Re: RIFTS: Merctown {Recruiting}
Since half the party didn't show up last night and only a few gave me excuses as to why I cancelled session #7 and will reschedule it this coming Friday barring any unforeseen events.
I'm not accepting anymore PA pilots or men at arms OCCs, the group has plenty of firepower. What they lack is a good diplomat/leader and someone with lore/science and other useful skills. The party could use a backup mage as the current mage player is a trucker so she isn't always available on Friday nights to play, depending on whether she's hauling stuff.
Day: Friday April 30th, 2010
Session #7
Game Time: 9:00 pm to 12:30 am
Room: RIFTS: Merctown
Server: Mayhem Gaming Server
Backup: Blackstar Games
PartyJason - Dog Boy named Tibbs
Vicious-Former CS SAMAS pilot
Izzyiz-Psi-Operator named Jett
Falcon - Half Zentraedi Robotech Pilot
Fathom - Changeling Mind Melter
MIAJessi-True Atlantean Ley Line Rifter
RULESCore: Rifts: Ultimate Edition
Sourcebooks: MercTown, MercOps, Mercenaries, Mercenary Adventures, various other RIFTS supplements (I own a great deal of them).
Character Level: 3rd
Stats: roll 4d6 for humans, takes highest 3, reroll 1's
D-bees per specific D-bee's, No evil alignments (no demons/monsters).
Starting Gear: Per OCC/RCC with possible weapons/armor and such approved by me.
Starting Funds: Maximum starting funds, including black market goods x2
Character sheets should include background/story leading upto your arrival in Merctown.
Sheets should be in rtf, word or pdf format for readability/printing. I have good sheet files if needed. I also have OpenRPG nodes.
Email completed pcs: landothearchmagi at comcast.net (replace at with @, no spaces.
Game Forums
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