Ark's Pathfinder: Wierd Frontiers (Wed.)
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FlimFlam
Joined: Sun May 01, 2011 9:08 am Posts: 38
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Hey Ark, Metaxo here. I found the source of the discrepancy in XP. I sent you an email about it and included a spreadsheet (in a few different file formats) of all XP so far. Metaxo's total should be 68,360.
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Fri Jul 20, 2012 7:49 am |
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mikbuster
Joined: Fri Apr 15, 2011 11:32 pm Posts: 48
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Arkhandus wrote: Please use this format when submitting character stats (just copy and paste the form).
Pathfinder: Wierd Frontiers Character Sheet:
Character Name: Lilyan Race: Halfling , Alignment: CN , Patron Deity: Class Levels: Psion 11 Character Level: 11, XP: 108,305 , Next Level: 145,000 total Age: 29 yrs., Height: 3 ft. 2 in., Weight: 33 lbs., Male/Female: F Eyes: brown , Hair: black , Skin: Light Languages: Common, Halfling, Zanji, Nakaali, Sentali, Hesate-Sula, Hurakazin
Strength 8 (-1), Dexterity 16 (+3), Constitution 10 (+0) Intelligence 22 (+6), Wisdom 7 (-2), Charisma 18 (+4)
HP / Maximum: 43 / 43, Nonlethal: 0 , DR: 0/X , SR: 0 AC: 26 (+3 Dex, +1 dodge, +1 size, +10 armor, +0 shield, +0 natural, +1 ring etc.) (+4-+9-+10 inertial armor) Touch AC: 15 , Flat-Footed AC: 12 Fortitude +5, Reflex +8, Will +7, Initiative +7, Hero Points: 2
Base Attack Bonus: +5 Melee: +5 (+5 BAB, -1 Str, +1 size) Ranged: +9 (+5 BAB, +3 Dex, +1 size) Combat Maneuver Bonus: +3 (+5 BAB, -1 Str, -1 size) Combat Maneuver Defense: 16 (+5 BAB, -1 Str, +3 Dex, -1 size)
Favored Class: Psion (+0 HP, +11 skill ranks) Size: Small , Space: 5 ft., Reach: 5 ft., Speed: 20 ft. Type (Subtype): Humanoid Racial Ability Score Adjustments: +2 DEX , +2 CHA , -2 STR Other Racial Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity Advanced Traits: Reactionary, Child of the Streets
Feats: Psicrystal Affinity, Boost Construct, Childlike, Point Blank Shot, Psionic Shot, Psicrystal Containment, Overchannel, Talented, Dodge
Skills: Autohypnosis +12 (11 ranks, -2 ability, +3 class, +0 other, -0 armor) Bluff +18 (11 ranks, +4 ability, +3 class, +0 other, -0 armor) Disguise +18 (11 ranks, +4 ability, +3 class, +0 other, -0 armor) (+10 hat of disguise, +2 disguise kit) (+2 childlike feat) Psicraft +20 (11 ranks, +6 ability, +3 class, +0 other, -0 armor) Sleight of Hand +17 (11 ranks, +2 ability, +3 class, +1 other, -0 armor) Stealth +18 (11 ranks, +3 ability, +0 class, +4 other, -0 armor) Use Magic Device +18 (11 ranks, +4 ability, +3 class, +0 other, -0 armor) Acrobatics +16 (11 ranks, +3 ability, +0 class, +2 other, -0 armor)
Climb +1 (0 ranks, -1 ability, +0 class, +2 other, -0 armor) Craft (sculpting) +6 (0 ranks, +6 ability, +0 class, +0 other, -0 armor) (for shaping astral constructs) Perception +2 (0 ranks, -2 ability, +0 class, +4 other, -0 armor) (psicrystal has it at +6) Sense Motive -0 (0 ranks, -2 ability, +0 class, +2 other, -0 armor)
Craft (weaponsmithing) +20 (11 ranks, +6 ability, +3 class, +0 other, -0 armor) (From headband of vast intelligence)
