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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Apparently I've got some openings still, if anyone is interested drop a line. I can get you the rules.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9-1 am EST.
Start Date: Sat Dec 11th
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
wysiwyg-Warrior
Opening-your name here
Opening-your name here
Opening-your name here


Tue Nov 30, 2010 5:55 pm
Profile YIM

Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (3 openings)
Pity about Amaraxis. Enjoy anyways.

Should we advertise on other websites for those extra players? I don't mind pasting the game description you posted Lando and a link back to our forum.

We could use another fighter type, a mage & a rogue/scout.


Tue Nov 30, 2010 6:15 pm
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Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (3 openings)
Lando did you get my PC sheet sent via email?


Wed Dec 01, 2010 5:37 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: MERP RPG (3 openings)
Yes, we should indeed advertise on any other sites. Please post the ad if you like.


Wed Dec 01, 2010 12:21 pm
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Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (3 openings)
Advertised on:
1. Myth Weavers
2. Pen & Paper Games
3. RPTTools
4. The Tangled Web


Wed Dec 01, 2010 1:30 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: MERP RPG (3 openings)
I will also put up an ad at RPG.net. Good work!


Wed Dec 01, 2010 2:36 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (1 opening)
Yep, I got your pc, I need your equipment/background done up. Need backgrounds from everyone. I've had one inquiry about possibly playing the mage. I'm very busy with projects, tests and upcoming finals, plus I got a job interview next week so if I don't respond much its due to those reasons.

The War of the Ring has ended with its destruction in the fires of Mount Doom and the fall of Sauron and his Nine, however, Middle-Earth is far from free of evil. Orcs, Trolls, Dragons, Men and other evils still lurk and dwell in dark places and will give King Elessar much trouble for years to come.

Will you stand against the darkness and help thwart these evils? The 4th Age of Middle-Earth calls heroes like you forth!

Game will start in and around the area of Bree and the Barrowdowns. However, pcs need not be from Bree.

Game Time/Day: Saturday evenings 9-1 am EST.
Start Date: tentatively Sat Dec 11th
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

PARTY
trollblood2008-Dwarven Animist
daddystabz-Dunedain Ranger
wysiwyg-Half-Elven Warrior
Opening-your name here
Opening-your name here
Opening-your name here


Wed Dec 01, 2010 2:44 pm
Profile YIM

Joined: Thu Nov 18, 2010 1:04 pm
Posts: 26
Post Re: MERP RPG (3 openings)
Due to some convincing from one of your players....if you want, i'll still play.
As for character, since there has been openings, I would do a Hobbit (rogue/burglar/scout)......


Wed Dec 01, 2010 4:35 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: MERP RPG (3 openings)
That is great news, Amaraxis! I am so glad to hear that. Thanks for keeping an open mind and seeing if you can make something good of it.


Wed Dec 01, 2010 4:50 pm
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Joined: Sat Nov 27, 2010 7:20 pm
Posts: 33
Post Re: MERP RPG (3 openings)
I knew the good ol' horse head under your pillow would make you see the light.
So you're going to play Frodo. "I know it was you Frodo..." (smooch, the kiss of death. hahahahahahah).


Wed Dec 01, 2010 4:57 pm
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