Ark's Pathfinder: Wierd Frontiers (Wed.)
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FlimFlam
Joined: Sun May 01, 2011 9:08 am Posts: 38
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. I might be a little late for tonight's game (Wed., Feb 1)
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Wed Feb 01, 2012 8:28 pm |
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FlimFlam
Joined: Sun May 01, 2011 9:08 am Posts: 38
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Metaxo here. I seem to be having some major issues connecting to the DEV II server tonight (Feb. 22). I can connect just fine to other servers though... Dev II isn't even consistently appearing in my server list.
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Thu Feb 23, 2012 1:11 am |
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DroidDr
Joined: Fri Mar 04, 2011 5:23 am Posts: 38 Location: Ontario, Canada
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Same here, can`t connect!
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Thu Feb 23, 2012 1:18 am |
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FlimFlam
Joined: Sun May 01, 2011 9:08 am Posts: 38
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
In case you're having trouble connecting Ark, and you look here: Everyone's on now, but there's been a motion to switch servers tonight.
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Thu Feb 23, 2012 1:39 am |
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Arkhandus
Joined: Thu Dec 17, 2009 4:35 am Posts: 311 Location: Glendale, AZ, USA
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Yeah, I've been trying to connect to the server for almost an hour, and it isn't working. The server even disappeared from the list for a while. Still no luck trying to connect to it, keeps freezing the program.
I checked other servers briefly and was able to connect to them fine, but I think I'll just postpone the game until next week at this point. I didn't get all my prep-work done and I left some of the most important stuff for last, so I'd rather get it done first before moving the game forward.
I'll update this post soon if I change my mind, gotta take care of some AFK stuff first. Edit: Nah, looks like I have to run up to the store and do a bit else right now, so I will be postponing the game until next Wednesday. Sorry folks.
_________________ Active DM and player on OpenRPG since 2002 D&D, d20, PF, SR, and other systems if I can find a group for 'em
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Thu Feb 23, 2012 1:48 am |
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DroidDr
Joined: Fri Mar 04, 2011 5:23 am Posts: 38 Location: Ontario, Canada
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
NO problem! See you next week!
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Thu Feb 23, 2012 2:11 am |
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mikbuster
Joined: Fri Apr 15, 2011 11:32 pm Posts: 48
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Re: RECRUITING Pathfinder: Wierd Frontiers (Wednesdays/Frida
Arkhandus wrote: Please use this format when submitting character stats (just copy and paste the form).
Pathfinder: Wierd Frontiers Character Sheet:
Character Name: Lilyan Race: Halfling , Alignment: CN , Patron Deity: Class Levels: Psion 9 Character Level: 9, XP: 50,400 , Next Level: 71,000 total Age: 29 yrs., Height: 3 ft. 2 in., Weight: 33 lbs., Male/Female: F Eyes: brown , Hair: black , Skin: Light Languages: Common, Halfling, Zanji, 4 regional human languages (TBD)
Strength 8 (-1), Dexterity 16 (+3), Constitution 10 (+0) Intelligence 22 (+6), Wisdom 7 (-2), Charisma 18 (+4)
HP / Maximum: 33 / 33 +1d6or3, Nonlethal: 0 , DR: 0/X , SR: 0 AC: 23 (+3 Dex, +0 dodge, +1 size, +8 armor, +0 shield, +0 natural, +1 ring etc.) (+4-+8 inertial armor) Touch AC: 14 , Flat-Footed AC: 12 Fortitude +5, Reflex +7, Will +6, Initiative +6, Hero Points: 0
Base Attack Bonus: +4 Melee: +4 (+4 BAB, -1 Str, +1 size) Ranged: +8 (+4 BAB, +3 Dex, +1 size) Combat Maneuver Bonus: +2 (+4 BAB, -1 Str, -1 size) Combat Maneuver Defense: 15 (+4 BAB, -1 Str, +3 Dex, -1 size)
Favored Class: Psion (+0 HP, +9 skill ranks) Size: Small , Space: 5 ft., Reach: 5 ft., Speed: 20 ft. Type (Subtype): Humanoid Racial Ability Score Adjustments: +2 DEX , +2 CHA , -2 STR Other Racial Qualities: Fearless, Halfling Luck, Keen Senses, Sure-Footed, Weapon Familiarity Advanced Traits: Reactionary, Child of the Streets
