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 RIFTS: Merctown 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Assuming enough folks show up, we shall continue the battle with the wilderness town and its CS attackers.

Day: Friday August 20th, 2010
Session #20
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer
Athos - Quince (Human Male Wilderness Scout)

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Thu Aug 19, 2010 8:57 pm
Profile YIM

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
We will have enough people to fend off the attackers, even if I have to summon another demon.

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Thu Aug 19, 2010 10:07 pm
Profile ICQ YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Just fyi, its storming pretty hard in my area now, so the game maybe delayed or cancelled due to weather issues. I will try to be online at the normal time, if you don't see me, you can probably guess why.


Fri Aug 20, 2010 11:28 pm
Profile YIM

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Thanks for the good game Lando. Sorry I missed the last 3 weeks. I was missing out on all the fun.

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Sat Aug 21, 2010 4:57 am
Profile ICQ YIM

Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Next game is tonight at regular scheduled time. There will be no game on Friday Sept 3rd 2010 due to Dragon*Con 2010.

Day: Friday August 27th, 2010
Session #21
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer
Athos - Quince (Human Male Wilderness Scout)

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Sat Aug 28, 2010 12:03 am
Profile YIM

Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
Before giving an official reply to Lando about our plans, I'm thinking we just stay long enough to resuply, light repair, find out a littlwe info on the area, get a little food, and be to courtious to our hosts. We move on with the early night and get some distance between us and the town.

Agree, dissagree, counter-proposal?


Mon Aug 30, 2010 1:30 pm
Profile

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
I find this to be ideal. Even if it leaves me lacking a huge number of PPE. I spent 200 summoning the bal-rog and another 10 activating Armor of Ithan. I've got 21 left

Summoning is supposed to be a more permanant thing >_>

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Mon Aug 30, 2010 2:24 pm
Profile ICQ YIM

Joined: Tue Feb 16, 2010 12:29 am
Posts: 42
Post Re: RIFTS: Merctown
I hope we can get that tree healed that Ran in to the Hover Jeep!


Tue Aug 31, 2010 12:08 am
Profile

Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
paradise needs time to meditate, she used most of her PPE as well but only a couple ISP. She can use PPE to recharge her PPE-clip on her TW rifle too, which she will want to do.

Beyond that, a hot bath and a good night's rest would be fine by her.


Sun Sep 05, 2010 1:54 am
Profile

Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
There are leylines everywhere, including within a mile of town if I recall correctly. It would take minutes to top off. I believe we should make use of the nearby ley line, because it is important for us to be moving on as quickly as possible.

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Sun Sep 05, 2010 2:05 am
Profile ICQ YIM
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