystal with Aura Sight (double range detecting Fire-type auras.))
[*]Resolution Intensifier (Visual, rank 5, .4cu)
[*]Marine Sensor Adaptation (.4cu)
[*]ASP (.8cu)
[*]Spotting Radar (2cu, 4 Kills)
[*]Helmet lamp (30m cone, White light.)
[*]0.4cu free
Torso (M Striker, 8cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, 1cu)
[*]Grav-Harness (4MA, 1.88cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]ECCM IV (4cu)
[*]0.72cu free
Arms (Left & Right are identical; M Striker, 4cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Gauntlet (+10hits damage, +0 WA, 2.25cu, Handy, Quick)
[*]Melee (+2 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+5m range)
[*]4.75cu Free
Legs (Left & Right are identical; M Striker, 4cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Grav-Boot (2MA, .94cu)
[*]Storage Space (.1cu, 12.5kg capacity)
[*]Kick (+2 hits damage)
[*]6.06cu free

Seth:
Quote:
Seraphim-I (Infiltration, Seraphim-L Class Powered Armor Suit, 44.931CP)
28.5 kg (MV 0), 8MA (8 Gravitic), Supercharged Cool Reactor (Ancient Tech)
+4 Movement, +2 Body Type for Stun Shock Saves
Space, Underwater, Arctic, Desert, High Pressure, Electromagnetic protections
Suit equipped with blow-away panels in the event of severe damage/operator injury; anti-theft system.
75kg carry capacity before encumbrance (does not include pilot.)
Stealth, Active Camouflage, Pulse Refraction abilities.
Silent Operation (Legs) 12

Servos:
Head (M Striker, 4cu, 2 Toughness, 10SP (Gamma) armor)
[*]Sensor (Striker, .4cu, 1 Kill, 2km range, 16km Comm.)
[*]Helmet lamp (30m cone, White and IR selection.)
[*]3.6cu free
Torso (M Striker, 8cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Seraphim styling (+3 Cool, 1cu)
[*]Grav-Harness (4MA, 3.42cu)
[*]Storage Space (.4cu, 50kg capacity)
[*]3.18cu free
Arms (Left & Right are identical; M Striker, 4cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Gauntlet (+5hits damage, +0 WA, .4cu, Handy, Quick)
[*]Melee (+2 hits damage)
[*]Power Linkage (allows the suit to power external devices)
[*]Throw (+5m range)
[*]6.6cu Free
Legs (Left & Right are identical; M Striker, 4cu, 2 Toughness, 10 SP (Gamma) armor)
[*]Grav-Boot (2MA, 1.71cu)
[*]Storage Space (.1cu, 12.5kg capacity)
[*]Kick (+2 hits damage)
[*]5.19cu free

(Wow this is a huge post. Added Viridian details to Rose's sensor.)


Last edited by JuryRigged on Sun Aug 22, 2010 4:27 pm, edited 2 times in total.



Fri Aug 20, 2010 4:06 am
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Post Re: Mekton: Rosetta Eclipse
Ok! first up, Rose, you will be missed! after all you do hold the fate of humanity in your hands!

secondly, if everyone is OK with the plans that Steven has laid out for the journey, I can post up the results here.

So let me know people


Fri Aug 20, 2010 8:26 am
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Joined: Wed Dec 16, 2009 2:42 pm
Posts: 209
Post Re: Mekton: Rosetta Eclipse
im good


Fri Aug 20, 2010 10:37 pm
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Joined: Sun Dec 20, 2009 7:44 pm
Posts: 54
Post Re: Mekton: Rosetta Eclipse
I'll be researching more psi powers!


Fri Aug 20, 2010 11:55 pm
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