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 RIFTS: Merctown 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Tibbs wrote:
Ahhh, sorry to hear you've been under the weather.

Since, Will, Fathom and myself were stripped of everything, I have to ask if any of them armor sets are convertable to fit a big dog like myself?


Yes, if you find yourself someone with the right skills or a town/city, they could convert it, might cost you a little. You could wear some of it as non EBA and still have some protection.


Fri Jun 25, 2010 7:04 pm
Profile YIM

Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
Jessup Could do it since he has the field armore skill.


Fri Jun 25, 2010 7:50 pm
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Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Lily took the NG-S2 Survival pack
Vibro Short Sword
Vibro Dagger
L-20 (thinking of putting it on the roll bar mount)
Wilk's 447


Sat Jun 26, 2010 4:16 am
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Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I took the juicer armor & ja-11 rifle, one of the wilks 320's, NG the plasma ejector, and one of the vibro shorties. And it seems the sword likes me, too, hehe.

Though, something about a purring sword.... :o

:lol:


Sat Jun 26, 2010 4:24 am
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Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
Jessup takes an C-27, and the e-canisters in the other three c-27s.


Sat Jun 26, 2010 5:11 am
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Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Tibbs wrote:
I took the juicer armor & ja-11 rifle, one of the wilks 320's, NG the plasma ejector, and one of the vibro shorties. And it seems the sword likes me, too, hehe.

Though, something about a purring sword.... :o

:lol:


Tibbs is probobly the best candidate for receiving that sword regardless. Being a dog boy and a man-at-arms probobly gives you the necessary skills and/or PP attribute to be awesome with it.

*edit*
So I'm glad you got it.

_________________
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Sat Jun 26, 2010 4:08 pm
Profile ICQ YIM

Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
I know the party is looking for a healer, and it doesn't have to be a cyber-doc. I was wondering if i could submit a Mystic instead, with a heavy focus on healing and curative magic and psionic powers, and some defensive spells tossed in?

Remember, the only reason I came to a cyber-doc as a character was because I was originally thinking of a Borg, but the party had plenty of firepower.

It's my belief that any medical class like a body fixer, cyber-doc, or a CS Battle Angel ( http://www.temporalnexus.net/multiverse ... angel.html )
(not canon, I know) would slow down the party, as conventional medicine takes far more time while magical healing would not.

Let me know which you folks think is best, so I can be ready Friday.


Mon Jun 28, 2010 4:22 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown {Recruiting}
A healer mystic would be fine. The party has a "psychic" healer somewhat with Fathom, but a cyber-doc or a mystic healer would be most useful. Remember to send me your updated sheets if you haven't done so already.

Day: Friday July 2nd, 2010
Session #16
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer? (waiting on pc)

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Thu Jul 01, 2010 12:31 am
Profile YIM

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
lando I thought you said we weren't playing this friday july 2nd cuz of the upcoming holidays


Thu Jul 01, 2010 2:17 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Izzyiz wrote:
lando I thought you said we weren't playing this friday july 2nd cuz of the upcoming holidays


It is possible I said that. I've had an immense amount of stuff going on so I'm a little "rifted" myself. ;) Probably best we just pick up the following week.

A healer mystic would be fine. The party has a "psychic" healer somewhat with Fathom, but a cyber-doc or a mystic healer would be most useful. Remember to send me your updated sheets if you haven't done so already.

Day: Friday July 9th, 2010
Session #16
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer? (waiting on pc)

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Thu Jul 01, 2010 1:45 pm
Profile YIM
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