PP: 99+5, GP: 5327+1778-20+735+655+115-240-2+75-20+14, SP: 392-12-30+575-6+8-24+25, CP: 314+370+16 Load: 33 lbs., Light: 19.5 lbs., Medium: 39.75 lbs., Heavy: 60 lbs. Maximum Load: 60 lbs., Push/Pull: 300 lbs. Gear: tent Bedroll (1sp, 1.25lbs) Blanket (5sp, .75lbs) 1 Rations (5sp per, 1lbs per) Waterskin (1gp, 1lb) Clothes (free, 2lbs) 3 daggers (6gp, 1.5lbs) Flint and steel (1gp) Torch (1cp, 1lb) Light crossbow (35gp, 2lbs) 29 bolts (1gp, .5lbs) Rope, hemp (1gp, 10lbs) Caltrops (1gp, 2lbs) Disguise kit (50gp, 2lbs) Mirror (10gp, .5lbs) X2 Ring of sustenance (2500gp, only need 2 hours sleep, don't need food/water) Ring of Protection +1 Hat of disguise (1800gp, disguise self at will) Handy haversack (2000gp, 5lbs, backpack with 2 pouches storing up to 20 lbs and main section storing up to 80 lbs) Boots of landing (1000gp, 1lbs, always lands on feet and reduces falling damage 2 dice) Headband of vast intelligence +2 (4000gp, 1lbs, +2 Intelligence bonus) Gloves of arrow snaring (4000gp, snatch arrows 2/day) Cloak of Resistance +1 Belt of Incredible Dexterity +2 pony masterwork weaponsmithing tools 2 potions of cure light wounds [1d8+1] psicrystal staff (treat psicrystal 2 levels higher including telepathic speech, flight, power resistance (lvl+5 so 13+5). sight link, and other normal stuff)
Weapon and Armor Proficiencies: club, dagger, heavy/light crossbow, quarterstaff, shortspear Other Class Features: Psicrystal – nimble (+2 init) detect psionics at will discipline talents: create sound, ectoplasmic creation summoners call: duration of creation increased 1 + 1/4 lvl rounds, astral constructs gain extra menu option Ectoplasmic Protection: concealment 1rd/lvl
Manifesting Class: Psion , Manifester Level: 11, Concentration: +17 Power Points / Maximum: 139 / 139 Power Save DC: 16 + power level (DC 15+level concentration to suppress display) (DC 15+2*power level to concentrate without AoOs) Powers Known: 1 Astral Construct Energy Ray (Energy Ray (fire): ranged touch: [1d20+9] damage: [11d6+11]) Inertial Armor Matter Agitation Telempathic Projection 2 Body Equilibrium Metamorphosis, Minor Reconstruction Swarm of Crystals (/me reaches out a hand towards GROUP as thousands of tiny crystals spray forth (Swarm of Crystals: [11d4] in a 15' cone)) 3 Energy Burst Solicit Psicrystal Telekinetic Force (max 250 lbs, 1 target/lvl, can effect weapons) Time Hop 4 Death Urge Fold Space Modify Matter Telekinetic Maneuver (bonus is lvl+Int bonus-size: +17-1) 5 Hail of Crystals (throws a ball of crystal at the lizard (Hail of Crystals [1d20+9] (ranged touch) [5d4] (impact) [11d4] (20' radius crystal shards reflex DC 21 for half)) that explode sending shards everywhere) Adapt Body Pierce the Veils Ectoplasmic Shambler 6 Retrieve (teleports visible item within 100+10/lvl feet 10lbs/lvl with will save)
Appearance: shoulder length black hair kept in pigtails covering ears while disguised, or ponytail Brown eyes Usually disguised as a human child, choosing to stay in character whenever around others Boots – each with a hidden dagger Shirt Cloth skirt Leather overtunic with belt – sheath with dagger Cloak
Background/Personality: Growing up on the streets, she was always picked on by other kids for being small. Eventually, she figured out that she could pretend to be younger and have an easier time acquiring 'necessities'. On one such trip an older man saw through the disguise and, recognizing her potential, offered to take the young woman in as an apprentice. After learning many things, she decided that they should offer her services as a security expert in order to use some of her previous talents. In this way she has traveled around her home continent and collected many fees, some freely given while others simply vanished.
