View unanswered posts | View active topics It is currently Fri Jun 27, 2025 6:41 pm



Post new topic Reply to topic  [ 1086 posts ]  Go to page Previous  1 ... 75, 76, 77, 78, 79, 80, 81 ... 109  Next
 Mekton: Rosetta Eclipse 
Author Message
User avatar

Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
There be spam in them thar hills!

Ok people , game tomorrow, looking forward to it, starting slihtly later at 10am (my time in the uk) instead of 9am

As for last session, IP are due.

Ardith 28
Brandt 32
Rage 35
Tiana 10
Damien 37
Wraith 15


Fri Oct 14, 2011 11:53 pm
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
I'm sorry, but I must do this. It was my first reaction when I came to check the forums via my phone:
Image

At least it's still space/sciency based :P

As for the game: Wohoo, IP!

Side-note: At some point Brandt will need to do a check-up of Sirius, given his interaction with the...Air crystals? Whatever they were. Will probably start in Corona working on that, unless we jump ahead (which would be fine.)

Other side: Been helping Teah (the other new recruit) with her mech stuff. Will get with you when we come around, Bish.

Update: Teah's at work right now, and shortly after I made this post, I realized I'd royally messed up in some scaled calculations and suggestions for drones. So...sorry Teah, I have them mostly sorted out. Ask when you get online.


Sat Oct 15, 2011 1:15 am
Profile

Joined: Sun Sep 25, 2011 2:04 pm
Posts: 34
Post Re: Mekton: Rosetta Eclipse
*in between furiously scribbling notes* yes.. darn those spammers... *scribble scribble*

Psst... mbnabuurg, after we're done with that first part of conforming to the misogynistic control of the male gaze what next? What are your thoughts on hair straighteners?

Edit: Er... also, woo IP. Thanks Bishop. Now to learn how those rules work =)


Sat Oct 15, 2011 8:07 am
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Making a post with things for Teah. It seems my sheet has some significant translation errors when you're using Open Office.
This actually came to a slightly lower CP in the end, I altered the entries for the gauntlets to their correct values (from the simplified values from MZ-Core.)
Edit: GDit... I noticed my sheet wasn't adding the cost of Weight Efficiency in, so the cost went back up. A lot.
Edit2: Final version
Quote:
Air Tribe Recon Armor (Powered Armor Suit, 82.79556CP)
39.2 kg (MV 0), 16MA Flight (14 Thruster w/ Wings), Overcharged Cool Fusion Reactor
+4 Movement, +3 Body Type for Stun Shock Saves
Suit equipped with blow-away panels in the event of severe damage/operator injury
Arctic, Desert environmental protections; Reflex control
Silent Operation (Movement) 5
Silent Operation (Thrusters) 5
Basic Cloak
ACE III (+100% MP)
Note: Global 30% weight efficiency.

Servos:
Head (Mediumweight, 6cu, 3 Toughness, 15 SP armor)
[*]Sensor (Striker, 1cu, 1 Kill, 2km range, 80km Comm.)
[*]Resolution Enhancement (Visual x32, 1cu)
[*]4.0cu free
Torso (Mediumweight, 12cu, 3 Toughness, 15 SP armor)
[*]Ghillie frame modification (+3 Stealth checks/Awareness difficulty, 1cu)
[*]Thrusters (4MA, 5.88cu)
[*]Maneuver Verniers (2cu)
[*]3.12cu free
Arms (Left & Right are identical; Mediumweight, 7cu, 3 Toughness, 15 SP armor)
[*]Gauntlet (+5hits damage, +0 WA, 1.5cu, Handy, Quick)
[*]Throw (+10m range)
[*]Maneuver Verniers (2cu)
[*]3.5cu Free
Right Leg (Mediumweight, 7cu, 3.5 Toughness, 15 SP armor)
[*]Thrusters (2ma, 2.94cu)
[*]Magazine Holster (1cu, holds 1 Energy Rifle magazine)
[*]Kick (+5 hits damage)
[*]Maneuver Verniers (2cu)
[*]1.06cu free
Left Leg (Mediumweight, 7cu, 3.5 Toughness, 15 SP armor)
[*]Thrusters (2ma, 2.94cu)
[*]Kick (+5 hits damage)
[*]Maneuver Verniers (2cu)
[*]2.06cu free
Wings (Left & Right are identical; Heavy Striker, 5cu, 5 hits, 10 SP armor)
[*]Thrusters (3ma, 3.97cu)
[*]Maneuver Verniers (1cu)
[*]0.03cu free

