Re: OpenRPG missing menus
Paul wrote:
Well we will never know if we don't look. Which ever end the problem is in it should be found and fixed or at least documented.
If there is going to be a build up of conflicts then open and traipse should make a complete split so one is not tied down by the other.
I am making that complete split with Pious Paladin. Pious is a near complete rewrite replacing wxPython with PyQt. While Pious will include a network translation method, allowing Pious clients to connect to older servers, eventually the split will become so far that I will no longer support what has become the new standard of ..... Actually, I am also turning OpenRPG into a type of 'kernel' for virtual game tables.
Some of the advancements Pious Paladin already has in it's near Alpha stage of development.
Vast improvements to the Map. Images rotate, mini labels appear when the mouse is over the mini, an image caching system, vast improvements to online image retrieval with threading.
Major improvements to the network. Truncated data which reserves bandwidth for the server, improved usage of the recv and send threads.
Huge improvements to the chat. An in house browser that opens in a new chat tab, the chat is based on WebKit and allows for CSS styling.
And many more improvements are to come.