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 Who's interested in a weeknight PF AP game (7-10PM Central)? 
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Arelius111 wrote:
I dont mind Carden being Warden or Marshal. I probably haven't given the game my 100% due to various reasons. Your suggestions are fine for the roles. I have no idea of whatever game mechanics are related to the roles, so no worries from me. Just curious though; would any of the roles harm a players game time or make non exciting?


As far as I understand a role takes one week of every month for your character to perform, though I would assume certain quests are activated by certain roles being occupied.

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Tue Feb 07, 2012 10:21 am
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
I guess I should post the actual stats on the kingdom roles, I just did not want people to go "well my stat is X so I have to be Y", I wanted people to say what they wanted to be.

Leadership Roles

A healthy kingdom has leaders filling a number of different roles. Each leader grants the kingdom different benefits; leaving a role unfilled can penalize the kingdom. In order for a Leadership role to grant its bonus, the character in that particular role must spend at least 1 week per month engaged in various leadership duties (during which time the PCs must be located within a hex that is part of their kingdom). A single character can only occupy one leadership role at a time.

Ruler
The ruler is the primary leader of the kingdom. Unlike the other leadership roles.
Benefit: A baron or baroness chooses one of a nation’s statistics (Economy, Loyalty, or Stability) and modifies that score by a value equal to the character’s Charisma modifier.
Vacancy Penalty: A kingdom without a ruler cannot claim new hexes, create farmlands, build roads, or purchase city districts. Increase Unrest by 4 during each Upkeep phase in which the kingdom has no ruler.
Special: Two characters can fill this role if they become married, in which case the two rulers can jointly command the kingdom. Both rulers apply their Charisma modifiers to the kingdom’s Stability, Economy, and Loyalty checks as appropriate for their rank, and as long as one of the two rulers is present for 1 week per month, they avoid the vacancy penalty.

Councilor
The councilor ensures that the will of the citizenry is represented.
Benefit: Increase Loyalty by a value equal to the Councilor’s Wisdom or Charisma modifier.
Vacancy Penalty: Decrease Loyalty by 2; the kingdom cannot gain benefits from festivals. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Councilor.

General
The General commands the kingdom’s armies and is a public hero.
Benefit Increase Stability by a value equal to the General’s Strength or Charisma modifier.
Vacancy Penalty: Decrease Stability by 4.

Grand Diplomat
The Grand Diplomat oversees international relations.
Benefit: Increase Stability by a value equal to the Grand Diplomat’s Intelligence or Charisma modifier.
Vacancy Penalty: Decrease Stability by 2; the kingdom cannot issue Promotion Edicts.

High Priest

The high priest guides the kingdom’s religious needs and growth.
Benefit: Increase Stability by a value equal to the High Priest’s Wisdom or Charisma modifier.
Vacancy Penalty: Decrease Stability and Loyalty by 2. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no High Priest.

Magister
The Magister guides a kingdom’s higher learning and magic.
Benefit: Increase Economy by a value equal to the Magister’s Intelligence or Charisma modifier.
Vacancy Penalty: Decrease Economy by 4.

Marshal
The Marshal helps organize patrols and enforces justice in rural and wilderness regions.
Benefit: Increase Economy by a value equal to the Marshal’s Dexterity or Wisdom modifier.
Vacancy Penalty: Decrease Economy by 4.

Royal Assassin
The Royal Assassin can serve as a public executioner, a headsman, or a shadowy assassin.
Benefit: Increase Loyalty by a value equal to the Royal Assassin’s Strength or Dexterity modifier. Fear inspired by the Royal Assassin reduces Unrest by 1 during each Upkeep phase.
Vacancy Penalty: A kingdom without a Royal Assassin suffers no vacancy penalty.

