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Tibbs
Joined: Tue Dec 15, 2009 8:26 pm Posts: 74
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 Re: RIFTS: Merctown
I probably won't be playing tonight. I've been laid out the last few days with something mimicing strep and been falling a sleep a lot inbetween meds.
I just woke up from one of them naps x.x
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Fri Nov 05, 2010 6:09 pm |
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Falcon79
Joined: Thu Dec 17, 2009 2:07 am Posts: 159
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 Re: RIFTS: Merctown
should be here tonight baring the unexpected.
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Fri Nov 05, 2010 9:57 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown
Well 3 probables and 1 maybe and 1 out sick, I'm also literally exhausted from a all day family outing myself (drove to north GA, took a scenic tour, rained/sleeted on us etc) and hopefully am not coming down with my stepdaughter's cold so I'm going to postpone tonight's game for health/sanity.
Everyone have a safe weekend, Tibbs get to feeling better.
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Fri Nov 05, 2010 10:35 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown
Day: Friday November 12th, 2010 Session #27 Game Time: 9:00 pm to 12:30 am Room: RIFTS: Merctown Server: Mayhem Gaming Server Backup: Blackstar Games
Party Jason - Dog Boy named Tibbs Falcon - Jesseup Demigod Glitterboy Pilot Fathom - Changeling Mind Melter Izzyiz-Psi-Operator named Jett Starmage-Juste Ahrimane True Atlantean Shifter G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker Shoji - Mystic Healer
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).
Character Level: 3rd Stats: roll 4d6 for humans, takes highest 3, reroll 1's D-bees per specific D-bee's, No evil alignments (no demons/monsters). Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, including black market goods x2 Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Tue Nov 09, 2010 7:57 pm |
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Shifty
Joined: Tue Feb 16, 2010 12:29 am Posts: 42
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 Re: RIFTS: Merctown
I plan to be there.
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Fri Nov 12, 2010 2:46 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown
So who's showing this week?
Day: Friday November 19th, 2010 Session #27 Game Time: 9:00 pm to 12:30 am Room: RIFTS: Merctown Server: Mayhem Gaming Server Backup: Blackstar Games
Party Jason - Dog Boy named Tibbs Falcon - Jesseup Demigod Glitterboy Pilot Fathom - Changeling Mind Melter Izzyiz-Psi-Operator named Jett Starmage-Juste Ahrimane True Atlantean Shifter G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker Shoji - Mystic Healer
RULES Core: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).
Character Level: 3rd Stats: roll 4d6 for humans, takes highest 3, reroll 1's D-bees per specific D-bee's, No evil alignments (no demons/monsters). Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, including black market goods x2 Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
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Tue Nov 16, 2010 10:18 pm |
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Shifty
Joined: Tue Feb 16, 2010 12:29 am Posts: 42
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 Re: RIFTS: Merctown
Me is!
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Wed Nov 17, 2010 3:53 am |
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Tibbs
Joined: Tue Dec 15, 2009 8:26 pm Posts: 74
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 Re: RIFTS: Merctown
Shouldn't be any surprises to keep me away tonight, will try to post if anything changes.
You know, having only a couple of good rolls and then failing every single roll there after the other night got me curious and I looked over some past sessions. I've come away with the impression that looks like I'm somewhere in the neighborhood of an 80+% failure rate on rolls. Statistically, that just doesn't even seem like it should be possible.
Either my luck with the roll generator is beyond bad or something isn't quite right >.>
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Fri Nov 19, 2010 2:13 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown
I'm feeling not so great, so I'll post another update later on whether the game is cancelled or not.
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Fri Nov 19, 2010 2:39 pm |
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shoji
Joined: Wed Apr 28, 2010 5:28 am Posts: 24
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 Re: RIFTS: Merctown
as usual, I should barely make it back from work in time, barring catastrophe.
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Fri Nov 19, 2010 3:53 pm |
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