Feats: Psicrystal Affinity, Boost Construct, Childlike, Point Blank Shot, Psionic Shot, Psicrystal Containment, Overchannel
Skills: Autohypnosis +10 (9 ranks, -2 ability, +3 class, +0 other, -0 armor) Bluff +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor) Disguise +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor) (+10 hat of disguise, +2 disguise kit) (+2 childlike feat) Psicraft +18 (9 ranks, +6 ability, +3 class, +0 other, -0 armor) Sleight of Hand +15 (9 ranks, +2 ability, +3 class, +1 other, -0 armor) Stealth +16 (9 ranks, +3 ability, +0 class, +4 other, -0 armor) Use Magic Device +16 (9 ranks, +4 ability, +3 class, +0 other, -0 armor) Acrobatics +14 (9 ranks, +3 ability, +0 class, +2 other, -0 armor)
Climb +1 (0 ranks, -1 ability, +0 class, +2 other, -0 armor) Craft (sculpting) +6 (0 ranks, +6 ability, +0 class, +0 other, -0 armor) (for shaping astral constructs) Perception +2 (0 ranks, -2 ability, +0 class, +4 other, -0 armor) (psicrystal has it at +6) Sense Motive -0 (0 ranks, -2 ability, +0 class, +2 other, -0 armor)
Craft (weaponsmithing) +18 (9 ranks, +6 ability, +3 class, +0 other, -0 armor) (From headband of vast intelligence)
PP: 99, GP: 5327+1778, SP: 392, CP: 315 Load: 33 lbs., Light: 19.5 lbs., Medium: 39.75 lbs., Heavy: 60 lbs. Maximum Load: 60 lbs., Push/Pull: 300 lbs.
Gear: tent Bedroll (1sp, 1.25lbs) Blanket (5sp, .75lbs) 1 Rations (5sp per, 1lbs per) Waterskin (1gp, 1lb) Clothes (free, 2lbs) 3 daggers (6gp, 1.5lbs) Flint and steel (1gp) Torch (1cp, 1lb) Light crossbow (35gp, 2lbs) 9 bolts (1gp, .5lbs) Rope, hemp (1gp, 10lbs) Caltrops (1gp, 2lbs) Disguise kit (50gp, 2lbs) Mirror (10gp, .5lbs) X2 Ring of sustenance (2500gp, only need 2 hours sleep, don't need food/water) Ring of Protection +1 Hat of disguise (1800gp, disguise self at will) Handy haversack (2000gp, 5lbs, backpack with 2 pouches storing up to 20 lbs and main section storing up to 80 lbs) Boots of landing (1000gp, 1lbs, always lands on feet and reduces falling damage 2 dice) Headband of vast intelligence +2 (4000gp, 1lbs, +2 Intelligence bonus) Gloves of arrow snaring (4000gp, snatch arrows 2/day) Cloak of Resistance +1 Belt of Incredible Dexterity +2 pony chainmail 2 potions of cure light wounds [1d8+1] 1 potion of cure moderate wounds [2d8+3] psicrystal staff (treat psicrystal 2 levels higher including telepathic speech, flight, and other normal stuff)
Weapon and Armor Proficiencies: club, dagger, heavy/light crossbow, quarterstaff, shortspear Other Class Features: Psicrystal – nimble (+2 init) detect psionics at will discipline talents: create sound, ectoplasmic creation summoners call: duration of creation increased 2 rounds, astral constructs gain extra menu option Ectoplasmic Protection: concealment 1rd/lvl
Manifesting Class: Psion , Manifester Level: 9 , Concentration: +15 Power Points / Maximum: 99 / 99 Power Save DC: 16 + power level (DC 15+level concentration to suppress display) (DC 15+2*power level to concentrate without AoOs) Powers Known: 1 Astral Construct Energy Ray (Energy Ray (fire): ranged touch: [1d20+8] damage: [9d6+9]) Inertial Armor Matter Agitation Telempathic Projection 2 Body Equilibrium Metamorphosis, Minor Reconstruction Swarm of Crystals (/me reaches out a hand towards GROUP as thousands of tiny crystals spray forth (Swarm of Crystals: [9d4] in a 15' cone)) 3 Energy Burst Solicit Psicrystal Telekinetic Force (max 250 lbs, 1 target/lvl, can effect weapons) Time Hop 4 Death Urge Fold Space Modify Matter Telekinetic Maneuver (bonus is lvl+Int bonus-size: +15-1) 5 Hail of Crystals (Hail of Crystals [1d20+8] [5d4] and/or just [9d4]) Adapt Body
Appearance: shoulder length black hair kept in pigtails covering ears while disguised, or ponytail Brown eyes Usually disguised as a human child, choosing to stay in character whenever around others Boots – each with a hidden dagger Shirt Cloth skirt Leather overtunic with belt – sheath with dagger Cloak
Background/Personality: Growing up on the streets, she was always picked on by other kids for being small. Eventually, she figured out that she could pretend to be younger and have an easier time acquiring 'necessities'. On one such trip an older man saw through the disguise and, recognizing her potential, offered to take the young woman in as an apprentice. After learning many things, she decided that they should offer her services as a security expert in order to use some of her previous talents. In this way she has traveled around her home continent and collected many fees, some freely given while others simply vanished.
