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 Mutants and Masterminds: A Time for Heros 
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Joined: Thu Apr 08, 2010 4:32 am
Posts: 26
Post Re: Mutants and Masterminds: A Time for Heros
*Scatched*


Last edited by kytanos on Sat Apr 10, 2010 3:58 pm, edited 1 time in total.



Fri Apr 09, 2010 3:20 am
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Joined: Thu Apr 08, 2010 4:32 am
Posts: 26
Post Re: Mutants and Masterminds: A Time for Heros
Oh, and for those seeking more info.

It will most likely be a voice game.

The setting is homebrew, and is gritty (That is to say, it's not four colour, but it's not vampire the depression or warhammer 40k dark either. it's...realistic)

Roleplay to combat ratio is 80% RP 20% combat.


Fri Apr 09, 2010 3:43 am
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Joined: Tue Jan 12, 2010 4:42 pm
Posts: 39
Post Re: Mutants and Masterminds: A Time for Heros
I understand if a lack of details about the setting or type of game is a turn off. It's that I rather create around the characters you want to play. That is not to say the world will conform to your characters, but it is to say that they (the characters) will have a really good reason for being.

So come up with some interesting characters and I'll make their existence fit in an interesting yet believable way.

I have one character concept and a bunch of ideas. The more character concepts I get the more layers to the setting I'll create. Trust me it will work out.

As mentioned we will use skype. One interested party needs the game to start at 9:30 PM EST, which is cool with me. A day of the week has not been set but I lean toward Tues or Thurs.

Characters are to be power level 12.

I look forward to seeing your heroes.

I


Fri Apr 09, 2010 1:33 pm
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Joined: Thu Feb 25, 2010 12:06 am
Posts: 17
Post Re: Mutants and Masterminds: A Time for Heros
I'm intrigued by the 80/20 split on RP/combat for a superhero type game. The BAM, POW, CRUNCH action of superhero games are bread and butter. It seems to go against the playset.

Is this a hard number or can be influences by party? (I'd prefer closer to 50/50 or 60/40 the other way)


Fri Apr 09, 2010 3:04 pm
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Joined: Thu Apr 08, 2010 4:32 am
Posts: 26
Post Re: Mutants and Masterminds: A Time for Heros
It is true bam pow crunch is part of the genre, but in the end it's rolling dice and describing your strike 10 in different ways, In a system system such as mnm. How many crunches can one do before it start's to get repetitive? 5 games, 10? 15?

I just came off a mnm game that was 90% "combat". It was fun, but by the end it was also meaningless. If the ratio's gets even close to 50/50 you can count me out, Im burned out. :-(


Fri Apr 09, 2010 4:57 pm
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Mutants and Masterminds: A Time for Heros
Steve,

Here's my concept, I'll stat him up using HeroLab and send apdf off to you probably tonight.

Walter "Surge" Scott missed both of the "Great" Wars by virtue of being born in the early fifties. Of course, this meant he was just in time for the action in Vietnam. Like many young boys who were sent, Walter came back from the war incomplete. The trauma had torn a hole in his soul, and their was little understanding and even less help back in the states.

Walter became a drifter, applying what few technical skills the armed forces had taught him to earn a meager living as he moved from place to place. He spent the next few decades in this state of half-consciousness, half-living nightmare, reliving his troubles and moving on whenever they got the best of him, except for the few times when they really got the best of him, and the state restricted his ability to move on, if you take my meaning.

This all changed when he met Deloris. She found that part of his soul that had been missing for twenty six years and helped him to see it as well. They were married within a year of meeting, and had a house to call their own within three years after that. Walter found work repairing motorcycles at a local dealership; the money wasn't great, but they could live on it. It was several years before they discovered that Walter was sterile, but Deloris stood by him even through this.

Walter's life took another turn when an old friend from his platoon was being charged with murder. Something about the case wasn't adding up, and Walter had spent more than one night in jail for things he had never done because it was easier to accuse him than find the real criminals. Not that all of his time behind bars was innocent. In any case, Walter felt a real need to help this brother in arms, and began to do some digging around. And some pushing around.

Finding proof of his friend's innocence, Walter presented it to his friend's lawyer, who summarily reject the proof based on the way in which Walter had gone about getting it, and because "You're no detective, nor a saint. Nobody's going to believe you."

Walter spent the next few years of nights at school learning whatever he could to help prove his friend's innocence legally, becoming a licensed Private Investigator. But it was too late to get anyone to listen, and Walter watched as his friend was lethally injected by the state. He swore he would spend the rest of his life making sure that only the guilty were punished, and quit his day job to become a full time PI.

For Deloris, this was more than she could stand. His crusade had consumed his life and their love. They were divorced before Walter really even realized he had lost her.

