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 Ark's Sunday Pathfinder: Jade Regent 
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Ark's Sunday Pathfinder: Jade Regent
Character Sheet
-----------------------------------------------
Name : Galadlaure Suvoni
Player : Reckless
E-Mail : strattonel@yahoo.com
Current DM: Arkhandus
Campaign : Jade Regent

Race : Elf
Class: Wizard
Level: 2
XP : 2940/5,000 (Medium track)

Patron Deity : Desna
Alignment : NG
Hero Points: 2
Character Traits: Reactionary (+2 Init), Rescued (Shalelu, +1 Acrobatics, Acrobatics becomes a class skill, +1 on attacks vs foes who threaten Shalelu)
Relationship Scores: Shalelu Andosana 5 (Association)
--------------------------
Str: 13
Dex: 16
Con: 12
Int: 18
Wis: 12
Cha: 10
--------------------------
HP: 15 / 15
AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 13
Flat-Footed AC: 10
Init : +10 (+3 Dex, +2 Reactionary, +4 Feat, +1 Forewarned)
Speed: 30 ft.

BAB : +1
Mel : +2
Rng : +4
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15

Fort: +1 (+0 base, +1 Con)
Ref : +3 (+0 base, +3 Dex)
Will: +4 (+3 base, +1 Wis)
--------------------------
Special Abilities-
Race:
Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Lightbringer (immune to light-based blinding and dazzling, +1 effective level for purposes of light-based spells and effects they cast, may use Light at-will as a spell-like ability with Int 10 or higher, replaces Elven Immunities and Elven Magic), Keen Senses (+2 Perception), Weapon Familiarity (proficient in longbows, longswords, rapiers, and shortbows, elven-named weapons are martial weapons for her)

Class:
Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll
Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)
Arcane School (Divination - Foresight, extra spell slot of each spell level for Divinations, Foresight replaces Diviner's Fortune with Prescience and replaces Scrying Adept at 8th-level with Foretell at 8th-level, Illusion and Necromancy opposed schools, takes 2 spell slots to prepare any Illusion or Necromancy spell, -4 on skill checks to craft Illusion or Necromancy magic items)
Forewarned (Su, always acts in surprise rounds but still flat-footed until taking an action, +1 Initiative/2 wizard levels but minimum +1)
Prescience (Su, 3/day + Int modifier, free action at the start of her turn to roll 1d20, may use that roll as the result of any other d20 roll made before her next turn)

Other:
Favored Class (Wizard, +2 HP)

Class Archetypes:


-------------------------
Feats (level gained, basic details):
1st - Improved Initiative
1st (wizard) - Scribe Scroll

-------------------------
Languages: Celestial, Common, Draconic, Elven Goblin, Orc, Tien
Literate: Yes
-------------------------
Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Acrobatics (+8, +1 Rank, +3 Class, +3 Dex, +1 Rescued)
Appraise (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Arcana (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Dungeoneering(+8, +1 Rank, +3 Class, +4 Int)
Knowledge Geography (+8, +1 Rank, +3 Class, +4 Int)
Knowledge History (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Local (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nature (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nobles (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Religion (+8, +1 Rank, +3 Class, +4 Int)
Linguistics (+8, 1 Rank, +3 Class, +4 Int)
Perception (+3, +0 Rank, +1 Wis, +2 racial)
Spellcraft (+8, +1 Rank, +3 Class, +4 Int)

-------------------------
Equipment (location,weight,price, details):
Scholar's Outfit (backpack, 6 lbs., 5 gp)
Masterwork Ring (free, bonded object)
Backpack (worn, 2 lbs., 2 GP)
Bedroll (pack, 5 lbs., 1 SP)
Black Ink (pocket, 1 ounce vial, 8 GP)
Inkpen (pocket, 0 lbs., 1 SP)
4 Trail Rations (pack, 4 lbs., 20 SP)
Waterskin (pack, 4 lbs., 1 GP)
Spell Component Pouch (belt, 2 lbs., 5 GP)
Spellbook (pack, 3 lbs., free, holds cantrips plus Comprehend Languages, Endure Elements, Feather Fall, Gravity Bow, Grease, Shield, and Snapdragon Fireworks)
Traveller's outfit (worn, 5 lbs, 1gp)
Fancy Silver Loop Earrings (worn)
Copper Animal Bead Necklace (worn)
Gold and Ivory Fan with Goblin Map on Back (backpack)
Potion of Cure Light Wounds (spell component pouch)
-------------------------
Magic Items (location,weight,price, details):


