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 Ark's Pathfinder: Wierd Frontiers (Wed.) 
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. I might be a little late for tonight's game (Wed., Feb 1)


Wed Feb 01, 2012 8:28 pm
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. I seem to be having some major issues connecting to the DEV II server tonight (Feb. 22). I can connect just fine to other servers though... Dev II isn't even consistently appearing in my server list.


Thu Feb 23, 2012 1:11 am
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Joined: Fri Mar 04, 2011 5:23 am
Posts: 38
Location: Ontario, Canada
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Same here, can`t connect!


Thu Feb 23, 2012 1:18 am
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Joined: Sun May 01, 2011 9:08 am
Posts: 38
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
In case you're having trouble connecting Ark, and you look here: Everyone's on now, but there's been a motion to switch servers tonight.


Thu Feb 23, 2012 1:39 am
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Yeah, I've been trying to connect to the server for almost an hour, and it isn't working. The server even disappeared from the list for a while. Still no luck trying to connect to it, keeps freezing the program.

I checked other servers briefly and was able to connect to them fine, but I think I'll just postpone the game until next week at this point. I didn't get all my prep-work done and I left some of the most important stuff for last, so I'd rather get it done first before moving the game forward.

I'll update this post soon if I change my mind, gotta take care of some AFK stuff first.
Edit: Nah, looks like I have to run up to the store and do a bit else right now, so I will be postponing the game until next Wednesday. Sorry folks.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Thu Feb 23, 2012 1:48 am
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Joined: Fri Mar 04, 2011 5:23 am
Posts: 38
Location: Ontario, Canada
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
NO problem! See you next week!


Thu Feb 23, 2012 2:11 am
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Joined: Fri Apr 15, 2011 11:32 pm
Posts: 48
Post Re: RECRUITING Pathfinder: Wierd Frontiers (Wednesdays/Frida
Arkhandus wrote:
Please use this format when submitting character stats (just copy and paste the form).

Pathfinder: Wierd Frontiers Character Sheet:

Character Name: Lilyan
Race: Halfling , Alignment: CN , Patron Deity:
Class Levels: Psion 9
Character Level: 9, XP: 50,400 , Next Level: 71,000 total
Age: 29 yrs., Height: 3 ft. 2 in., Weight: 33 lbs., Male/Female: F
Eyes: brown , Hair: black , Skin: Light
Languages: Common, Halfling, Zanji, 4 regional human languages (TBD)

Strength 8 (-1), Dexterity 16 (+3), Constitution 10 (+0)
Intelligence 22 (+6), Wisdom 7 (-2), Charisma 18 (+4)

HP / Maximum: 33 / 33 +1d6or3, Nonlethal: 0 , DR: 0/X , SR: 0
AC: 23 (+3 Dex, +0 dodge, +1 size, +8 armor, +0 shield, +0 natural, +1 ring etc.) (+4-+8 inertial armor)
Touch AC: 14 , Flat-Footed AC: 12
Fortitude +5, Reflex +7, Will +6, Initiative +6, Hero Points: 0

Base Attack Bonus: +4
Melee: +4 (+4 BAB, -1 Str, +1 size)
Ranged: +8 (+4 BAB, +3 Dex, +1 size)
Combat Maneuver Bonus: +2 (+4 BAB, -1 Str, -1 size)
Combat Maneuver Defense: 15 (+4 BAB, -1 Str, +3 Dex, -1 size)

Favored Class: Psion (+0 HP, +9 skill ranks)
Size: Small , Space: 5 ft., Reach: 5 ft., Speed: 20 ft.
Type (Subtype): Humanoid
Racial Ability Score Adjustments: +2 DEX , +2 CHA , -2 STR
Other Racial Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity
Advanced Traits: Reactionary, Child of the Streets

Feats: Psicrystal Affinity, Boost Construct, Childlike, Point Blank Shot, Psionic Shot, Psicrystal Containment, Overchannel

