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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown {Recruiting}
Ragnarok continues, several pcs are now imprisoned in some volcanic hellish dimension.. can the others ave them before it's too late? Day: Friday June 18th, 2010 Session #14 Game Time: 9:00 pm to 12:30 am Room: RIFTS: Merctown Server: Mayhem Gaming Server Backup: Blackstar Games PartyJason - Dog Boy named Tibbs Falcon - Half Zentraedi Robotech Pilot Fathom - Changeling Mind Melter Jessi-True Atlantean Ley Line Rifter Izzyiz-Psi-Operator named Jett Starmage-Juste Ahrimane True Atlantean Shifter G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker RULESCore: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Character Level: 3rd Stats: roll 4d6 for humans, takes highest 3, reroll 1's D-bees per specific D-bee's, No evil alignments (no demons/monsters). Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, including black market goods x2 Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces. Game Forums http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/
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| Fri Jun 18, 2010 2:03 pm |
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Izzyiz
Joined: Thu Feb 18, 2010 4:49 am Posts: 65
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 Re: RIFTS: Merctown
Ive got my mother and sister in law comming up for the weekend tonight so i'll do my best to ditch them for tonights game so i might be late if im on at all. Hopefully i roll [1d100] = 01 vs in-law ditching skill.
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| Fri Jun 18, 2010 7:15 pm |
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shoji
Joined: Wed Apr 28, 2010 5:28 am Posts: 24
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 Re: RIFTS: Merctown
Alright, it's Yata here, or Shoji, or whatever I show up as. I am creating a cyber-doc and will definitely have the character ready for next Friday. Sadly, given my scheduled work shift, i will not make it then. As my schedule shifts week to week I will see what I can do to stabilize the situation.
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| Sat Jun 19, 2010 5:02 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown {Recruiting}
The characters escape the "hell" they were literally trapped in, but they'er pretty worse off. They now really owe the gods a favor. Ragnarok continues and the pcs must stop it before it consumes all of Rifts: Earth and the Megaverse. Day: Friday June 25th, 2010 Session #15 Game Time: 9:00 pm to 12:30 am Room: RIFTS: Merctown Server: Mayhem Gaming Server Backup: Blackstar Games PartyJason - Dog Boy named Tibbs Falcon - Jesseup Demigod Glitterboy Pilot Fathom - Changeling Mind Melter Izzyiz-Psi-Operator named Jett Starmage-Juste Ahrimane True Atlantean Shifter G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker Yata/Shoji - Cyberdoc (?) (waiting for pc) NPC-Aerin Valkyrie RULESCore: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Character Level: 3rd Stats: roll 4d6 for humans, takes highest 3, reroll 1's D-bees per specific D-bee's, No evil alignments (no demons/monsters). Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, including black market goods x2 Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces. Game Forums http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/
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| Sat Jun 19, 2010 2:34 pm |
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Starmage21
Joined: Tue Dec 22, 2009 8:18 pm Posts: 134 Location: Vidor, Texas
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 Re: RIFTS: Merctown
*raises finger* To be fair, I was already beholden to Odin 
_________________


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| Sat Jun 19, 2010 2:36 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown {Recruiting}
The characters escape the "hell" they were literally trapped in, but they're pretty worse off. They now really owe the gods a favor. Ragnarok continues and the pcs must stop it before it consumes all of Rifts: Earth and the Megaverse. Day: Friday June 25th, 2010 Session #15 Game Time: 9:00 pm to 12:30 am Room: RIFTS: Merctown Server: Mayhem Gaming Server Backup: Blackstar Games PartyJason - Dog Boy named Tibbs Falcon - Jesseup Demigod Glitterboy Pilot Fathom - Changeling Mind Melter Izzyiz-Psi-Operator named Jett Starmage-Juste Ahrimane True Atlantean Shifter G.T. - Lily Dawn Flower Spotted Hawk Human Female Ley Linewalker Yata/Shoji - Cyberdoc (?) (waiting for pc) NPC-Aerin Valkyrie RULESCore: Rifts: Ultimate Edition Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them). Character Level: 3rd Stats: roll 4d6 for humans, takes highest 3, reroll 1's D-bees per specific D-bee's, No evil alignments (no demons/monsters). Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me. Starting Funds: Maximum starting funds, including black market goods x2 Character sheets should include background/story leading upto your arrival in Merctown. Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes. Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces. Game Forums http://s9.zetaboards.com/Mayhem_Gaming/forum/3005477/
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| Thu Jun 24, 2010 1:45 pm |
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Tibbs
Joined: Tue Dec 15, 2009 8:26 pm Posts: 74
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 Re: RIFTS: Merctown
Hey, i'd been keeping an eye out for that list of items here and on meta. Did I missi t somewhere?
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| Fri Jun 25, 2010 12:28 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: RIFTS: Merctown
Tibbs wrote: Hey, i'd been keeping an eye out for that list of items here and on meta. Did I missi t somewhere? No, I've been sick most of the week, so I just hadn't gotten around to typing it up with all the other stuff. I'll go ahead and do that now. Recap for all the players: You lost all your weapons that you physically had on your character when you were captured. You have any clothes or armor (and its still damaged) still upon you when you're freed by the Valkyries/Warriors of Asgard and the three heroes. Outside the Gallu's lair sits your vehicles and any other gear that were stored in them and if the vehicles took damage, they're still damaged. The Gallu's lair is buried under a bunch of rubble, but digging it out or cutting it/blasting it (carefully so as not to hit the ley line or nexus) you can uncover some gear: The black rune covered broadsword with a jeweled and rune covered scabbard. (4) C-27 "Light" Plasma Cannons with 5 shots left in each E Cannister. (2) C-18 Laser Pistols with 2 full Eclips (2) Vibro Daggers no eclips (2) Vibro Short Swords no eclips JA-11 Juicer Assassin Rifle with 1 Eclip (4) L-20 Pulse Rifles with one Eclip each NG-E4 Plasma Ejector with 1 Eclip (2) Wilk's 320 Laser Pistols with 1 eclip each Wilks 447 Laser Rifle with 1 eclip (2) Backpacks 50' heavy duty nylon rope NG-S2 Survival Pack (2) Bushman EBA suits (full mdc) (camo colored) (2) CA-1 Light EBA Armor (full mdc) (black) Juicer Assassin Plate Armor (non eba) (full mdc)
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| Fri Jun 25, 2010 2:19 pm |
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Tibbs
Joined: Tue Dec 15, 2009 8:26 pm Posts: 74
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 Re: RIFTS: Merctown
Ahhh, sorry to hear you've been under the weather.
Since, Will, Fathom and myself were stripped of everything, I have to ask if any of them armor sets are convertable to fit a big dog like myself?
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| Fri Jun 25, 2010 4:55 pm |
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shoji
Joined: Wed Apr 28, 2010 5:28 am Posts: 24
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 Re: RIFTS: Merctown
Well, I have been roped into work today. I will be in game on the 2nd, and will have my character to you before then. Sorry about this.
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| Fri Jun 25, 2010 6:46 pm |
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