Character Sheet
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Name : Wilorin
Player : Synjin
E-Mail :
abrnathy@gmail.comCurrent DM: Arkhandus
Campaign : Jade Regent
Race : Aasimar
Class: Cleric
Level: 3
XP : 7220/9,000
Patron Deity : Desna
Alignment : Chaotic Good
Hero Points: 1
Character Traits:
Foster Child (Koya, Knowledge Religion becomes a class skill, +2 Knowledge Religion, +1 on attacks vs foes threatening Koya)
Sacred Touch (standard action to stabilize a dying creature by touch)
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Str: 12 +1
Dex: 11
Con: 10
Int: 14 +2
Wis: 18 +4
Cha: 17 +3
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HP: 19 / 19
AC: 17 (+0 Dex, +5 armor, +2 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 10
Flat-Footed AC: 17
Init : +0
Speed: 40 ft. normal, 30 ft. (medium armor/load)
BAB : +2
Mel : +3
Rng : +2
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 13
Fort: +4 (+2 base, +0 Con)
Ref : +2 (+0 base, +0 Dex)
Will: +8 (+2 base, +4 Wis)
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Special Abilities-
Race:
Medium Outsider (Native)
+2 Charisma, +2 Wisdom
Speed 40/30 ft.
Darkvision (60 ft)
+2 Diplomacy and Perception
Daylight (1/day, caster level equals character level)
Damage Resistance, Acid (5)
Damage Resistance, Cold (5)
Damage Resistance, Electricity (5)
Class:
Luck Domain (Domain Spells: 1st True Strike, 2nd Aid, 3rd Protection from Energy, 4th Freedom of Movement, 5th Break Enchantment, 6th Mislead, 7th Spell Turning, 8th Moment of Prescience, 9th Miracle)
Travel Domain (gets +10 feet of base speed, Domain Spells: 1st Longstrider, 2nd Locate Object, 3rd Fly, 4th Dimension Door, 5th Teleport, 6th Find the Path, 7th Greater Teleport, 8th Phase Door, 9th Astral Projection)
Agile Feet (7/day, Su, free action to ignore difficult terrain and avoid penalties from it for 1 round)
Aura of Good
Bit of Luck (7/day, Sp, touch a willing creature as a standard action, they may roll twice and take the more-favorable result when rolling d20s for the next round)
Channel Positive Energy 2d6 (6/day) (DC 13)
Orisons
Spells
Spontaneous Casting
Other:
Favored Class (Cleric, +1 skill rank)
Class Archetypes:
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Feats (level gained, basic details):
Combat Casting
Selective Channeling
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Languages: Celestial, Common, Elven, Draconic
Literate: Yes
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Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Acrobatics -6 DEX (0) -
Appraise +2 INT (2) -
Bluff +3 CHA (3) -
Climb -5 STR (1) -
Diplomacy +10 CHA 1(3) -
Disguise +3 CHA (3) -
Escape Artist -6 DEX (0) -
Fly -6 DEX (0) -
Heal +10 WIS (4) 2
Intimidate +3 CHA (3) -
Knowledge (Arcana) +8 INT (2) 2
Knowledge (Religion) +9 INT (2) 1
Perception +6 WIS (4) -
Ride -6 DEX (0) -
Sense Motive +9 WIS (4) 2
Spellcraft +8 INT (2) 2
Stealth -6 DEX (0) -
Survival +4 WIS (4)
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Equipment (location,weight,price, details):
Backpack (empty) 2 lbs 2gp
Bedroll 5 lbs 1sp
Blanket, winter 3 lbs 5sp
Cleric's Vestments (Free) -
Explorer's outfit 8 lbs 10gp
Flint and steel 1gp
Holy symbol, silver: Desna 1 lb 25gp
Money 2.34 lbs
Pouch, belt (empty) 0.5 lbs 1gp
Scale Mail 30 lbs 50gp
Shield, Heavy Wooden 10 lbs 7gp
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Magic Items (location,weight,price, details):
Cloak of Resistance +1
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Weapons (sheath/location, weight, price, details):
Starknife 3 lbs 24gp
Mace, Light 4 lbs 5gp
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Money: (pockets, 2.34 lbs.)
PP:
GP: 1214
SP: 17
CP: 8
Gems/Other:
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PC Load:
Light load : 0-43 lbs.
Medium load: 0-86 lbs.
Heavy load :- 0-130 lbs.
Current: 72.84 lbs.
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Familiar/Animal Companion(s):
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Magic
Spellcasting Class Cleric CL: 1 (vs. SR: +1, Concentration: +5)
Spells per Day: 4/*x0; 3x1; 2x2
Spell DC: 14 + spell level
Melee Touch +1 Ranged Touch +0
Spells Known:
Lvl 0:
Lvl 1:
Lvl 2:
Spells Prepared:
Lvl 0: Detect Magic, Guidance, Mending,create water
Lvl 1: Bless, Comprehend Languages (DC 15),Magic Weapon
Longstrider (DC 15)
CL: 1 (vs. SR: +1, Concentration: +5)
Melee Touch +1 Ranged Touch +0
Maximum Cleric spells per day: 4/*x0; 3x1
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Description (Include Age, gender, height, weight, physical appearance):
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Background (Brief):
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Any feats/spells/abilities/items not in the Core Rules (list sources at least):