Armaments:
Ice Shard Rifle (8d6, 2km, WA+0, 8K, Long-Range, Magazine-Fed (15 shots), Frost Effect, 28cu, 18.288CP)
[*]Uses Psi Battery magazines.
[*]Weapon is cool to touch, and weapons fire chills where it strikes (Arctic environmental condition)
[*]Calibrated for ACE III, Overcharged reactor, Arctic & Desert environments.
[*]Includes Basic Camouflage frame.
Ice Shard Blade (4d6, WA+2, 1K, Quick, Frost Effect, 12cu, 6.48CP)
[*]Weapon is cool to touch, and weapons fire chills where it strikes (Arctic environmental condition)
[*]Calibrated for ACE III, Overcharged reactor, Arctic & Desert environments.
[*]Includes Basic Camouflage frame.


Last edited by JuryRigged on Mon Oct 17, 2011 6:47 am, edited 4 times in total.



Sun Oct 16, 2011 8:51 am
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Post for the current revision of her mecha drones: (Note the costs are greater than I originally posted; I've added Arctic environmental protection, since the Air tribe tends to operate in that environment often.)
Edit: Final Version

Quote:
Beam Drone (Helicopter Mecha-Drone, 19.3875CP)
5.5 tons (MV -2), 11MA Flight (Multi-Rotor Array), Undercharged Cool Power Cell (2 Hours)
Arctic environmental protections
IA Suite: Class 5, Portfolio 2 (Pilot, Mecha Gunnery)
Note: Global 30% weight efficiency.

Servo:
Torso (Lightweight, 4cu, 4 Kills, 3 SP armor)
[*]Sensor (Superlight, .5cu, 0 Kills, 1km range, 300km Comm.)
[*]IA Core (.5cu)
[*]Beam Cannon (4 Kills, 400m (3200m), WA+1, 4K, 3cu)
[*]0.0cu free


Quote:
Shield Drone (Helicopter Mecha-Drone, 23.24625CP)
6.5 tons (MV -1), 11MA Flight (Multi-Rotor Array), Undercharged Cool Power Cell (2 Hours)
Arctic environmental protections
IA Suite: Class 5, Portfolio 2 (Pilot, Mecha Melee)
Note: Global 30% weight efficiency.

Servo:
Torso (Lightweight, 4cu, 4 Kills, 3 SP armor)
[*]Sensor (Superlight, .5cu, 0 Kills, 1km range, 300km Comm.)
[*]IA Core (.5cu)
[*]Shield (6 SP, .5cu)
[*]Maneuver Verniers (2.5cu)
[*]0.0cu free


Sun Oct 16, 2011 11:27 am
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Mecha, final:
Quote:
Air Tribe Variable Response Mecha (Humanoid Mecha, 231.9105CP)
30.8 tons (MV 0), 16MA Flight (16 Thruster), Standard charge Cool Fusion Reactor
Arctic environmental protections; Sub-mecha Control
Note: Global 30% weight efficiency.

