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 Recruiting: newbie-friendly SR4 campaign (RECRUITING CLOSED) 
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Joined: Mon Dec 14, 2009 12:48 pm
Posts: 87
Post Re: Recruiting for: newbie-friendly SR4 campaign.
Ah, metavariants are regional offshoots of the typical five metatypes, thus the name metavariants. Basically, think the same way that people from Ethiopia and Egypt are both African, but have certain cultural differences. In the case of SR, metavariants are rarer subgroups native to certain areas of the globe, which while still recognizable as human, ork, troll, etc also have certain physical differences in addition to cultural discrepancies. They include such groups as satyrs, oni, dryads, and various other things. Basically, it's a way to include certain geographical legends into the five race system or give players a more unique character. Of course, in SR, it's not always a good idea to be unique, as you are far more likely to be noticed and remembered. Not the best thing for people who work as thieves cum mercenaries.


Tue Aug 03, 2010 9:09 am
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Joined: Thu Jul 29, 2010 8:08 pm
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Post Re: Recruiting for: newbie-friendly SR4 campaign.
Bleak wrote:
Ah, metavariants are regional offshoots of the typical five metatypes, thus the name metavariants. Basically, think the same way that people from Ethiopia and Egypt are both African, but have certain cultural differences. In the case of SR, metavariants are rarer subgroups native to certain areas of the globe, which while still recognizable as human, ork, troll, etc also have certain physical differences in addition to cultural discrepancies. They include such groups as satyrs, oni, dryads, and various other things. Basically, it's a way to include certain geographical legends into the five race system or give players a more unique character. Of course, in SR, it's not always a good idea to be unique, as you are far more likely to be noticed and remembered. Not the best thing for people who work as thieves cum mercenaries.


Ahhh, I see. Thanks for the explanation. The corebook was kind of vague about the whole thing. :)


Tue Aug 03, 2010 9:29 am
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Joined: Wed Jun 09, 2010 1:59 am
Posts: 13
Post Re: Recruiting for: newbie-friendly SR4 campaign.
ashton wrote:
Yay, a newbie friendly game! most games want experienced players. I would like to join in on this but what time is it being held? or is that not set yet.


Hi ashton, I am requesting that everyone who is interested in joining provide me with the time that is most convenient to them. We'll then go with what works for the majority. You can PM me or reply to the hotmail address.

Bleak wrote:
Ultimately, it is Corwin's campaign. That being said however, I see no reason why he wouldn't as their existence (and the return of magic to a technological age that causes it) is pretty much the entire fulcrum of the setting, not to mention they're part of the core rules. And really, they don't particularly change anything mechanically beyond a few stat mods, vision types, and small miscellaneous boni for one or two metatypes. RPing is another thing, though they're all still technically human.

Also, Corwin, I just realized you distinguished between Hermetics/Shamans, a la SR1-3. Given the UMT hasn't been discovered/formulated yet in 2052, that is understandable. Nevertheless, how will that interact with SR4 magic rules, which are far different and don't make that divide? From what I gather from your earlier posts, this campaign will extend across at least a few decades gametime (I imagine it will work up to the present 2072 in SR4, but that's just a guess - might be a little troublesome for orcs though, with their reduced lifespan). Anyway, if a player chose to play a magic-user long-term and survived to a point that makes this question relevant, would they be allowed to redo their abilities in this area as advances in magical theory were made across the years?

Ah, metavariants are regional offshoots of the typical five metatypes, thus the name metavariants. Basically, think the same way that people from Ethiopia and Egypt are both African, but have certain cultural differences. In the case of SR, metavariants are rarer subgroups native to certain areas of the globe, which while still recognizable as human, ork, troll, etc also have certain physical differences in addition to cultural discrepancies. They include such groups as satyrs, oni, dryads, and various other things. Basically, it's a way to include certain geographical legends into the five race system or give players a more unique character. Of course, in SR, it's not always a good idea to be unique, as you are far more likely to be noticed and remembered. Not the best thing for people who work as thieves cum mercenaries.


grenadier: Humans, Dwarves, Elves, Orks and Trolls are the de facto races in the awakened world and are all perfectly acceptable.

Bleak: You sure you haven't played SR before? ;)
If this campaign gets truly epic I'm going to need an assistant GM and you seem like the right person for it.

To try and answer (some) of your questions:

I chose SR4A as the system even though I'm a novice to it for two main reasons:
1. I checked out dozens of posts extolling the virtues of SR2/3 vs SR4 and most agree that SR4 is generally easier to learn and manage due to streamlining and the elimination of certain dice variables.
2. It's the current supported system and readily available from multiple outlets.