Spymaster
The Spymaster observes the kingdom’s underworld and criminal elements and spies on other kingdoms.
Benefit: Increase Loyalty, Economy, or Stability (Spymaster’s choice) by a value equal to the Spymaster’s Dexterity or Intelligence modifier. The Spymaster can change which value he modifies during the kingdom’s Improvement phase (but only once per phase).
Vacancy Penalty: Reduce Economy by 4 because of out-of-control crime. Increase Unrest by 1 during each Upkeep phase in which the kingdom has no Spymaster.

Treasurer
The Treasurer organizes tax collection, and manages the treasury.
Benefit: Increase Economy by a value equal to the Treasurer’s Intelligence or Wisdom modifier.
Vacancy Penalty: Reduce Economy by 4; the kingdom cannot collect taxes.

Warden
The Warden leads the kingdom’s defense and city guards.
Benefit: Increase Loyalty by a value equal to the Warden’s Strength or Constitution modifier.
Vacancy Penalty: Reduce Loyalty by 4 and Stability by 2.

So I like the the naming convention used to name Andraste, and I found out that Andraste had a warrior priestess/queen who invoked her while she led her people against the Romans named Boudica. So when/if we have our own slice of the River Kingdoms I say we call the budding nation Boudica (bood-eh-kah).

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Tue Feb 07, 2012 12:13 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
I wanna be Magistrar! >:O I knows Magics! :) I can be better than stupid wizards. Treasurer? I have 13 Int, pls, you guys'd go bankrupt the first time I hear of a Fairy in the forest *highers a lot of people to find the fairy to make it my friend* If I was magistrar, I could have a excuse for blowing stuff up "I is teaching" ;)

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Tue Feb 07, 2012 1:31 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
http://www.youtube.com/watch?v=CN14G3lg ... ure=relmfu this is our themesong, it's called Game of Kings :)

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Tue Feb 07, 2012 1:33 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Rone wrote:
I wanna be Magistrar! >:O I knows Magics! :) I can be better than stupid wizards. Treasurer? I have 13 Int, pls, you guys'd go bankrupt the first time I hear of a Fairy in the forest *highers a lot of people to find the fairy to make it my friend* If I was magistrar, I could have a excuse for blowing stuff up "I is teaching" ;)


I'm more interested in avoiding the penalty than gaining the bonus but absolutely take the role you want. Zel is built to be passably good at almost anything.

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Tue Feb 07, 2012 1:43 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
But Zel, I thought you wanted to be Queen.

[quote=Rat_Bastard]
Special: Two characters can fill this role if they become married, in which case the two rulers can jointly command the kingdom. Both rulers apply their Charisma modifiers to the kingdom’s Stability, Economy, and Loyalty checks as appropriate for their rank, and as long as one of the two rulers is present for 1 week per month, they avoid the vacancy penalty.[/quote]

Cairne ain't so bad. :P


Tue Feb 07, 2012 2:18 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Zel has to start puberty before I will even entertain the notion.

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Tue Feb 07, 2012 3:06 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Lol, Well, I imagine it will be a few years before we have a proper city built much less kingdom. But Zelata does seem to be a late bloomer type. But we might want to keep Cairne available in case we need to form an alliance by marriage with any neighboring fiefdoms.


Tue Feb 07, 2012 5:15 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Reckless wrote:
Lol, Well, I imagine it will be a few years before we have a proper city built much less kingdom. But Zelata does seem to be a late bloomer type. But we might want to keep Cairne available in case we need to form an alliance by marriage with any neighboring fiefdoms.


Cleric of the god of marriage, can't just do it for an alliance it has to be a loving relationship, can't even pimp you guys out for marriage. In our kingdom I plan on declaring the 7th river tradition: the tradition of inheritance. Basically in our Kingdom anyone can declare anyone else inherits their goods and titles.

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Tue Feb 07, 2012 5:42 pm
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Post Re: Who's interested in a weeknight PF AP game (7-10PM Centr
Google Doc of the Golarian Calender.

In game it is the 24th of Pharast, the end of planting week (a week holy to Erastil)

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Tue Feb 07, 2012 9:51 pm
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