-------------------------
Weapons (sheath/location, weight, price, details):
Longsword (belt, 4 lbs., 15 GP, 1d8 slashing, 19-20/x2, martial one-handed melee)
Longbow (shoulder, 3 lbs., 75 GP, 1d8 piercing, 20/x3, martial projectile, range increment 100 ft.)
18 Arrows (shoulder, 3 lbs., 1 GP)

-------------------------
Money: (pockets, 0.54 lbs.)
PP:
GP: 397
SP: 7
CP: 1
Gems/Other: Gold and Ivory Fan, Copper Animal Bead Necklace, Silver Hoop Earrings
-------------------------
PC Load:
Light load : 0-50 lbs.
Medium load: 51-100 lbs.
Heavy load :- 101-150 lbs.
Current: 41 lbs.
-------------------------
Familiar/Animal Companion(s):


------------------------
Magic
Spellcasting Class (Caster Level): Wizard - Divination/Foresight specialist (1)
Spells per Day: 4 cantrips at-will/3+1 Divination
Spell DC: 14/15

Spells Known:
Lvl 0:
Lvl 1: Comprehend Languages (Div), Endure Elements (Abjur), Feather Fall (Trans), Gravity Bow, Grease (Conjur), Shield (Abjur),Sleep, Snapdragon Fireworks, Unprepared Combatant

Spells Prepared:
Lvl 0: Detect Magic, Jolt, Prestidigitation, Read Magic
Lvl 1: Comprehend Languages, Grease, Snapdragon Fireworks, Unprepared Combatant

----------------------
Description (Include Age, gender, height, weight, physical appearance):
149 year old female 5'10" 108 lbs Brown Hair, Golden Eyes, tatoos and piercings

----------------------
Background (Brief):
Galadlaure Suvoni has spent most of her decades-long childhood living in Sandpoint. The speed at which the other children of sandpoint matured made it difficult for her to feel connected to the townsfolk around her, and she threw herself into books, which were the same every time she read them, and yet revealed more about herself and her world each time she did so. Still, the human children of Sandpoint could be cruel, chanting "Galadlaure, Galadlaure, head's always in a story." The nickname "Story Laure" has stuck with her.


Her nose alway in a book, she hardly even noticed the excitement of the townsfolk as the Swallowtail Festival approached. Bored with the mayor's speech, she began once again pouring through one of her favorite volumes, walking heedlessly down the street when the goblins attacked the town. It was only the diligence of the local heroine Shalelu that saved her from a goblin's horsechopper. Shalelu pulled her out of the way, finishing the goblin with one mighty blow and advising Galadlaure "If you don't learn to pay attention to the world around you, all the knowledge in those books won't save your ass. And the next time this happens, I won't either."

Something awakened in Galadlaure, a bit of maturity that hadn't fully formed until her life was threatened in such a sudden and unexpected way. She decided that Shalelu was right, it was time for her to start paying attention to the dangers of the world, learn how to avoid, control, and overcome them.

----------------------
Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Lightbringer (APG)
Foresight School (APG)
Gravity Bow (APG)
Snapdragon Fireworks (UM)
Unprepared Combatant (UM)


Last edited by Reckless on Sun Jun 24, 2012 5:49 pm, edited 1 time in total.



Sun Jun 17, 2012 7:55 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: Ark's Sunday Pathfinder: Jade Regent
Okay folks, get ready for the beginning of your journey north to the Lands of the Linnorm Kings and beyond! Barring an extended scouring of Brinestump Marsh for any remaining treasure or XP you might seek out first, the party should be assembling a caravan with Ameiko and the others in this week's session, and you'll need to work out many of the preparations for the caravan's departure yourselves! Check the Caravans section of the Jade Regent Player's Guide PDF when you get the chance, as you'll need to figure out what supplies, caravan enhancements, new wagons, and other caravan stuff you'll be purchasing in Sandpoint.

