Rosencrantz
Joined: Sun May 01, 2011 7:48 pm Posts: 44
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![Post Post](./styles/acidtech/imageset/icon_topic_latest.gif) Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
Updated Pathfinder: Weird Frontiers Character Sheet:
Character Name: Synjin Race: Half-Orc , Alignment: NN , Patron Deity: MHAVARA Class Levels: Ranger 9 Character Level: 9 , XP: 53420 , Next Level: 71000 total Age: 21 yrs., Height: 6 ft. 4 in., Weight: 262 lbs., Male/Female: M Eyes: Brown , Hair: Red , Skin: grey/green Languages: Vanderglotten, Common, Draconic, Orc
Strength 15 (+2), Dexterity 18/20 (+4/+5), Constitution 15 (+2) Intelligence 13 (+1), Wisdom 14 (+1), Charisma 9 (-1)
HP / Maximum: 68 / 68 , Nonlethal: 0 , DR: 0/X , SR: 0 AC: 25 (+4 Dex, +0 dodge, +0 size, +7 armor, +3 shield, +1 natural, etc.) Touch AC: 14 , Flat-Footed AC: 21 Fortitude +9 , Reflex +11 , Will +5 , Initiative +5, Hero Points: 1
Base Attack Bonus: +7/+2 Melee: +9/+4 (+6 BAB, +2 Str, +0 size) Ranged: +12/+7 (+7 BAB, +5 Dex, +0 size) Combat Maneuver Bonus: +11 (+6 BAB, +2 Str, +0 size) Combat Maneuver Defense: 25 (+6 BAB, +2 Str, +5 Dex, +0 size)
Favored Class: Ranger (+0 HP, +9 skill ranks) Size: Medium , Space: 5 ft., Reach: 5 ft., Speed: 30 ft. Type (Subtype): Humanoid (Orc) Racial Ability Score Adjustments: +2 Dex , +0 X , -0 X , -0 X Other Racial Qualities: Dark Vision, Intimidating, Orc ferocity, Weapon Familiarity Advanced Traits: Devotee of the Green: Knowledge: Nature, Resilient
Feats: Animal Affinity, Deadly Aim -3/+6, Improved Critical Longbow Point Blank Shot, Precise Shot, Rapid Shot Self-sufficient Armor Proficiency (Light) Armor Proficiency (Medium) Endurance, Martial weapon Proficiency all Shield Proficiency Simple Weapon Proficiency
Acrobatics +5 (2 ranks, +5 ability(Dex), +0 class, +0 other, -2 armor) Appraise +2 (1 ranks, +1 ability (Int)+0 class, +0 other, -0 armor) Bluff -1 (0 ranks, -1 ability(Cha), +0 class, +X other, -0 armor) Craft Bows +12 (6 ranks, +1 ability(Int), +3 class, +2 other, -0 armor) Diplomacy -1 (0 ranks, -1 ability(Cha), +0 class, +0 other, -0 armor) Escape Artist +3 (0 ranks, +5 ability(Dex), +0 class, +X other, -2 armor) Fly +3 (0 ranks, +4 ability(Dex), +0 class, +0 other, -2 armor) Handle Animal +12 (6 ranks, -1 ability(Cha), +3 class, +2/+5 other, -0 armor) Heal +11 (4 ranks, +2 ability(Wis), +3 class, +2 other, -0 armor) Intimidate +6 (2 ranks, -1 ability(Cha), +3 class, +2 other, -0 armor) Knowledge: Geography +11 (6 ranks, +1 ability(Int), +3 class, +1 other, -0 armor) Knowledge: Nature +11 (6 ranks, +1 ability(Int), +3 class, +1 other, -0 armor) Linguistics +2 (1 ranks, +1 ability(Int), +0 class, +0 other, -0 armor) Perception +17 (7 ranks, +1 ability(Int), +3 class, +6 other, -0 armor) Profession: Cook +9 (4 ranks, +2 ability(Wis), +3 class, +0 other, -0 armor) Ride +11 (3 ranks, +5 ability(Dex), +3 class, +2 other, -2 armor) Stealth +12 (3 ranks, +5 ability(Dex), +3 class, +0 other, -2 armor) Survival +14/+18 (7 ranks, +1 ability(Wis), +3 class, +2/+5 other, -0 armor) Swim +6 (3 ranks, +2 ability(Str), +3 class, +0 other, -2 armor)
Platinum Pieces: 0, Gold Pieces: 2679 , Silver Pieces: 17 , Copper Pieces: 5 Load: 64.5 lbs., Light: 0 lbs., Medium: 0 lbs., Heavy: 0 lbs. Maximum Load: 0 lbs., Push/Pull: 0 lbs.