Notes: stats:10-2, 12+2 +2 belt, 10, 18+1+1(lvl) +2 headband, 7, 16+2 4th level attribute I, 8th level attribute I 6 extra power points every 2 levels by intelligence
Attacks: Dagger +4 melee for 1d3-1 damage (19-20/x2 critical) Unarmed strike +4 melee for 1d2-1 damage (20/x2 critical)
Dagger +9(+1 within 30ft) ranged for 1d3-1(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) damage (19-20/x2 critical, increment 10 ft.) Light Crossbow +9(+1 within 30ft) ranged for 1d6+0 damage(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) (19-20/x2 critical, increment 80 ft.)
Astral Construct 6 (large, reach) DR 10/magic AC 25 CMD 33 + 2 for Muscle HP 85 2 Slams +20 @ 1d8+11 (2d6+11, 2d6+11 Improved Slam) (1d8+11, 1d8+11, 1d8+11 Extra Attack) (+2 attack, +2 damage) (Power Attack)
(begins creating an Astral Construct level 6 with Extra Attack, Power Attack, Improved Slam, and Muscle) (11+2rds) (Slam: [1d20+22], damage [2d6+18]) (Slam: [1d20+22], damage [2d6+13], Slam: [1d20+23], damage [2d6+13], Slam: [1d20+23], damage [2d6+13]) (Power Attack Slam: [1d20+19], damage [2d6+27]) (Power Attack Slam: [1d20+19], damage [2d6+19], Power Attack Slam: [1d20+19], damage [2d6+19], Power Attack Slam: [1d20+19], damage [2d6+19])
Astral Construct 7 (large, reach) DR 10/magic AC 25 CMD 37 + 2 for Muscle HP 101 2 Slams +24 @ 1d8+12 (2d6+12, 2d6+12 Improved Slam) (1d8+12, 1d8+12, 1d8+12 Extra Attack) (+2 attack, +2 damage Muscle) (1d8+12+1d4, 1d8+12+1d4 Energy Touch) (2d6+18 if two claws hit Rend) (Power Attack)
(begins creating an Astral Construct level 7 with Improved Slam (A), Power Attack (A), Extra Attack (B), Muscle (B), Energy Touch (B), Rend (C)) (13+2rds) (Claw: [1d20+26], damage [2d6+21+1d4]) (Claw: [1d20+26], damage [2d6+14+1d4], Claw: [1d20+26], damage [2d6+14+1d4], Claw: [1d20+26], damage [2d6+14+1d4] (if two claws hit then rend applies) Rend: [2d6+21+1d4]) (Power Attack Slam: [1d20+22], damage [2d6+29+1d4]) (Power Attack Slam: [1d20+22], damage [2d6+22+1d4], Power Attack Slam: [1d20+22], damage [2d6+22+1d4], Power Attack Slam: [1d20+22], damage [2d6+22+1d4] (if two claws hit then rend applies) Rend: [2d6+29+1d4])
Last edited by mikbuster on Thu Feb 21, 2013 7:10 am, edited 17 times in total.
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Sun Jul 29, 2012 7:11 pm |
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FlimFlam
Joined: Sun May 01, 2011 9:08 am Posts: 38
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. It turns out I won't be able to make this wednesday's game (8/1). I might be able to show up late but it's not likely. :/
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Tue Jul 31, 2012 3:46 pm |
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Rosencrantz
Joined: Sun May 01, 2011 7:48 pm Posts: 44
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
MIGHT BE LATE TONIGHT WIFE WANTS TO GO OUT FOR DINNER
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Wed Aug 29, 2012 10:17 pm |
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Athos
Joined: Sun Dec 13, 2009 7:19 pm Posts: 228
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Hey Ark
Won't be there for the first half or more of the session on Wed, 9/5.
It's back to school night and I need to go and meet my daughter's teachers.
Hopefully I will be back by 8:30 or 9 to catch the end of the session.
Thanks,
Athos / Dan / Ali the Arcane Trickster
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Tue Sep 04, 2012 6:27 pm |
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Arkhandus
Joined: Thu Dec 17, 2009 4:35 am Posts: 311 Location: Glendale, AZ, USA
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Thanks for the notice.