The party's size will require you to buy at least one new wagon for the caravan (the starting wagons only have enough space for Ameiko, Koya, Sandru, Shalelu, and the two extra NPC drivers already employed by Sandru, plus 4 of your party's 6 PCs), and an NPC driver for it unless one of the PCs has Handle Animal and wants to drive it themselves. During the session you'll also decide how to allocate the caravan's 3 bonus stat points and 1 caravan feat slot, and determine which caravan roles everyone will fulfill for at least the first day of the journey.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Sun Jun 24, 2012 10:16 am
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Ark's Sunday Pathfinder: Jade Regent
Hey, Ark, the caravan sidebar says

Quote:
You don’t need to track experience points for your
caravan—its level increases as the PCs’ levels’ do.
Whenever a player character in your group gains an
experience level, compare that PC’s new experience level
to the caravan’s current level. If the character’s new level
is higher than the caravan’s current level, the caravan’s
level rises to match that character’s experience level.
Essentially, your caravan’s level is always equal to the level
of the highest-level PC in the group.


So, should the Caravan start at level 2 like us, or will it jump to level 3 when one of us levels, from level 1?


Sun Jun 24, 2012 5:25 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: Ark's Sunday Pathfinder: Jade Regent
No, the caravan clearly starts at level 1 regardless. The module indicates that the party should be level 2 before the caravan is even assembled (and it's virtually impossible for them to NOT reach level 2 by the end of the swamp trek, just given the minimal number of encounters involved and the XP story awards). The caravan will jump up to level 3 as soon as a PC reaches 3rd-level, odd as that is, but that's just how the module and the caravan levels are handled.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Wed Jun 27, 2012 11:56 pm
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Joined: Thu Jun 17, 2010 8:39 am
Posts: 29
Post Re: Ark's Sunday Pathfinder: Jade Regent
hey i just have a second to post this. Things are getting to busy on sunday's so i'm going to have to drop out of the game. I am very sorry.


Sun Jul 01, 2012 4:05 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: Ark's Sunday Pathfinder: Jade Regent
Dang, sorry to hear that, Midnight. But thanks for letting us know.


Sun Jul 01, 2012 6:40 pm
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Joined: Sun Dec 13, 2009 7:19 pm
Posts: 228
Post Re: Ark's Sunday Pathfinder: Jade Regent
The sorcerer is in the next post :)


Last edited by Athos on Sun Jul 01, 2012 10:24 pm, edited 1 time in total.



Sun Jul 01, 2012 7:41 pm
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Joined: Sun Dec 13, 2009 7:19 pm
Posts: 228
Post Re: Ark's Sunday Pathfinder: Jade Regent
Character Sheet
-----------------------------------------------
Name : Dargo Archanis
Player : Dan / Athos
E-Mail : drboals at yahoo dot com
Current DM: Arkhandus
Campaign : Jade Regent

Race : Human
Class: Sorcerer
Level: 2
XP : 2,515 /5,000 (Medium track)

Patron Deity : none as of now
Alignment : NG
Hero Points: 1

Character Traits:
Focused Mind : +2 concentratoin checks
Best Friend : Ameiko - +2 bonus to diplomacy and class skill


Relationship Scores: Ameiko +9

--------------------------

Strength 7 -2 -4
Dexterity 12 +1 2
Constitution 14 +2 5
Intelligence 14 +2 5
Wisdom 10 0
Charisma 20 +5 17

--------------------------

HP: 16 / 16
AC: 11
Touch AC: 11
Flat-Footed AC: 10
Init : +1
Speed: 30 ft.

BAB : +1
Mel : -1
Rng : +2

Combat Maneuver Bonus: -1
Combat Maneuver Defense: 11

Fort: +2 (+0 base, +2 Con)
Ref : +1 (+0 base, +1 Dex)
Will: +3 (+3 base, +0 Wis)


--------------------------
Special Abilities-
Race:

Charisma +2
Favored Class : Sorcerer
+2 spells known
Skilled


Class:

Bloodline : Arcana
Familiar : Thrush - +3 diplomacy bonus


Other:

Class Archetypes:


-------------------------
Feats (level gained, basic details):

Eschew Materials
Toughness
Silent Spell

-------------------------
Languages: Common, Draconic, Elven
Literate: Yes

-------------------------
Skills (total, ranks, key ability/modifier, other modifiers, notes):

Appraise : +2 0 int/+2
Bluff : +10 2 cha/+5 class/+3
Diplomacy : +15 2 cha/+5 trait/+2 thrush/+3 class/+3
Knowledge Arcana : +7 2 int/+2 class/+3
Knowledge Engineering : +7 2 int/+2 class/+3
Perception : +0 0 wis/+0
Spellcraft : +7 2 int/+2 class/+3