Gear: Masterwork Cold Iron Battleaxe 320 GP, 6 LBS, Back holder Flint and steel 1 GP, 0 LBS Belt Pouch Mirror, small steel, 10 GP, 0.5 LBS Belt Pouch Whetstone, 2 CP, 1 LBS Belt Pouch Whistle, Signal, 8 SP, 0 LBS Belt Pouch Masterwork Kukri, 308 GP, 2 LBS, Belt Sheath LongSword, 15 gp, 4 LBS, Belt Sheath Longbow Composite (str +2) +1, 2600 gp, 3 LBS, efficient Quiver Arrows 60, 3 gp, 3 LBS, efficient Quiver Clothing, Explorer's Outfit, FREE, 8 LBS, Equipped Pouch, belt (empty), 1 gp, 0.5 LBS, Equipped Mithral Chainmail +1, 5150 gp, 20 LBS, Equipped Masterwork Buckler, 165 gp, 5 LBS, Equipped Efficient Quiver, 1,800 gp, 2 LBS, equipped Handy Haversack, 2,000 gp, 5 LBS, equipped Amulet of Natural Armor +1, 2000 gp, 0 LBS, equipped Artisan's Tools, masterwork (Bow Making), 55 gp, 5 LBS, Handy Haversack Main Bedroll, 1 sp, 5 LBS, Handy Haversack Main Blanket, Winter, 5 sp, 3 LBS, Handy Haversack Main Clothing, Cold-Weather Outfit, 8 gp, 7 LBS, Handy Haversack Main Clothing, Traveler's Outfit, 1 gp, 5 LBS, Handy Haversack Main Clothing, Traveler's Outfit, 1 gp, 5 LBS, Handy Haversack Main Fishing net, 25 sq. ft., 4 gp, 5 LBS, Handy Haversack Main Mug/Tankard, clay, 2 cp, 1 LBS, Handy Haversack Main Mug/Tankard, clay, 2 cp, 1 LBS, Handy Haversack Main Rope, silk (50 ft.), 10 gp, 5 LBS, Handy Haversack Main Rope, silk (50 ft.), 10 gp, 5 LBS, Handy Haversack Main Sack (empty), 1 sp, 0.5 LBS, Handy Haversack Main Sack (empty), 1 sp, 0.5 LBS, Handy Haversack Main Waterskin 1 gp, 4 LBS, Handy Haversack Main Waterskin 1 gp, 4 LBS, Handy Haversack Main Potion of Cure Light wounds x 4, 200 gp, 0 LBS, Handy Haversack Side Pouch 1 Potion of Cure Moderate Wounds x3, 900gp, 0 LBS Handy Haversack Side Pouch 1 Fishhook x10, 1gp, 0 LBS Handy Haversack Side Pouch 1 Food- Rations, Trail (per day) x 20, 10 gp, 20 LBS Handy Haversack Side Pouch 2 Animal, Horse, Heavy , 200 gp, Horse Animal Gear, Bit and bridle, 2 gp, 1 LBS Horse Backpack, masterwork, 50 gp, 4 LBS, Horse Food- Animal Feed (per day)x 20 1 gp, 200 LBS Horse Saddle, military, 20 gp, 30 LBS, Horse Saddlebags, 4 gp, 2 LBS, Horse Hammock, 1 sp, 3 LBS, saddle bag Iron pot, 8 sp, 2 LBS, saddle bag Saw, 4 cp, 2 LBS saddle bag Shovel, 2 gp, 3 LBS, saddle bag Tent (small), 10 gp, 20 LBS, saddle bag Silvered Dagger, 24 gp, 1 LBS, Boot Sheath Dagger, 2 gp, 1 LBS, Belt Sheath Potion of Neutralize Poison Ring of Sustenance
Weapon and Armor Proficiencies: Armor Proficiency (Light) Armor Proficiency (Medium) Martial Weapon Proficiency –All Deadly Aim Point Blank shot Precise Shot Shield Proficiency Simple Weapon Proficiency-All Improved Critical (Long Bow)
Animal Affinity Other Class Features: Animal Companion Link, Enemies: Humanoids (Goblinoid) (+4 bonus), Enemies: Magical Beasts (+2 bonus), Orc Ferocity (1/day), Share Spells with Companion, Terrains: Forest (+2 bonus), Track +3, Wild Empathy +5
Spellcasting Class: Ranger , Caster Level: 3 , Concentration: +4 Spell Save DC: 11 + level wis +1 Spell Slots: 0 0-level, 2 1st-level, 0 2nd-level, 0 3rd-level, 0 4th-level, Prepared Spells: Calm Animal Charm Animal
Appearance: A glance beneath the dark cowl of his cloak reveals a face hideously scared by fire. The left side of his face is scarred to the point no hair will grow. His deep brown eyes peer out of the scar tissue. The right half of his head is covered with a thick red brown hair grown out to shoulder length and tied off in a pony tail. Synjin is dressed for the woods; his heavy Woolen cloak hides most of masterly crafted set of Mithral Chainmail. His left hand is incased in an archers glove his right is bare. About his right wrist is a Manacle.