Notes: stats:10-2, 12+2 +2 belt, 10, 18+1+1(lvl) +2 headband, 7, 16+2 4th level attribute I, 8th level attribute I 6 extra power points every 2 levels by intelligence
Attacks: Dagger +3 melee for 1d3-1 damage (19-20/x2 critical) Unarmed strike +3 melee for 1d2-1 damage (20/x2 critical)
Dagger +8(+1 within 30ft) ranged for 1d3-1(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) damage (19-20/x2 critical, increment 10 ft.) Light Crossbow +8(+1 within 30ft) ranged for 1d6+0 damage(+1 within 30ft, +1 while maintaining focus, +2d6 if expending psionic focus) (19-20/x2 critical, increment 80 ft.)
Astral Construct 5 (large, reach) DR 5/magic AC 23 HP 68 2 Slams +16 @ 1d8+9 (2d6+9, 2d6+9 Improved Slam) (1d8+9, 1d8+9, 1d8+9 Extra Attack) (+2 attack, +2 damage) (Power Attack)
(begins creating an Astral Construct level 5 with Extra Attack, Power Attack, Improved Slam, and Muscle) (9+2rds) (Slam: [1d20+18], damage [2d6+16]) (Slam: [1d20+18], damage [2d6+11], Slam: [1d20+18], damage [2d6+11], Slam: [1d20+18], damage [2d6+11]) (Power Attack Slam: [1d20+16], damage [2d6+20]) (Power Attack Slam: [1d20+16], damage [2d6+15], Power Attack Slam: [1d20+16], damage [2d6+15], Power Attack Slam: [1d20+16], damage [2d6+15])
[/quote]
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Wed Apr 04, 2012 11:26 pm |
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Arkhandus
Joined: Thu Dec 17, 2009 4:35 am Posts: 311 Location: Glendale, AZ, USA
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Re: RECRUITING CLOSED Pathfinder: Wierd Frontiers (Wed.)
Well, unfortunately, one of our players has had to drop out of the game until further notice, so I'm re-opening recruitment to see if we can fill 1 or 2 slots. Character creation and campaign info is on the 1st page of the thread, and I will update it soon.
Current party composition is a Fighter, a Ranger, a Shaper Psion, and a Ranger/Nomad Psion. The party just reached 9th-level, so new PCs will enter at 8th-level with about half the XP needed for 9th and an appropriate amount of starting wealth. We currently lack any kind of trapfinder/lockpicker/etc. or primary spellcasters, though the rangers are capable enough at basic scouting. I wouldn't reject another frontline warrior-type or support character but the party already has those roles filled at least adequately.
_________________ Active DM and player on OpenRPG since 2002 D&D, d20, PF, SR, and other systems if I can find a group for 'em
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Sat Apr 28, 2012 11:30 am |
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Funktasticdog
Joined: Fri Apr 13, 2012 5:51 pm Posts: 24
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
I can fill up that slot, and, coincidentally, I love playing rogues. I'm making the Char right now.
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Sun Apr 29, 2012 12:23 am |
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Finwe
Joined: Wed Dec 09, 2009 11:50 pm Posts: 36
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Re: RECRUITING AGAIN Pathfinder: Wierd Frontiers (Wed.)
I can fill the primary spell caster role. I will build a wizard. I just do not know enough about psionics yet to build a character based on them...but hopefully joining this game can bring me up to speed. I will post a character sheet as soon as I can.
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Sun Apr 29, 2012 1:58 am |
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