View unanswered posts | View active topics It is currently Fri Jun 27, 2025 6:09 am



Post new topic Reply to topic  [ 592 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 60  Next
 RIFTS: Merctown 
Author Message

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Its funny, because as a shifter I was given everything it takes to combat vampires. I've got true atlantean tattoos, stakes, a SMG with silver bullets, crosses, garlic, holy water...

_________________
Image
Image
Image


Sat Oct 09, 2010 11:28 pm
Profile ICQ YIM

Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
I'm sorry for missing the game. I will be here on time Friday barring catastrophe.

I was ambushed after work by friends and taken to dinner. Food is a remarkably effective motivating agent for me. It was accompanied by a long drive to the country, where they left me in a box. OK, that last bit is an exaggeration. We did go far from home though - I got home late and no game room was up.

Against vampires, Paradise has a good stack of useful abilities as well. True, a whole town of them will be a pain, but TW weapons, her tattoos and a few useful spells and a crossbow with wooden bolts will all come in useful enough. Mystics also start with a wooden mallet and a half dozen wooden stakes, and the ability to sense supernatural evil.

It really depends on if Paradise's TW gun is considered a 'magic weapon', since it fires bolts of magically created ice (which is just cold, solidified water) at high speed. I've heard of TW guns and weapons being treated as qualifying or not qualifying as magic weapons from lots of different players and GMs in the past. We'll have to see what the house ruling is on it. Hopefully, Paradise will know *before* she tries using the shard rifle against a vampire if it will be effective or not.


Tue Oct 12, 2010 7:49 am
Profile

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Will prolly be late for this weeks game but hopefully not too late, sorry in advance.


Fri Oct 15, 2010 8:28 am
Profile

Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
Once again Iffy...evil Moose and Squirrel are still out there! Fearless LEADER getting angry!


Fri Oct 15, 2010 11:52 am
Profile

Joined: Wed Oct 13, 2010 6:07 pm
Posts: 25
Post vampire slaying
Starmage21 wrote:
Its funny, because as a shifter I was given everything it takes to combat vampires. I've got true atlantean tattoos, stakes, a SMG with silver bullets, crosses, garlic, holy water...


your run of the mill leyline walker can kill vampires.


Fri Oct 15, 2010 2:47 pm
Profile

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Yeah, I think just about every class is given several tools which can be used to combat vampires.

...or maybe that's just the magic using classes.


Regardless, Juste has a lot of anti-vampire tools he can share.

_________________
Image
Image
Image


Fri Oct 15, 2010 3:35 pm
Profile ICQ YIM

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
just got home from visiting brother in law and too tired to log on sorry.


Sat Oct 16, 2010 3:18 am
Profile

Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Sorry guys I cant make it this week again, its my wife's birthday today and we are going over to a friends house to celebrate it tomorrow. Kill lots of vampires for me, sorry again.


Thu Oct 21, 2010 5:43 pm
Profile

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
So is anyone else cancelling?

Day: Friday October 22nd, 2010
Session #27
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker

MIA
Yata/Shoji - Mystic Healer
Former CS Juicer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Thu Oct 21, 2010 6:41 pm
Profile YIM

Joined: Thu Dec 17, 2009 2:07 am
Posts: 159
Post Re: RIFTS: Merctown
should be there, baring the unexpected.


Thu Oct 21, 2010 6:44 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 592 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19, 20, 21 ... 60  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.