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 Pathfinder Wed 8pm CST *update may 14th not recruiting* 
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Joined: Sat Apr 24, 2010 12:42 am
Posts: 36
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
So, I'm thinking a half-elf Mage. I'm going to assume that the +2 to int the mage gets is the same as the +2 to any ability the half-elf gets and just take one +2 bonus. Not both. Unless the DM thinks otherwise?

I agree with Zalun, I've never done point buy before, but trying to figure out stats now, 70 seems really low. >.<


Mon Apr 26, 2010 3:17 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
It may be. And yes, it shows how little I care for the system. I did it this way for ease of use. Having said that, let me re-evaluate my totals. What would be a better total for you guys?


Mon Apr 26, 2010 3:55 pm
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Joined: Sat Apr 24, 2010 12:42 am
Posts: 36
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
I'm thinking 80-ish. I dunno though, I'm not exactly experienced. Heh...


Mon Apr 26, 2010 4:18 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
That was what I was thinking as well, after running a few tests. 80 is looking good, but you have to put at least 8 in a score. (we gotta have limits after all)

As far as building a mage is concerned, I'm inclined to say that the +2 to Int (or Wis or Cha) replaces the bonus you'd get for race. If you are going to be a half-elf, you'd put your bonus into Int anyway, so it's kind of a wash.

However, I've done some reading, and the general reccomendation is that if you use a mage with non-WoD characters, he is approximately level four, and you should not play a mage in a group of lower level. (And I can see what they mean, with 4d6 hit dice).

So there are two things we can do:

1): Hold off on building the mage until I read all of the magic rules, get a firm grasp on what they can do, and I'll devise a way to reduce the mage to approximately level 1 in power.

or

2): We just start at level 4, unless you play the mage (which will be at level 1). Not only that, but we can also take advantage of the pathfinder monsters as characters rules and open up creatures up to 4hd in power.

I'm thinking I know how this will go...


Mon Apr 26, 2010 5:17 pm
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Joined: Wed Apr 21, 2010 8:00 pm
Posts: 85
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
80 sounds about right. With all attributes at 10, it give you 20pts to spend. I'd prefer to start at level one, but the only way I can see to tone down the Mage is to reduce hit die and components by a quarter. So the starting mage would be 1d6 hit die with 15 components. It would significantly reduce the amount of casting that can be done.

As far as play styles, I enjoy all of it.

And Assassin or no?


Mon Apr 26, 2010 5:36 pm
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Joined: Sat Apr 24, 2010 12:42 am
Posts: 36
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
I see what you mean. I've been going through comparing Mage to Pathfinder classes and been cataloging a list of changes I would do to make it more fair if we start at level 1.

1 - Take the race bonus to abilities, none of the mages'.
2 - Either take the sorcerer's BAB and saving throws progression or just subtract one from the mages' scores. (I chose sorcerer over cleric because I feel a sorcerer is closer to the general mage feel than the cleric class. Subtracting one also gets you fairly close to the sorcerer's table as well.)
3 - Take only one of the two starting feats they offer - reasoning is they assume you to be human, and automatically give you a bonus feat for that I think.
4 - Ignore the defense bonus entirely. I can't find an equivalent in pathfinder for it so I assume it's a WoD thing.
5 - As for the hit dice, I'm not sure what the pathfinder rules for that are. I'd just assume take the same number of hit dice as the pathfinder rules does. Or take the sorcerer's hit dice instead. (Which is still a D6 now that I look at it...)
6 - Quartering the spell components does sound a bit extreme. Maybe halving them instead? Or 1/3rd. Rounding down in all cases.

There might be more to this list as I build my character and find more things that need changing...

OR starting at level 4 is a good idea as well. : /


Mon Apr 26, 2010 5:46 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
As far assassin goes, let me finish reading the WoD magic rules, and I'll let you know tonite or tomorrow. If I can figure out how many points he'd use, I'd let you switch. If you want to use the slots system as printed, I'll allow it straight out, taking note of the changes to the skill list. Which are:

Hide and Move Silently are Stealth
Spot, Search, Listen are Perception
Speak Languages is Linguistics
Alchemy is Craft (alchemy)
Concentration in Pathfinder is a spell level check now
Forgery is found under linguisitics now.
Gather Information is part of Diplomacy
Innuendo is a Bluff Check vs. Sense Motive.
Jump is Part of Acrobatics

So the Assassin's class skills are:
Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Intimidate, Linguistics, Perception, Perform, Profession, Sense Motive, Stealth, Swim.

Re: Mage. Let me get through work tonite, I'll do some reading and make some notes during my breaks and again, later tonite or tomorrow I'll post my reccomendations.

(Unless you all just want to switch to MCWOD... :D )


Mon Apr 26, 2010 6:01 pm
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Joined: Fri Dec 18, 2009 6:30 pm
Posts: 127
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
and we weren't doing 3d6 because it was too complicated?

why are you going to all this trouble to force two systems together that don't fit?

why not just use regular dnd magic?

why are we using this point buy system you made up instead of one that you know will work(the one in the pathfinder srd or the 3.5 srd)?

why not use the eberron campaign setting?

and an assassin is not true neutral. if he had some life-changing event that made him stop being an assassin, he could be true neutral. someone going around kililng whoever people pay him to is not neutral in dnd.


Tue Apr 27, 2010 5:53 am
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Joined: Fri Dec 18, 2009 6:30 pm
Posts: 127
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
killing for personal gain is not neutral in dnd.

let me put it this way: my character(who will be good) will not be in a party with an assassin.


Tue Apr 27, 2010 5:54 am
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Interest Check - Pathfinder Wed 8pm CST *Updated with Rules*
Vash, if you don't like it, you don't have to play.

Everyone else seems happy with events unfolding the way they are.

Maybe this group isn't going to be a good fit for you.


Tue Apr 27, 2010 12:40 pm
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