I am getting a group together for a High Power, High Fantasy, Mid Level game. We are looking for 2-3 solid players to finish out the group. The game will be a sandbox style game with a , roughly, 75-25 split of Role play to Combat. We will be playing on Saturday nights starting at 7:30pm CST. The campaign will take place in my homebrew world and has it's own unique history and pantheon. The world has a touch of steam punk added in via the Iron Kingdoms book. The only thing taken from the IK books is the Mechanika and is not mandatory, so if you don't have or know the IK books don't worry.
Because of balance issues in previous campaigns I have set benchmarks that all character MUST meet, it would be better to surpass them.
ECL 8 (Min +0 LA, Max +4 LA)
Stats - 3d6+6, drop lowest, reroll 1s. [3d6.takeHighest(2).minroll(2)+6] is the ORPG/Traipse syntax
Almost any Race and Template will be allowed
Almost any Class or Variant Class will be allowed
Almost ANY source, 3rd party or WotC, will be allowed. ALL 'alternative' rules, classes, races, equipment, and what not MUST be accompanied by a Book and page number. If a book and page number is NOT provided (in the case of online/homebrew content) your request is significantly more likely to be disallowed.
Double Starting Gold for ECL 8
We will be using the Action Point system from UA
Before your character is Finalized you will have the option of drawing from the DoMT.
Privateer Press: Iron Kingdoms
-- Steampunk for D&D 3.0
-- Several fantastic variant rules, nifty featshttp://d20srd.org/
-- Specifically http://www.d20srd.org/indexes/variantClasses.htm
A quick bit on Alignment in this setting that may give a bit more leeway on some classes. Basically when a PC turned Deity ascended he made a few changes to Alignment restrictions. Being the god of Dragons, and there being few dragons in the world at the time, he removed the mandatory Alignment restriction on Dragons, which eventually changed the restrictions on all races on the material plane in this world (This does not effect outsiders, demons, devils, celestials, etc). This is not to say that all Black Dragons are now good, it just means that it is possible that some are good. This also freed up a lot of the restriction on classes. For one Monks no longer have to be Lawful (similar to the Oathsworn Variant). Paladins are no longer restricted to Lawful Good, but they are restricted to with in one step of their Deity's Alignment. Some classes though, are inherently good or evil (I.E Blackguard or Unholy Paladin).
Everyone needs to create a +10 Item up to 100,000gps. This item can fit any body slot or be a weapon or armor. If it is a weapon or armor it is restricted to +5 Bonus and +5 Enhancement, meaning not epic quality. If it fits into a body slot (i.e ring, gloves, boots, cloak, etc.) you can stack enhancements from different items into it. You can have a ring with sustenance, +5 Deflection bonus, +5 Natural Armor, +5 Armor Bonus, whatever the sneaky bonuses are, and so forth. The limit is net +10 on Weapons and Armor up to a value of 100,000gps, keep in mind there are enhancements that don't count towards the net +10, and up to 100,000gps worth of magical qualities on a single item.
This item will then be taken and the magical qualities reduced to your appropriate ECL. The item will then be given an XP Chart similar to that for PC leveling. You will then have to choose to spend your XP to enhance the item in stages. The purpose of this is so that you have one ideal piece of equipment that you can increase as you level. You can choose not to participate in this, but that does not mean that you get 100,000gps to play with.
As some of the creation rules suggest this REALLY is an Anything Goes game. If you can find it in the WotC or 3rd party books and tell me book and page it will most likely be allowed.
Minimum AC - 35 (DR, Fast Healing, Regeneration, etc will be taken into account.)
Minimum to Hit - +12
Minimum Average Damage (Per Hit) - 20
So far the two characters that have been finished (mostly) have met all and surpassed some of the benchmarks.
The group 'Tank' has a sustainable AC of 44, and can manage 51 for 30 rounds. The tank also has Fast Healing 3 until 50% hp where the tank can spend a standard action a round to heal 15 hp. And it can also be used on -anyone- else below 50% hp, infinitely. As well as being able to cast Regeneration 1/day as a free action. The tank has a +12 to hit and an average damage per attack of 25.
The rogue's AC is 37 and has Fast Healing 5, on top of a number of immunities and a Troll like regeneration ability. The rogue has a +20/+15 to hit with a minimum average damage per hit of 32.
To give you an idea of how deadly combat will be, the average monster's to hit will be 10 less than the Tank's sustainable AC with an average damage per hit of 20. The average monster's AC will be 10 more than the average of the highest three to hit bonuses of PCs (meaning if three PCs have a +20 the average monster AC will be 30). Also keep in mind that there will be at least one, if not more, above average monsters in every combat not mandatory for story development.
The campaign will have a darker twist than my recent campaigns and the time and place in the world will be kept secret until shortly before the first session. For more information about the setting and what has been done so far (one of the characters was built in an open forum for everyone to see what/how he built the PC and why) feel free to join the forums at S-.chaotic-reflections.net
If you are interested in joining this game feel free to join the forums and post in the Wait List board or send me a PM.