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Thu Sep 06, 2012 1:38 am |
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Rosencrantz
Joined: Sun May 01, 2011 7:48 pm Posts: 44
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Updated Pathfinder: Weird Frontiers Character Sheet:
Character Name: Synjin Race: Half-Orc , Alignment: NN , Patron Deity: MHAVARA Class Levels: Ranger 10 Character Level: 10 , XP: 53420 , Next Level: 71000 total Age: 21 yrs., Height: 6 ft. 4 in., Weight: 262 lbs., Male/Female: M Eyes: Brown , Hair: Red , Skin: grey/green Languages: Vanderglotten, Common, Draconic, Orc
Strength 15 (+2), Dexterity 18/20 (+4/+5), Constitution 15 (+2) Intelligence 13 (+1), Wisdom 14 (+1), Charisma 9 (-1)
HP / Maximum: 75 / 75 , Nonlethal: 0 , DR: 0/X , SR: 0 AC: 25 (+4 Dex, +0 dodge, +0 size, +7 armor, +3 shield, +1 natural, etc.) Touch AC: 14 , Flat-Footed AC: 21 Fortitude +10 , Reflex +12 , Will +5 , Initiative +5, Hero Points: 3
Base Attack Bonus: +8/+3 Melee: +10/+5 (+6 BAB, +2 Str, +0 size) Ranged: +13/+8 (+7 BAB, +5 Dex, +0 size) Combat Maneuver Bonus: +12 (+6 BAB, +2 Str, +0 size) Combat Maneuver Defense: 26 (+6 BAB, +2 Str, +5 Dex, +0 size)
Favored Class: Ranger (+0 HP, +10 skill ranks) Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft. Type (Subtype): Humanoid (Orc) Racial Ability Score Adjustments: +2 Dex , +0 X , -0 X , -0 X Other Racial Qualities: Dark Vision, Intimidating, Orc ferocity, Weapon Familiarity Advanced Traits: Devotee of the Green: Knowledge: Nature, Resilient
Feats: Animal Affinity, Deadly Aim -3/+6, Improved Critical Longbow Point Blank Shot, Precise Shot, Rapid Shot Self-sufficient Armor Proficiency (Light) Armor Proficiency (Medium) Endurance, Martial weapon Proficiency all Shield Proficiency Simple Weapon Proficiency Manyshot
Acrobatics +5 (2 ranks, +5 ability(Dex), +0 class, +0 other, -2 armor) Appraise +2 (1 ranks, +1 ability (Int)+0 class, +0 other, -0 armor) Bluff -1 (0 ranks, -1 ability(Cha), +0 class, +X other, -0 armor) Climb +10 (2 ranks, +5 ability(Dex), +3 class, +X other, -0 armor) Craft Bows +12 (6 ranks, +1 ability(Int), +3 class, +2 other, -0 armor) Diplomacy -1 (0 ranks, -1 ability(Cha), +0 class, +0 other, -0 armor) Escape Artist +3 (0 ranks, +5 ability(Dex), +0 class, +X other, -2 armor) Fly +3 (0 ranks, +4 ability(Dex), +0 class, +0 other, -2 armor) Handle Animal +13 (6 ranks, -1 ability(Cha), +3 class, +2/+5 other, -0 armor) Heal +11 (4 ranks, +2 ability(Wis), +3 class, +2 other, -0 armor) Intimidate +7 (3 ranks, -1 ability(Cha), +3 class, +2 other, -0 armor) Knowledge: Geography +12 (6 ranks, +1 ability(Int), +3 class, +1 other, -0 armor) Knowledge: Nature +12 (6 ranks, +1 ability(Int), +3 class, +1 other, -0 armor) Linguistics +2 (1 ranks, +1 ability(Int), +0 class, +0 other, -0 armor) Perception +17 (7 ranks, +1 ability(Int), +3 class, +6 other, -0 armor) Profession: Cook +9 (4 ranks, +2 ability(Wis), +3 class, +0 other, -0 armor) Ride +11 (3 ranks, +5 ability(Dex), +3 class, +2 other, -2 armor) Stealth +14 (3 ranks, +5 ability(Dex), +3 class, +0 other, -2 armor) Survival +15/+19 (7 ranks, +1 ability(Wis), +3 class, +2/+5 other, -0 armor) Swim +6 (3 ranks, +2 ability(Str), +3 class, +0 other, -2 armor)
Platinum Pieces: 200, Gold Pieces: 2096 , Silver Pieces: 599 , Copper Pieces: 397 Load: 64.5 lbs., Light: 0 lbs., Medium: 0 lbs., Heavy: 0 lbs. Maximum Load: 0 lbs., Push/Pull: 0 lbs.