Skills:
Autohypnosis +10 (9 ranks, -2 ability, +3 class, +0 other, -0 armor)
Bluff +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor)
Disguise +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor) (+10 hat of disguise, +2 disguise kit) (+2 childlike feat)
Psicraft +18 (9 ranks, +6 ability, +3 class, +0 other, -0 armor)
Sleight of Hand +15 (9 ranks, +2 ability, +3 class, +1 other, -0 armor)
Stealth +16 (9 ranks, +3 ability, +0 class, +4 other, -0 armor)
Use Magic Device +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor)
Acrobatics +14 (9 ranks, +3 ability, +0 class, +2 other, -0 armor)

Climb +1 (0 ranks, -1 ability, +0 class, +2 other, -0 armor)
Craft (sculpting) +6 (0 ranks, +6 ability, +0 class, +0 other, -0 armor) (for shaping astral constructs)
Perception +2 (0 ranks, -2 ability, +0 class, +4 other, -0 armor) (psicrystal has it at +6)
Sense Motive -0 (0 ranks, -2 ability, +0 class, +2 other, -0 armor)

Craft (weaponsmithing) +18 (9 ranks, +6 ability, +3 class, +0 other, -0 armor) (From headband of vast intelligence)

PP: 99, GP: 5327+1778, SP: 392, CP: 315
Load: 33 lbs., Light: 19.5 lbs., Medium: 39.75 lbs., Heavy: 60 lbs.
Maximum Load: 60 lbs., Push/Pull: 300 lbs.

Gear:
tent
Bedroll (1sp, 1.25lbs)
Blanket (5sp, .75lbs)
1 Rations (5sp per, 1lbs per)
Waterskin (1gp, 1lb)
Clothes (free, 2lbs)
3 daggers (6gp, 1.5lbs)
Flint and steel (1gp)
Torch (1cp, 1lb)
Light crossbow (35gp, 2lbs)
9 bolts (1gp, .5lbs)
Rope, hemp (1gp, 10lbs)
Caltrops (1gp, 2lbs)
Disguise kit (50gp, 2lbs)
Mirror (10gp, .5lbs) X2
Ring of sustenance (2500gp, only need 2 hours sleep, don't need food/water)
Ring of Protection +1
Hat of disguise (1800gp, disguise self at will)
Handy haversack (2000gp, 5lbs, backpack with 2 pouches storing up to 20 lbs and main section storing up to 80 lbs)
Boots of landing (1000gp, 1lbs, always lands on feet and reduces falling damage 2 dice)
Headband of vast intelligence +2 (4000gp, 1lbs, +2 Intelligence bonus)
Gloves of arrow snaring (4000gp, snatch arrows 2/day)
Cloak of Resistance +1
Belt of Incredible Dexterity +2
pony
chainmail
2 potions of cure light wounds [1d8+1]
1 potion of cure moderate wounds [2d8+3]
psicrystal staff (treat psicrystal 2 levels higher including telepathic speech, flight, and other normal stuff)

Weapon and Armor Proficiencies: club, dagger, heavy/light crossbow, quarterstaff, shortspear
Other Class Features:
Psicrystal – nimble (+2 init)
detect psionics at will
discipline talents: create sound, ectoplasmic creation
summoners call: duration of creation increased 2 rounds, astral constructs gain extra menu option
Ectoplasmic Protection: concealment 1rd/lvl

Manifesting Class: Psion , Manifester Level: 9 , Concentration: +15
Power Points / Maximum: 99 / 99 Power Save DC: 16 + power level
(DC 15+level concentration to suppress display)
(DC 15+2*power level to concentrate without AoOs)
Powers Known:
1
Astral Construct
Energy Ray (Energy Ray (fire): ranged touch: [1d20+8] damage: [9d6+9])
Inertial Armor
Matter Agitation
Telempathic Projection
2
Body Equilibrium
Metamorphosis, Minor
Reconstruction
Swarm of Crystals (/me reaches out a hand towards GROUP as thousands of tiny crystals spray forth (Swarm of Crystals: [9d4] in a 15' cone))
3
Energy Burst
Solicit Psicrystal
Telekinetic Force (max 250 lbs, 1 target/lvl, can effect weapons)
Time Hop
4
Death Urge
Fold Space
Modify Matter
Telekinetic Maneuver (bonus is lvl+Int bonus-size: +15-1)
5
Hail of Crystals (Hail of Crystals [1d20+8] [5d4] and/or just [9d4])
Adapt Body

