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 RIFTS: Merctown 
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Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
I'll be here. Stocking up on caffeine and stuff and getting my food ordered before the game starts :D

However, as I have finished my summer term classes, my boss may yet screw me over and schedule me for Fridays. I won't know until next week what evils have been planned.

I'm good today for sure and 90% on Fri of next week. Will keep you posted of any radical changes.


Fri Aug 06, 2010 8:43 pm
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Joined: Tue Dec 15, 2009 8:26 pm
Posts: 74
Post Re: RIFTS: Merctown
I will be missing this week's game as well. Still not feeling well and the BS work & family threw at me this week has only succeded at making me feel worse. My sincere appolgies formissing two sessions in a row now. :<


Fri Aug 06, 2010 10:31 pm
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Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Sorry Lando. Not moving, we just were on vacation where there was no interwebs

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Sun Aug 08, 2010 4:03 pm
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Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
Starmage21 wrote:
Sorry Lando. Not moving, we just were on vacation where there was no interwebs




Oh, the horror! The humanity! How does one survive?


Tue Aug 10, 2010 2:45 pm
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Sorry for being late on posting the convoy order but here goes.
Q and Fathom on point
Jett in his ATV with Andrea driving while Jett monitors the radar and radio channels for hostiles with his L20 rifle handy.
-Jessup sleeping in the back.
-Tibbs sick beside him, hopefully only puking on the sleeping Jessup and not on my seats.
-Jesse in the GB riding on top of the ATV thinking how wonderful his people skills are after tricking the CS Capt. and the S and D squad to believing we weren't the ones they were looking for.
Paradise follows on her TW hog.
Lilly brings up the rear still trying to figure out how to read her radar and keeping a safe distance away from Jett so that the next time he sends the group to Hell hopefully she would get left behind safe and sound.

Post whatever you guys have on hand in case of non friendlies appear.

BTW Lando the schematics Ive been working on are for a radar/radio jammer and turning the 2 c-27 light plasma cannons from the cave loot into mounted weapons on the ATV running off the spare fuel cell for the ATV. Lemme know what you think.


Thu Aug 12, 2010 10:54 pm
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Joined: Wed Apr 28, 2010 5:28 am
Posts: 24
Post Re: RIFTS: Merctown
I actually thought Paradise would be last, but second to last is fine too. During any pit stops or breaks she's going to start dumping some meds and heals on the dog boy, since the Burster isn't in any danger of dying now.

Paradise specifically would have neatly repacked her clothing and other items. Spare clothes are in the trunk, while the S.D.C. pistol and a couple of clips are in the glove box. Her crossbow and bold case are behind the driver's seat and her rife is in a patrol-car style vertical carry rack between the front seats. When she has to get out, she'll have the rifle on a sling over her shoulder, or retrieve the crossbow and bolt case. Her mallet and vampire stakes are under the front passenger seat.

It's not like she relies on the weaponry but having most of these items close to hand is useful. Changes of clothing and stuff can be stored in the trunk readily enough.

Also, if he needs medical monitoring, Tibbs can ride with Paradise - the Big Boss can carry up to 4 people.

Paradise just doesn't have that much stuff to worry about.


Fri Aug 13, 2010 1:08 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Izzyiz wrote:
Sorry for being late on posting the convoy order but here goes.
Q and Fathom on point
Jett in his ATV with Andrea driving while Jett monitors the radar and radio channels for hostiles with his L20 rifle handy.
-Jessup sleeping in the back.
-Tibbs sick beside him, hopefully only puking on the sleeping Jessup and not on my seats.
-Jesse in the GB riding on top of the ATV thinking how wonderful his people skills are after tricking the CS Capt. and the S and D squad to believing we weren't the ones they were looking for.
Paradise follows on her TW hog.
Lilly brings up the rear still trying to figure out how to read her radar and keeping a safe distance away from Jett so that the next time he sends the group to Hell hopefully she would get left behind safe and sound.

Post whatever you guys have on hand in case of non friendlies appear.

BTW Lando the schematics Ive been working on are for a radar/radio jammer and turning the 2 c-27 light plasma cannons from the cave loot into mounted weapons on the ATV running off the spare fuel cell for the ATV. Lemme know what you think.


Jesse/Jesseup are the same person, they can't be in 2 different places. Where is Juste?


Fri Aug 13, 2010 1:21 am
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Joined: Thu Feb 18, 2010 4:49 am
Posts: 65
Post Re: RIFTS: Merctown
Sorry too many damn PC's that have the letter J. Juste is the one sleeping in the back seat beside Tibbs the sick dogfaced boy.
Also I figured we should have our healer not bringing up the rear just in case.


Fri Aug 13, 2010 1:25 am
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Joined: Tue Dec 22, 2009 8:18 pm
Posts: 134
Location: Vidor, Texas
Post Re: RIFTS: Merctown
Juste would either bring up the rear with Lilly, or be on point with Q.

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Fri Aug 13, 2010 1:10 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: RIFTS: Merctown
Game room is up.

If you can't make it I expect to have some notification unless you're in the hospital or something. If you miss this week and you missed last week and haven't explained why you'll be out of the game permanently.

Day: Friday August 13th, 2010
Session #19
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games

Party
Jason - Dog Boy named Tibbs
Falcon - Jesseup Demigod Glitterboy Pilot
Fathom - Changeling Mind Melter
Izzyiz-Psi-Operator named Jett
Starmage-Juste Ahrimane True Atlantean Shifter
G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker
Yata/Shoji - Mystic Healer

RULES
Core: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).

Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.

Game Forums
http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/


Sat Aug 14, 2010 1:14 am
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