However, my experience is with SR2 and I have a ton of fluff books and adventures lying around from back in the day when I used to buy them like other people bought paperbacks :)
I'm familiar with the setting around 2052 and it won't take as much research and prep to get back into the swing of things which is why I chose that year to kick off our campaign. While we are playing the 50's I'll have the time to catch up with developments that occurred during and after SR3.

As for mages vs shamans: that distinction is mainly going to have to be one of good roleplaying, and yes orc and perhaps troll characters will be ripe for retirement if not already pushing up the daisies by the time commlinks come into fashion.


Tue Aug 03, 2010 2:54 pm
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Joined: Mon Dec 14, 2009 12:48 pm
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Post Re: Recruiting for: newbie-friendly SR4 campaign.
Corwin wrote:
Bleak: You sure you haven't played SR before? ;)
If this campaign gets truly epic I'm going to need an assistant GM and you seem like the right person for it.


I am highly disposed to research every possible form of available character until I find one that piques my interest or fits the current concept I have. As a result, I tend to have at least a bit of knowledge of everything directly related to such discussions, i.e., if I play an orc, I've read up on goblic rock, orxploitation, and orc gangs; if I play a mage, I've read up on various magical traditions and theory. I also occasionally lurk dumpshock. But at this point, it is all theoretical knowledge.

If you need assistance in the future though, I wouldn't mind at all. I've never GMed before but if you just need input or someone off of which to bounce ideas, I'm pretty good about dividing IC and OOC knowledge.

Corwin wrote:
As for mages vs shamans: that distinction is mainly going to have to be one of good roleplaying, and yes orc and perhaps troll characters will be ripe for retirement if not already pushing up the daisies by the time commlinks come into fashion.


Alright, so we'll be using SR4 magic rules then. That makes things easier. One thing you might consider is to limit mage characters to hermetic or shaman based magical traditions until further developments in the field are made. You might also want to ban certain aspects as appropriate to either hermetics/shamans (spirit summoning, etc.) to fit the fluff of earlier editions. In SR4, everyone and anyone who's a magician deals with spirit summoning; it's a major part of their power. In fact, the major difference between magical traditions is first, their approach to magic/spirits, and second, the types of spirits to which they have access. Then you get into things like mentor/ally spirits, possession traditions (Voodoo - the most twinked tradition ever - and the like)...


Tue Aug 03, 2010 8:18 pm
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Joined: Wed Jun 09, 2010 1:59 am
Posts: 13
Post Re: Recruiting for: newbie-friendly SR4 campaign.
Bleak wrote:
Alright, so we'll be using SR4 magic rules then. That makes things easier. One thing you might consider is to limit mage characters to hermetic or shaman based magical traditions until further developments in the field are made. You might also want to ban certain aspects as appropriate to either hermetics/shamans (spirit summoning, etc.) to fit the fluff of earlier editions.


Correct. I am trying to tailor the two classes just so without having to sacrifice too much power/utility. I personally side with the traditionalists who lament the blurring of the lines between the hermetic and spirit traditions, but it does make for a less complex system.

To everyone who has responded via PM and board: I'm going to continue this discussion via email since we seem to have a full roster. For those who have not done so already: please send me an email to my hotmail address so I can add you to the campaign mailing list.


Tue Aug 03, 2010 9:12 pm
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Joined: Fri Jul 02, 2010 12:51 am
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Post Re: Recruiting for: newbie-friendly SR4 campaign.
I'm interested if it's a day that is not a Tues. or Thurs. and of course if your still looking. My info for contact is TafUub or email at volomon (at) gmail.com


Thu Aug 05, 2010 6:20 am
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Joined: Sat Aug 07, 2010 8:48 pm
Posts: 1
Post Re: Recruiting for: newbie-friendly SR4 campaign.
Do you accept people who are complete newbs to RPGs in general? I've been wanting to try. The only time I'm not available is 3-9pm Pacific on weekdays. My e-mail is ihatesquares [at] hotmail.com


Sat Aug 07, 2010 8:55 pm
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Joined: Wed Jun 09, 2010 1:59 am
Posts: 13
Post Re: Recruiting: newbie-friendly SR4 campaign (RECRUITING CLOSED)
Yomaska, experience was not a prerequisite but unfortunately I can't take on any more players atm. I can put you on a standby list though in case of any cancellations.

Thanks for the interest.


Sun Aug 08, 2010 4:26 am
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