-------------------------
Equipment (location,weight,price, details):

Traveller's Outfit
Jewelry - Platinum Signet Ring, Silver Chain with Aquamarines
Backpack :
Trail Rations - 4 days worth
Waterskin
Bedroll

Dagger in scabbard at belt

Chest in wagon :
Noble's Outfits - 2
Scholar's Outfits - 1
Masterwork Engineering Tools : +2 circumstance bonus to engineering
Protractor, Level, etc.



-------------------------
Magic Items (location,weight,price, details):


-------------------------
Weapons (sheath/location, weight, price, details):

none


-------------------------
Money: (pockets, 0.54 lbs.)
PP: 50
GP: 55
SP: 10
CP:
Gems/Other: Silver Necklace with Aquamarines 100gp, Platinum Signet Ring 100gp

-------------------------
PC Load:
Light load : 0-23 lbs.
Medium load: 23-46 lbs.
Heavy load :- 46-70 lbs.
Current: 22

-------------------------
Familiar/Animal Companion(s):

Thrush - speaks common


------------------------
Magic

Concentration : +9

Spells Known :
Level 0 : 7 - can cast at will
Detect Magic, Read Magic, Prestidigitation, Mending, Detect Poison, Acid Splash, Spark,

Level 1 : 2 - can cast 6/day
Mage Armor, Magic Missile



----------------------
Description (Include Age, gender, height, weight, physical appearance):
30 year old male, 6' 1", 190 lbs, Dark Brown Hair, Blue Eyes,

Dargo is a strikingly handsome man with dark hair, flecked with silver, blue eyes and pale skin. He speaks softly and warmly and others tend to heed his words. He favors blue and grey clothing, typically carries no weapons, and has a penchant for nice things. He is a strong believer in talking through things rather than going for a sword first and tends to look down on those that favor violence.


----------------------
Background (Brief):

Dargo is from a family of engineers that blend science with magic in their buildings. He is well traveled having worked on several jobs with his father. He has a gift of a silver tongue and is quite adept at getting people to do his bidding. He is a kind man though and does not take advantage of people. He is not very physically able, being a bit on the clumsy side and weak for his size, but he is a hard worker and can go for many hours without rest when he is working on a project.

Having known Ameiko Kajitsu for many years, he considers her his best friend.


Sun Jul 01, 2012 9:18 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: Ark's Sunday Pathfinder: Jade Regent
Alright, Dargo has been checked-in after I went over his sheet on the game-server and fixed the few minor errors. He'll be joining the group around the time they assemble the caravan in Sandpoint. Ashi'lie Jarina will be written out of the game as family responsibilities in-game keep her from leaving with the caravan.

Today's session was cancelled after 3-1/2 hours of waiting for folks to show up and only ending up with 2 or 3 players present at any given time. Please try to be here on time next week so we can continue the Adventure Path!


Sun Jul 01, 2012 10:49 pm
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Joined: Fri Aug 06, 2010 8:37 pm
Posts: 40
Post Re: Ark's Sunday Pathfinder: Jade Regent
Well here is what I have made.

Character Sheet
-----------------------------------------------
Name : Kinuko “Nicky” Kaijitsu
Player : Akisa
E-Mail : Exile1337 at hotmail dot com
Current DM: Arkhandus
Campaign : Jade Regent

Race : Human (Tian-Shu)
Class: Paladin
Level: 3
XP : 5,590/9,000 (Med)

Patron Deity : Iomedae
Alignment : Lawful Good
Hero Points: 2
Character Traits:
Relationship Scores: NPC name
Ameiko: 8
Shalelu: 4
Sandru: 4
--------------------------
Str: 18
Dex: 12
Con: 12
Int: 11
Wis: 10
Cha: 16
--------------------------
HP: 32 / +32
AC: 18 (+1 Dex, +7 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 18
Flat-Footed AC: 17
Init : +1
Speed: 20 ft.