Servos:
Head (Mediumweight, 6cu, 6 Kills, 6 SP armor)
[*]Sensor (Heavy Striker, 1cu, 1 Kill, 11km range, 1300km Comm.)
[*]Thrusters(1MA, 1.16cu)
[*]Maneuver Verniers (3cu)
[*]0.84cu free
Torso (Mediumweight, 12cu, 12 Kills, 6 SP armor)
[*]Cockpit w/ Ejection System (1cu)
[*]Thrusters (5MA, 5.78cu)
[*]Maneuver Verniers (4cu)
[*]Sensor (Superlight, 1cu, 0 Kills, 1km range, 300km Comm.)
[*]Reactor Ejection Mechanism
[*]Liftwire
[*]Spotlight
[*]Quick Change Mount (2, used for Shield Drones)
[*]0.22cu free
Arms (Left & Right are identical; Mediumweight, 7cu, 7 Kills, 6 SP armor)
[*]Hand (+2K damage, +0 WA, 1.5cu, Handy, Quick)
[*]Throw (200m range)
[*]Thrusters (2MA, 2.31cu)
[*]Maneuver Verniers (3cu)
[*]0.19cu Free
Legs (Left & Right are identical; Mediumweight, 7cu, 7 Kills, 6 SP armor)
[*]Kick (+5K damage)
[*]Thrusters (3ma, 3.47cu)
[*]Maneuver Verniers (1cu)
[*]Weapon Mount (used for Beam Drones, 2cu)
[*]0.53cu free

Armaments:
Charged Plasma Rifle (12K, 700m (9800m), WA+1, 12K, 13.5cu, 27.3375CP)
[*]Calibrated for Arctic environments, L3 Maneuver Verniers.
Compressed Plasma Blade (8K, WA+1, 2K, 6cu, 12.15CP)
[*]Calibrated for Arctic environments, L3 Maneuver Verniers.


Mon Oct 17, 2011 6:08 am
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Final values:
Everything above should be in its final state. The Mecha, two Beam Drones, two Shield drones, and the Power Armor comes to a grand total of 399.97356CP, so, pretty much right on the nose.


Mon Oct 17, 2011 6:13 am
Profile

Joined: Fri Dec 11, 2009 2:41 pm
Posts: 375
Post Re: Mekton: Rosetta Eclipse
Bish! Post thoughts on the mech!

Somewhat-related-note: I'm thinking for setting Corona up with cloaking/stealth (temporarily), the best move is to adapt the Gravitic Reflector field to manage broad-spectrum wavelength manipulation. Probably by just running it well above capacity and getting some jump-reactor fuel (I'll have to handle that IC) to provide for the extra power requirements.


Thu Oct 20, 2011 7:19 am
Profile
User avatar

Joined: Thu Dec 10, 2009 7:36 pm
Posts: 289
Post Re: Mekton: Rosetta Eclipse
Mecha looks good!
been trying to get out the ideas i had on the Air Tribes

(Basically, Japanese ninja tribes crossed with the Fremen of Dune and located in high misty mountain top villages and temples guarded by warrior elite mecha pilots. and some of the best intel on the planet. led by The faceless council, that meet in a Viennese masked ball kind of thing,.. masks are a big part of their culture,)
Yeah I had some awesome stuff with Teahs character in mind.. still I can fill her in tomorrow, cause most of its probably going to revolve around getting her into the game, not sure if she will like the mask idea though, we shall see!

but for some reason my word file is corrupt.. bah..

as to the one shot stealth Im sure we can do that.. Rage just has to get the supplies from his dad.. but its a one time only deal

(until you can afford the multiplier cost that is)


Sat Oct 22, 2011 12:55 am
Profile

Joined: Tue Dec 29, 2009 12:24 am
Posts: 67
Post Re: Mekton: Rosetta Eclipse
Probably not going to make it this weekend for "health reasons". Things are likely to change quite a bit for me so I will likely not miss another session afterwards. This is not really a good thing. Have fun.


Thu Oct 27, 2011 6:19 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1086 posts ]  Go to page Previous  1 ... 75, 76, 77, 78, 79, 80, 81 ... 109  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.