Jumper (Speedfreak 3): HD 3d8+3; HP 16; Init +5; Spd 30 ft, Leap 40 ft.; Defense 16, flatfooted 13 (+3 Dex, +3 Class); BAB +2; Atk +3 melee (1d4+3 fangs); SQ None; AL none; SV Fort +4, Ref +8, Will +2, Rec +1; Rep NA; Str 12, Dex 17, Con 12, Int 6, Wis 15, Cha 10.
Occupation: None Perks 2 (Precision Strike, Stealth- jungle)
Skills: Athletics 2 (+3), Outdoorsman 5 (+11), Perception 0 (+6), Unarmed 5 (+6)
Feats: Animal Mentality, Insect Physiology, Leaper, Modification Level x2, Natural Weaponry
Character Disadvantages: Bestial (DSR 5)
Background: These enormous spiders were the first of the new insect life forms to appear as the world began to change. In the early days of the planet’s transformation, they killed thousands, stunning unsuspecting victims and carrying them off to their enormous webs where they would slowly feed on them. As humanity began to adapt to its new environment, these creatures have gone from deadly menace to nuisance to important food source and are thus rarely found near large human settlements, where they are hunted aggressively by the men they once fed upon.
There are certain fruits that repel jumpers. Human settlements often burn pots containing the juice of these foul smelling fruits near their villages to repel jumpers, as they will attempt to carry off children if they can approach unnoticed. This “bitterfruit” requires the jumper to make a DC 20 Will check to get within 30 feet. Though it tastes terrible, bitterfruit is highly nutritious and children are often told that eating it will make them immune to jumper attack. This is one of those lies parents tell children to make them eat their vegetables.Quote: None