Gear: Masterwork Cold Iron Battleaxe 320 GP, 6 LBS, Back holder Flint and steel 1 GP, 0 LBS Belt Pouch Mirror, small steel, 10 GP, 0.5 LBS Belt Pouch Whetstone, 2 CP, 1 LBS Belt Pouch Whistle, Signal, 8 SP, 0 LBS Belt Pouch Masterwork Kukri, 308 GP, 2 LBS, Belt Sheath LongSword, 15 gp, 4 LBS, Belt Sheath Longbow Composite (str +2) +1, 2600 gp, 3 LBS, efficient Quiver Arrows 60, 3 gp, 3 LBS, efficient Quiver Clothing, Explorer's Outfit, FREE, 8 LBS, Equipped Pouch, belt (empty), 1 gp, 0.5 LBS, Equipped Mithral Chainmail +1, 5150 gp, 20 LBS, Equipped Masterwork Buckler, 165 gp, 5 LBS, Equipped Efficient Quiver, 1,800 gp, 2 LBS, equipped Handy Haversack, 2,000 gp, 5 LBS, equipped Amulet of Natural Armor +1, 2000 gp, 0 LBS, equipped Artisan's Tools, masterwork (Bow Making), 55 gp, 5 LBS, Handy Haversack Main Bedroll, 1 sp, 5 LBS, Handy Haversack Main Blanket, Winter, 5 sp, 3 LBS, Handy Haversack Main Clothing, Cold-Weather Outfit, 8 gp, 7 LBS, Handy Haversack Main Clothing, Traveler's Outfit, 1 gp, 5 LBS, Handy Haversack Main Clothing, Traveler's Outfit, 1 gp, 5 LBS, Handy Haversack Main Fishing net, 25 sq. ft., 4 gp, 5 LBS, Handy Haversack Main Mug/Tankard, clay, 2 cp, 1 LBS, Handy Haversack Main Mug/Tankard, clay, 2 cp, 1 LBS, Handy Haversack Main Rope, silk (50 ft.), 10 gp, 5 LBS, Handy Haversack Main Rope, silk (50 ft.), 10 gp, 5 LBS, Handy Haversack Main Sack (empty), 1 sp, 0.5 LBS, Handy Haversack Main Sack (empty), 1 sp, 0.5 LBS, Handy Haversack Main Waterskin 1 gp, 4 LBS, Handy Haversack Main Waterskin 1 gp, 4 LBS, Handy Haversack Main Potion of Cure Light wounds x 4, 200 gp, 0 LBS, Handy Haversack Side Pouch 1 Potion of Cure Moderate Wounds x3, 900gp, 0 LBS Handy Haversack Side Pouch 1 Fishhook x10, 1gp, 0 LBS Handy Haversack Side Pouch 1 Food- Rations, Trail (per day) x 20, 10 gp, 20 LBS Handy Haversack Side Pouch 2 Animal, Horse, Heavy , 200 gp, Horse Animal Gear, Bit and bridle, 2 gp, 1 LBS Horse Backpack, masterwork, 50 gp, 4 LBS, Horse Food- Animal Feed (per day)x 20 1 gp, 200 LBS Horse Saddle, military, 20 gp, 30 LBS, Horse Saddlebags, 4 gp, 2 LBS, Horse Hammock, 1 sp, 3 LBS, saddle bag Iron pot, 8 sp, 2 LBS, saddle bag Saw, 4 cp, 2 LBS saddle bag Shovel, 2 gp, 3 LBS, saddle bag Tent (small), 10 gp, 20 LBS, saddle bag Silvered Dagger, 24 gp, 1 LBS, Boot Sheath Dagger, 2 gp, 1 LBS, Belt Sheath Potion of Neutralize Poison Ring of Sustenance Eyes of the Eagle Longsword +1 Bane (Magical Beasts)
Weapon and Armor Proficiencies: Armor Proficiency (Light) Armor Proficiency (Medium) Martial Weapon Proficiency –All Deadly Aim Point Blank shot Precise Shot Shield Proficiency Simple Weapon Proficiency-All Improved Critical (Long Bow)
Animal Affinity Other Class Features: Animal Companion Link, Enemies: Humanoids (Goblinoid) (+4 bonus), Enemies: Magical Beasts (+2 bonus), Orc Ferocity (1/day), Share Spells with Companion, Terrains: Forest (+4 bonus), Terrains: Mountains (+2 bonus) Track +5, Wild Empathy +9 Woodland Stride Evasion
Spellcasting Class: Ranger , Caster Level: 3 , Concentration: +4 Spell Save DC: 11 + level wis +1 Spell Slots: 0 0-level, 2 1st-level, 0 2nd-level, 0 3rd-level, 0 4th-level, Prepared Spells: Calm Animal Charm Animal
Appearance: A glance beneath the dark cowl of his cloak reveals a face hideously scared by fire. The left side of his face is scarred to the point no hair will grow. His deep brown eyes peer out of the scar tissue. The right half of his head is covered with a thick red brown hair grown out to shoulder length and tied off in a pony tail. Synjin is dressed for the woods; his heavy Woolen cloak hides most of masterly crafted set of Mithral Chainmail. His left hand is incased in an archers glove his right is bare. About his right wrist is a Manacle.