Synjin is a 6’4” tall 262 lbs
Background/Personality:
Born in the dark of winter, his mother the daughter of a merchant was raped in an orcish raid on their small village. His earliest memories are of Pain and abuse. His grandfather sold him off as soon as he was weaned from the tit to a slaver in a larger town. Synjin was purchased and as soon as he was able was put to work in the kitchens of a Laird. He worked hard or was beaten, sometimes was beaten anyway. He lived this life until one day in an accident he was badly burned across his face and arms. He spent 2 weeks on the verge of death, it was here at the age of 12 he met the first person he would ever consider friend, a hunter in the Lairds employ. The Hunter named Zed had recently watched his own son die and in a fit of remorse took the wounded half orc under his wing. Synjin was soon learning the ways of the woods and training as a ranger. His natural dexterity made him a good ranger and hunter. Synjin has worked hard to overcome his upbringing, but he still carries everything he owns with him. Synjin has left the employ of the Laird and now travels the world seeking a place he will fit in. Synjin is a at home in the woods, he avoids civilization when he can. When required by either need or employment he keeps his head covered by his cloak or the cowl of his Armor. He is a hard worker and works well as a team member.
Notes: Animal Companion KYND CR 3 Male Hawk NN Small Animal Init +3; Senses Low-Light Vision; Perception +8 -------------------- DEFENSE -------------------- AC 18, touch 15, flat-footed 14 (+3 Dex, +1 size, +3 natural, +1 dodge) hp 19 (+3) Fort +4, Ref +6, Will +3 -------------------- OFFENSE -------------------- Spd 10 ft., Flight (80 feet, Average) Melee Bite (Hawk) +3 (1d4/20/x2) and Talon x2 (Hawk) +3 x2 (1d4/20/x2) and Unarmed Strike +3 (1d2/20/x2) -------------------- STATISTICS -------------------- Str 11, Dex 16, Con 12, Int 2, Wis 14, Cha 6 Base Atk +2; CMB +1; CMD 15 Feats Dodge, Flyby Attack Tricks Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick] Skills Fly +5, Perception +8, Stealth +7 Languages SQ Attack [Trick], Come [Trick], Defend [Trick], Down [Trick], Evasion (Ex), Fetch [Trick], Guard [Trick], Seek [Trick], Stay [Trick]
HORSE, HEAVY CR 2 Male Horse, Heavy NN Large Animal Init +4; Senses Low-Light Vision, Scent; Perception +8 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural) hp 19 (2d8+10) Fort +8, Ref +7, Will +3 -------------------- OFFENSE -------------------- Spd 50 ft. Melee Bite (Horse, Heavy) +5 (1d4+5/20/x2) and Hooves x2 (Horse, Heavy) +0 x2 (1d6+2/20/x2) and Unarmed Strike +5 (1d4+5/20/x2) Space 10 ft.; Reach 5 ft. -------------------- STATISTICS -------------------- Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11 Base Atk +1; CMB +7; CMD 21 (25 vs. Trip) Feats Endurance, Run Tricks Come [Trick], Defend [Trick], Down [Trick], Heel [Trick], Riding [Trick], Stay [Trick], Work [Trick] Skills Fly +2, Perception +8, Stealth +0 Languages SQ Defend [Trick], Down [Trick], Riding [Trick], Work [Trick] Other Gear listed under Main character -------------------- SPECIAL ABILITIES -------------------- Defend [Trick] The animal will defend you. Down [Trick] The animal will break off combat on command. Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Riding [Trick] The animal has been trained to bear a rider. Run You run faster than normal. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Work [Trick] The animal pulls or pushes a medium or heavy load.
Attacks: MW Cold Iron Battle Axe +8/+3 melee for 1d8+2 damage (20/x3 critical, reach 5 ft.) Dagger +8/+3 melee for 1d4+2 damage (20/x2 critical, reach 0 ft.) Kukri +8/+3 melee for 1d4+2 damage (20/x2 critical, reach 0 ft.) Long sword +8/+3 melee for 1d8+2 damage (19-20/x2 critical, reach 5 ft.) Unarmed strike +8/+3 melee for 1d3+2 damage (20/x2 critical, reach 0 ft.) +1 Longbow, Composite (STR +2) +11/+6 ranged for 1d8+3 damage (20/x3 critical, increment 110 ft.) Dagger +10/+5 ranged for 1d4+2 damage (19-20/x2 critical, increment 10 ft.)
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