Character Sheet
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Name : Galadlaure Suvoni
Player : Reckless
E-Mail :
strattonel@yahoo.comCurrent DM: Arkhandus
Campaign : Jade Regent
Race : Elf
Class: Wizard
Level: 2
XP : 2940/5,000 (Medium track)
Patron Deity : Desna
Alignment : NG
Hero Points: 2
Character Traits: Reactionary (+2 Init), Rescued (Shalelu, +1 Acrobatics, Acrobatics becomes a class skill, +1 on attacks vs foes who threaten Shalelu)
Relationship Scores: Shalelu Andosana 5 (Association)
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Str: 13
Dex: 16
Con: 12
Int: 18
Wis: 12
Cha: 10
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HP: 15 / 15
AC: 13 (+3 Dex, +0 armor, +0 shield, +0 natural, +0 deflection, +0 dodge, +0 insight, +0 other)
Touch AC: 13
Flat-Footed AC: 10
Init : +10 (+3 Dex, +2 Reactionary, +4 Feat, +1 Forewarned)
Speed: 30 ft.
BAB : +1
Mel : +2
Rng : +4
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
Fort: +1 (+0 base, +1 Con)
Ref : +3 (+0 base, +3 Dex)
Will: +4 (+3 base, +1 Wis)
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Special Abilities-
Race:
Medium Humanoid (Elf), Speed 30 ft., +2 Dex, +2 Int, -2 Con, Low-Light Vision, Lightbringer (immune to light-based blinding and dazzling, +1 effective level for purposes of light-based spells and effects they cast, may use Light at-will as a spell-like ability with Int 10 or higher, replaces Elven Immunities and Elven Magic), Keen Senses (+2 Perception), Weapon Familiarity (proficient in longbows, longswords, rapiers, and shortbows, elven-named weapons are martial weapons for her)
Class:
Wizard Weapon Proficiencies, Wizard Spells, Cantrips, Spellbook, Scribe Scroll
Arcane Bond (Ex/Sp, Bonded Object - Ring, free masterwork ring, must be worn to have effect, casting a spell without it requires a Concentration check of DC 20 + spell level or the spell fails, occupies a ring slot, 1/day cast any one spell from the wizard's spellbook that she is capable of casting but it cannot be affected by metamagic or other abilities, cannot be used to cast a spell from opposition schools, can add further magicla properties with item creation feats and they function only for the wizard who owns it, damaged object is restored to full HP when the wizard prepares spells)
Arcane School (Divination - Foresight, extra spell slot of each spell level for Divinations, Foresight replaces Diviner's Fortune with Prescience and replaces Scrying Adept at 8th-level with Foretell at 8th-level, Illusion and Necromancy opposed schools, takes 2 spell slots to prepare any Illusion or Necromancy spell, -4 on skill checks to craft Illusion or Necromancy magic items)
Forewarned (Su, always acts in surprise rounds but still flat-footed until taking an action, +1 Initiative/2 wizard levels but minimum +1)
Prescience (Su, 3/day + Int modifier, free action at the start of her turn to roll 1d20, may use that roll as the result of any other d20 roll made before her next turn)
Other:
Favored Class (Wizard, +2 HP)
Class Archetypes:
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Feats (level gained, basic details):
1st - Improved Initiative
1st (wizard) - Scribe Scroll
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Languages: Celestial, Common, Draconic, Elven Goblin, Orc, Tien
Literate: Yes
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Skills (total, key ability/modifier, racial modifier, other modifiers, notes):
Acrobatics (+8, +1 Rank, +3 Class, +3 Dex, +1 Rescued)
Appraise (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Arcana (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Dungeoneering(+8, +1 Rank, +3 Class, +4 Int)
Knowledge Geography (+8, +1 Rank, +3 Class, +4 Int)
Knowledge History (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Local (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nature (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Nobles (+8, +1 Rank, +3 Class, +4 Int)
Knowledge Religion (+8, +1 Rank, +3 Class, +4 Int)
Linguistics (+8, 1 Rank, +3 Class, +4 Int)
Perception (+3, +0 Rank, +1 Wis, +2 racial)
Spellcraft (+8, +1 Rank, +3 Class, +4 Int)