Synjin is a 6’4” tall 262 lbs
Background/Personality:
Born in the dark of winter, his mother the daughter of a merchant was raped in an orcish raid on their small village. His earliest memories are of Pain and abuse. His grandfather sold him off as soon as he was weaned from the tit to a slaver in a larger town. Synjin was purchased and as soon as he was able was put to work in the kitchens of a Laird. He worked hard or was beaten, sometimes was beaten anyway. He lived this life until one day in an accident he was badly burned across his face and arms. He spent 2 weeks on the verge of death, it was here at the age of 12 he met the first person he would ever consider friend, a hunter in the Lairds employ. The Hunter named Zed had recently watched his own son die and in a fit of remorse took the wounded half orc under his wing. Synjin was soon learning the ways of the woods and training as a ranger. His natural dexterity made him a good ranger and hunter. Synjin has worked hard to overcome his upbringing, but he still carries everything he owns with him. Synjin has left the employ of the Laird and now travels the world seeking a place he will fit in. Synjin is a at home in the woods, he avoids civilization when he can. When required by either need or employment he keeps his head covered by his cloak or the cowl of his Armor. He is a hard worker and works well as a team member.
Notes: Animal Companion KYND CR 3 Male Hawk NN Small Animal Init +3; Senses Low-Light Vision; Perception +8 -------------------- DEFENSE -------------------- AC 20, touch 15, flat-footed 16 (+3 Dex, +1 size, +3 natural, +1 dodge) hp 40 (+3) Fort +7, Ref +8, Will +4 -------------------- OFFENSE -------------------- Spd 10 ft., Flight (80 feet, Average) Melee Bite (Hawk) +3 (1d4/20/x2) and Talon x2 (Hawk) +3 x2 (1d4/20/x2) and Unarmed Strike +3 (1d2/20/x2) -------------------- STATISTICS -------------------- Str 14, Dex 17, Con 14, Int 3, Wis 14, Cha 6 Base Atk +5; CMB +5; CMD 19 Feats Dodge, Flyby Attack, alertness Tricks Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick] Skills Fly +5, Perception +12, Stealth +11 Languages SQ Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Evasion (Ex), Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick]
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Thu Sep 06, 2012 5:14 pm |
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Athos
Joined: Sun Dec 13, 2009 7:19 pm Posts: 228
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
I lost power last night, so I wasn't there for the 2nd half of the session. When we got power restored, something was wrong with my computer and it would only boot in safe mode. I think I have it fixed now, but if someone has the logs for the second half of last night, I would appreciate them Sorry for the inconvenience... Athos / Ali / Dan
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Thu Sep 20, 2012 4:09 pm |
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Arkhandus
Joined: Thu Dec 17, 2009 4:35 am Posts: 311 Location: Glendale, AZ, USA
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Okay, thanks for letting us know. I'll try to remember and send you the log sometime this weekend.