BAB : +3
Mel : +7
Rng : +4
Combat Maneuver Bonus: +7
Combat Maneuver Defense: 18

Fort: +7
Ref : +5
Will: +7
--------------------------
Special Abilities-
Race: 5

Class: 3 Paladin

Other:
Favored Class (name, bonus)
Paladin: Level 1-3: Skill bonus
Class Archetypes (alternate class features):
None

-------------------------
Feats (level gained, basic details):
Power Attack
Step Up
Furious Focus

Smite Evil 1/day +3 hit +3 (or 6) damage
Divine Grace
Lay of Hands: 4/4day 1d6
Aura of Courage
Immune to Fear and Disease

Mercy
Sicken


Traits
Dangerously Curious
Younger Sibling: Amekio
-------------------------
Languages: Common, Tien
Literate: Yes
-------------------------
Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
-4 Acrobatics
+9 Diplomacy
-1 Climb
+7 Handle Animal
+0 Ride
+3 Perception
+4 Sense Motive
+10 Use Magic Device

-------------------------
Equipment (location,weight,price, details):
Masterwork Backpack:
Bedroll
Climber's Kit
Crowbar
Inkpen
Mirror, small steel
Rations, trail x 7
Rope, Silk 50'
shaving kit
Tent, Small
Whetstone.
Soap
On person:
Waterskin
Sunrod
Signet ring
Field Plate: Wearing
-------------------------
Magic Items (location,weight,price, details):
None

-------------------------
Weapons (sheath/location, weight, price, details):
Masterwork Nodachi/on her side)
Sling
-------------------------
Money: (61)
PP: 4
GP: 18
SP: 30
CP: 22
Gems/Other:
-------------------------
PC Load:
Light load : 0-116 lbs.
Medium load: 117-233 lbs.
Heavy load :- 234-350 lbs.
Current: 106.5 lbs.
-------------------------
Familiar/Animal Companion(s):
None

------------------------
Magic
Spellcasting Class (Caster Level): None (0)
Spells per Day: 0
Spell DC: 13
Concentration: 0

Spells Known:
None

Spells Prepared:
None

----------------------
Description (Include Age, gender, height, weight, physical appearance):
17, Female 5'8", 120.

----------------------
Background (Brief):
Nicky has always looked up to her older sister Ameiko wishing to mimic her older sister as an adventure. However despite her admiration both her father and Ameiko wished to give up this foolish dream, and work with her father in the glasswork shop in town. But Nicky has always been somewhat carefree individual and was never interested in helping with her father’s business at the glasswork, so much so she actively tried to fail to learn glass working. Instead Nicky has always has always attempted secretly wear makeshift armor and wooden weapons in training to fight. It was during this same period of training Nicky found some affinity for magic, though she did not dare share this fact with her father.

As Nicky grew older she still held very few resources at her disposal Amy secretly trained with a Varisian woman named Alika, learning their form swordsmanship from her. After several months of training Nicky with Alika, Nicky had only managed to learn the basics of fighting with a few weapons, rather than entire arsenal when the Goblins attacked Sandpoint during the Swallow Tail festival. Nicky managed to kill several goblins herself but with aid of Alika who died during the raid. Unlike the Hero no one has seen Nicky’s deeds, nor did she realized both her sister and father convinced local powers to downplay her role in the attack roles instead letting the “heroes” deal with the goblins, in the meantime Nicky accepted a job as a town guard during the emergency.

However once the emergency was over Nicky was let go, nevertheless Nicky continued to train to hone her skills. Not wishing to take a job in the restaurant or glasswork shop and to satisfy her wanderlust to leave the small town Nicky started to look for a job as a caravan guard. However before Nicky found a job as a caravan Nicky had weird dream of a strange Chelish woman dressed in heavy armor, shield and ordinate longsword showed a distant land of people being treated brutally, and just before Nicky woke up the Chelish woman lead her through her house to hidden room in her family estate with a strange sword hidden away. When Nicky woke she managed to find the hidden room and with the same blade she had dreamt before. For the next few days Nicky trained with sword who she later found out was called a Nodachi.


----------------------
Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Nodachi: 2hand martial weapon from Ultimate Combat
Step Up: Feat from Advance Player's guide.
Masterwork Backpack: Item from Advanced Player's guide and Adventurer's Armory.
Shaving Kit: Item from Adventurer's Armory
Furious Focus: Advance Player's Guide.


Last edited by Exile on Sun Aug 26, 2012 7:20 pm, edited 10 times in total.



Tue Jul 03, 2012 3:11 am
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