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Equipment (location,weight,price, details):
Scholar's Outfit (backpack, 6 lbs., 5 gp)
Masterwork Ring (free, bonded object)
Backpack (worn, 2 lbs., 2 GP)
Bedroll (pack, 5 lbs., 1 SP)
Black Ink (pocket, 1 ounce vial, 8 GP)
Inkpen (pocket, 0 lbs., 1 SP)
4 Trail Rations (pack, 4 lbs., 20 SP)
Waterskin (pack, 4 lbs., 1 GP)
Spell Component Pouch (belt, 2 lbs., 5 GP)
Spellbook (pack, 3 lbs., free, holds cantrips plus Comprehend Languages, Endure Elements, Feather Fall, Gravity Bow, Grease, Shield, and Snapdragon Fireworks)
Traveller's outfit (worn, 5 lbs, 1gp)
Fancy Silver Loop Earrings (worn)
Copper Animal Bead Necklace (worn)
Gold and Ivory Fan with Goblin Map on Back (backpack)
Potion of Cure Light Wounds (spell component pouch)
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Magic Items (location,weight,price, details):
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Weapons (sheath/location, weight, price, details):
Longsword (belt, 4 lbs., 15 GP, 1d8 slashing, 19-20/x2, martial one-handed melee)
Longbow (shoulder, 3 lbs., 75 GP, 1d8 piercing, 20/x3, martial projectile, range increment 100 ft.)
18 Arrows (shoulder, 3 lbs., 1 GP)
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Money: (pockets, 0.54 lbs.)
PP:
GP: 397
SP: 7
CP: 1
Gems/Other: Gold and Ivory Fan, Copper Animal Bead Necklace, Silver Hoop Earrings
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PC Load:
Light load : 0-50 lbs.
Medium load: 51-100 lbs.
Heavy load :- 101-150 lbs.
Current: 41 lbs.
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Familiar/Animal Companion(s):
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Magic
Spellcasting Class (Caster Level): Wizard - Divination/Foresight specialist (1)
Spells per Day: 4 cantrips at-will/3+1 Divination
Spell DC: 14/15
Spells Known:
Lvl 0:
Lvl 1: Comprehend Languages (Div), Endure Elements (Abjur), Feather Fall (Trans), Gravity Bow, Grease (Conjur), Shield (Abjur),Sleep, Snapdragon Fireworks, Unprepared Combatant
Spells Prepared:
Lvl 0: Detect Magic, Jolt, Prestidigitation, Read Magic
Lvl 1: Comprehend Languages, Grease, Snapdragon Fireworks, Unprepared Combatant
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Description (Include Age, gender, height, weight, physical appearance):
149 year old female 5'10" 108 lbs Brown Hair, Golden Eyes, tatoos and piercings
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Background (Brief):
Galadlaure Suvoni has spent most of her decades-long childhood living in Sandpoint. The speed at which the other children of sandpoint matured made it difficult for her to feel connected to the townsfolk around her, and she threw herself into books, which were the same every time she read them, and yet revealed more about herself and her world each time she did so. Still, the human children of Sandpoint could be cruel, chanting "Galadlaure, Galadlaure, head's always in a story." The nickname "Story Laure" has stuck with her.
Her nose alway in a book, she hardly even noticed the excitement of the townsfolk as the Swallowtail Festival approached. Bored with the mayor's speech, she began once again pouring through one of her favorite volumes, walking heedlessly down the street when the goblins attacked the town. It was only the diligence of the local heroine Shalelu that saved her from a goblin's horsechopper. Shalelu pulled her out of the way, finishing the goblin with one mighty blow and advising Galadlaure "If you don't learn to pay attention to the world around you, all the knowledge in those books won't save your ass. And the next time this happens, I won't either."
Something awakened in Galadlaure, a bit of maturity that hadn't fully formed until her life was threatened in such a sudden and unexpected way. She decided that Shalelu was right, it was time for her to start paying attention to the dangers of the world, learn how to avoid, control, and overcome them.
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Any feats/spells/abilities/items not in the Core Rules (list sources at least):
Lightbringer (APG)
Foresight School (APG)
Gravity Bow (APG)
Snapdragon Fireworks (UM)
Unprepared Combatant (UM)