Walter was a bitter, cynical, and driven man when he died. They say it was a freak accident; that lightning had struck Walter's car the instant he had run into the fence around the tranformer. Of course, chances were that running into the transformer would have killed him anyway, but the double electricution was a fascinating case for the CSIs investigating his death.

Walter woke up in the city morgue a truly changed man; his body was young again, full of energy, full of life. He had been given a second chance, and he wasn't going to waste this one.

Surge: Electrical Powers, Superspeed, Regeneration, Adrenal Boost, etc.


Fri Apr 09, 2010 5:15 pm
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Joined: Thu Apr 08, 2010 4:32 am
Posts: 26
Post Re: Mutants and Masterminds: A Time for Heros
heh, despite being powerlevel 12. these seem to almost be "street level" style characters :-P atleast im getting that feel.


Fri Apr 09, 2010 5:22 pm
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Joined: Tue Jan 12, 2010 4:42 pm
Posts: 39
Post Re: Mutants and Masterminds: A Time for Heros
I really like the two character concepts I have seen so far. If I can get one more I think we'll have a decent enough group size to play.


Fri Apr 09, 2010 6:01 pm
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: Mutants and Masterminds: A Time for Heros
To whom it may concern.

I am writing this letter to apologize for all that has happened and to tell my story. I thought I had enough in me to control it, but I guess I didn't. The damage I caused was all my fault and no one else's, especially not Izabelle's. She was only trying to help me control the surge. It was stupid of me to think that I could actually control it and even more stupid for letting Izabellle try and help me. I'm so sorry Izabelle, I never meant for it to happen or for us to fall in love. If I could give up this power I would in a second to have you back. "I would give up forever to touch you" ... I always thought that lyric was appropriate for us.
Thinking back to that night it was going perfect I hadn't had a surge in weeks and I finally thought I had it under control. I was getting better at control that I could channel the energy into bolts that could hit things 5 feet away instead of having to stand right in front of something and punching it. I was able to extend my energy field over my entire body, I could control that field to allow me to fly. I think that was the best part of it, the flying, I could actually fly!! Izabelle loved flying with me. If I had known then what I know now we would have never gone flying... ever.
We had gone to her parents cottage about 2 hours north of Toronto for the weekend where we could be alone to relax, to enjoy the wonderful summer weather, to fly. It was a perfect spot for us to go flying, no one around for miles to see us, to see me and what I could do. I had taken her up before just when I had realized I could fly but never for that long. We were gone for only 45 minutes when i started to feel the surge. The pain was unbearable, I could feel it build up throughout my entire body, it felt as though my entire body was burning and melting away.I thought I was going to drop Izabelle but she kept telling me that we were going to be ok and to just hold on til we got to the ground. We managed to land safely or so I thought. the next few moments are still just a blur.
My entire body started to rack with pain and I started to glow. All I could do was scream and howl in pain and in that moment I realized what was happening to me. Not only can I shoot energy from my hands I could shoot it from any part of my body. My body also seems to be able to absorb the latent energy on the planet, whether its solar energy or cosmic energy I don't know but right now it wants out. As I come to this realization I can feel Izabelle holding me and whispering that everything will be alright. All I could do was look into her eyes, her beautiful blue eyes and think of protecting her from whatever is about to happen and that I loved her. Then all I see is a flash of purple energy that must have lasted only a few seconds and it was gone. Everything was gone,the energy flash, the trees, the grass, the cottage, Izabelle... Izabelle was gone.
All I could see was this 500foot crater I was standing in and nothing else. I wanted to look for her but I knew she was gone. Nothing was left but a smoking, burnt hole in the ground. I ran then, in my grief I ran away from the destruction that I caused, I ran away from Izabelle. I'm sorry Izabelle for running away, I never meant for that to happen, for any of this to happen. I ran from my family and friends in fear that I could lose control again and they would be paying the price that Izabelle has already paid. No.
No one else will pay for my mistakes but me. I will find a way to control this even if I have to sell my soul to the devil. I will make sure I never cause that much pain to anyone again. Til that day comes I still need to release this energy that I absorb somehow, maybe I'll go somewhere in the states and try to help as a form of self penance for all the pain I have caused. At least there I can use my power for good and maybe find someone that could possibly help me with my control problems.


Fri Apr 09, 2010 8:55 pm
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Joined: Thu Feb 25, 2010 12:06 am
Posts: 17
Post Re: Mutants and Masterminds: A Time for Heros
I'll bow out of this, as if it's not close to 50/50 if not 60/40 combat heavy I'm not interested. Thanks for the time


Fri Apr 09, 2010 9:00 pm
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