Appearance:
shoulder length black hair kept in pigtails covering ears while disguised, or ponytail
Brown eyes
Usually disguised as a human child, choosing to stay in character whenever around others
Boots – each with a hidden dagger
Shirt
Cloth skirt
Leather overtunic with belt – sheath with dagger
Cloak

Background/Personality:
Growing up on the streets, she was always picked on by other kids for being small. Eventually, she figured out that she could pretend to be younger and have an easier time acquiring 'necessities'. On one such trip an older man saw through the disguise and, recognizing her potential, offered to take the young woman in as an apprentice. After learning many things, she decided that they should offer her services as a security expert in order to use some of her previous talents. In this way she has traveled around her home continent and collected many fees, some freely given while others simply vanished.

Notes:
stats:10-2, 12+2 +2 belt, 10, 18+1+1(lvl) +2 headband, 7, 16+2
4th level attribute I, 8th level attribute I
6 extra power points every 2 levels by intelligence

Attacks:
Dagger +3 melee for 1d3-1 damage (19-20/x2 critical)
Unarmed strike +3 melee for 1d2-1 damage (20/x2 critical)

Dagger +8(+1 within 30ft) ranged for 1d3-1(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) damage (19-20/x2 critical, increment 10 ft.)
Light Crossbow +8(+1 within 30ft) ranged for 1d6+0 damage(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) (19-20/x2 critical, increment 80 ft.)

Astral Construct 5 (large, reach)
DR 5/magic
AC 23
HP 68
2 Slams +16 @ 1d8+9 (2d6+9, 2d6+9 Improved Slam) (1d8+9, 1d8+9, 1d8+9 Extra Attack) (+2 attack, +2 damage)
(Power Attack)

(begins creating an Astral Construct level 5 with Extra Attack, Power Attack, Improved Slam, and Muscle) (9+2rds)
(Slam: [1d20+18], damage [2d6+16])
(Slam: [1d20+18], damage [2d6+11], Slam: [1d20+18], damage [2d6+11], Slam: [1d20+18], damage [2d6+11])
(Power Attack Slam: [1d20+16], damage [2d6+20])
(Power Attack Slam: [1d20+16], damage [2d6+15], Power Attack Slam: [1d20+16], damage [2d6+15], Power Attack Slam: [1d20+16], damage [2d6+15])
[/quote]


Wed Apr 04, 2012 11:26 pm
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Joined: Thu Dec 17, 2009 4:35 am
Posts: 311
Location: Glendale, AZ, USA
Post Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Well, unfortunately, one of our players has had to drop out of the game until further notice, so I'm re-opening recruitment to see if we can fill 1 or 2 slots. Character creation and campaign info is on the 1st page of the thread, and I will update it soon.

Current party composition is a Fighter, a Ranger, a Shaper Psion, and a Ranger/Nomad Psion. The party just reached 9th-level, so new PCs will enter at 8th-level with about half the XP needed for 9th and an appropriate amount of starting wealth. We currently lack any kind of trapfinder/lockpicker/etc. or primary spellcasters, though the rangers are capable enough at basic scouting. I wouldn't reject another frontline warrior-type or support character but the party already has those roles filled at least adequately.

_________________
Active DM and player on OpenRPG since 2002
D&D, d20, PF, SR, and other systems if I can find a group for 'em


Sat Apr 28, 2012 11:30 am
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Joined: Fri Apr 13, 2012 5:51 pm
Posts: 24
Post Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
I can fill up that slot, and, coincidentally, I love playing rogues. I'm making the Char right now.


Sun Apr 29, 2012 12:23 am
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Joined: Wed Dec 09, 2009 11:50 pm
Posts: 36
Post Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
I can fill the primary spell caster role. I will build a wizard. I just do not know enough about psionics yet to build a character based on them...but hopefully joining this game can bring me up to speed. I will post a character sheet as soon as I can.


Sun Apr 29, 2012 1:58 am
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