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Sat Sep 22, 2012 1:11 am |
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saidin
Joined: Fri Dec 11, 2009 2:02 am Posts: 2
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Re: Ark's Pathfinder: Wierd Frontiers (Wed.)
Character Name: Gabriel Race: Human , Alignment: LN , Patron Deity: oramina Class Levels: 9 oracle Character Level: 9 , XP: 69,780 , Next Level: 71,000 total Age: 23 yrs., Height: 5 ft. 8 in., Weight: 160 lbs., Male/Female: M Eyes: Blue , Hair: Brown, Skin: White Languages: Common, Celestial
Strength 14 (+2), Dexterity 11 (+0), Constitution 14 (+0) Intelligence 12 (+1), Wisdom 14 (+2), Charisma 21 (+5)
HP / Maximum: 84 / 84 , Nonlethal: 0 , DR: 0/X , SR: 0 AC: 21 (+0 Dex, +0 dodge, +0 size, +6 armor, +2 shield, +2 natural, +1 Deflect, etc.) Touch AC: 12 , Flat-Footed AC: 21 Fortitude +5 , Reflex +3 , Will +8 , Initiative +0, Hero Points: 0
Base Attack Bonus: +6/1 Melee: +8/3 (+6/1 BAB, +2 Str, +0 size) Ranged: +6/1 (+0 BAB, +0 Dex, +0 size) Combat Maneuver Bonus: +8 (+6 BAB, +2 Str, +0 size) Combat Maneuver Defense: 18 (+6 BAB, +2 Str, +0 Dex, +0 size)
Favored Class: Oracle (+0 HP, +0 skill ranks) Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft. Type (Subtype): Humanoid Racial Ability Score Adjustments: +0 X , +0 X , -0 X , -0 X Other Racial Qualities: X Advanced Traits: X
Feats: Reach Spell, Extend spell, Toughness, Selective Channeling, Improved Channel, Extra Revelation (Safe Curing)
Skills: XXXXX +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor) XXXXX +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor) XXXXX +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor) XXXXX +0 (0 ranks, +0 ability, +0 class, +0 other, -0 armor)
Platinum Pieces: 354, Gold Pieces: , Silver Pieces: 18 , Copper Pieces: 21 Load: 0 lbs., Light: 0 lbs., Medium: 0 lbs., Heavy: 0 lbs. Maximum Load: 0 lbs., Push/Pull: 0 lbs.
Gear: 40 bolts (4lb) Headband of Alluring Charisma Hewards Handy Haversack Amulet of Natural Armor 100gp diamond dust x3 2 pairs of bracelets face wrap XXXXX (0 GP, 0 lbs., basic details) XXXXX (0 GP, 0 lbs., basic details) elephant chain barding (950g)
Weapon and Armor Proficiencies: XXXXX Other Class Features: XXXXX
Spellcasting Class: X , Caster Level: X , Concentration: +0 Spell Save DC: 10 + level (list ability here) Spell Slots: X 0-level, X 1st-level, X 2nd-level, X 3rd-level, X 4th-level, X 5th-level, X 6th-level, X 7th-level, X 8th-level, X 9th-level Spells Known: 0 Lvl Stabilize, Detect Magic, Read Magic, Light, Purify Food and Drink, Create water, Guidance, Mending 1 Lvl Cure Light wounds, inflict light wounds, Magic weapon, Bless, Detect Undead, Shield of Faith 2 Lvl Cure Moderate wounds, Inflict Moderate wounds, Weapon of Awe, Zone of Truth, Summon Monster II, Lesser Restoration, Shield Other 3 Lvl Cure Serious Wounds, Inflict Serious Wounds, Sacred Bond, Summon Monster III, Continual Flame 4 Lvl Cure Critical Wounds, Inflict Critical Wounds, Neutralize Poison, Restoration, Divine Power,
Appearance:
Background/Personality:
Notes:
Attacks: Mwk Grayflame Heavy Mace +9/4 melee for 1d8+3 damage (20/x2 critical, reach 05ft.) Unarmed strike +6/1 melee for 1d3+2 damage (20/x2 critical, reach 0 ft.) Mwk light xbow +8/3 ranged for 1d8+0 damage (20/x2 critical, increment 0 ft.)
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Thu Sep 27, 2012 5:23 am |
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