Middle-Earth (MERP) RPG (1-3 Openings)
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TheVoid
Joined: Thu Jul 07, 2011 11:14 pm Posts: 18
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
And this slipped my mind, but you guys are operating on the standard OpenRPG online kit correct, or is there something added/subtracted I should know about?
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Sat Jul 09, 2011 4:06 pm |
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daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Standard OpenRPG. I'm not sure I understand your question about character creation.
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Sat Jul 09, 2011 4:39 pm |
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TheVoid
Joined: Thu Jul 07, 2011 11:14 pm Posts: 18
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Okay, what I mean is this, the first post has a list of characters of the current party, and I want to know what I can roll to further aid the party, yeah? So if you guys have like 10 warriors, then I'm not going to roll a warrior. All I'm asking is if the character list is updated so I can decide on what character I should roll to benefit the group.
Thanks and sorry for the mix-up,
TheVoid
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Sat Jul 09, 2011 4:49 pm |
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daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
We could really use an Animist or another Warrior. I'd say but you must play what interests you the most overall.
Last edited by daddystabz on Sat Jul 09, 2011 6:25 pm, edited 1 time in total.
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Sat Jul 09, 2011 5:15 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: MERP RPG (2-3 openings)
This is the current party list and current storyline. Any questions just pm me or post here.
Stuck in the underdepths under the Weather Hills in old tunnels dating back to First or Second Age dwarven works.. they found a great hall with a huge spider lair and piles of bones/weapons and such. The other way has some dwarven traps....
I can provide you a rulebook (pdf) if needed as this game is long out of print.
Game Time/Day: Saturday evenings 9 pm-1 am EST. Session #15 Game Server: Mayhem Backup: Blackstar Game Room: Middle-Earth Roleplay Timeline: Fourth Age 1 Game: MERP 2e rules with possible Rolemaster expansion later on. Level: 2 House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.
Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.
Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.
House Rules Fate system for more cinematic play (limited to 3 pts each session per rules on thread) Roleplay encouraged. Please be sure to state your actions clearly.
NPCS (who hired the pcs) (brother/sister) Grithnir - Dunedain Warrior Morwen - Dunedain Animist
PARTY daddystabz-Dunedain Ranger debo11-Ashetar Noldor Elven Mage Maltar - Dunedain Scout (played by Kyanna) Max - Olrin Dwarven Warrior Opening-Animist Opening: Any class
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Sat Jul 09, 2011 6:08 pm |
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TheVoid
Joined: Thu Jul 07, 2011 11:14 pm Posts: 18
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Thanks guys for all the info and help!
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Sat Jul 09, 2011 9:47 pm |
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TheVoid
Joined: Thu Jul 07, 2011 11:14 pm Posts: 18
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Okay, I've decided what to roll I just need a bit of help with getting it all down onto paper and ink. Or in this case a document to send to the GM.
If somebody can PM with a link to a good Character sheet, that'd be great or just PMing me with help would be just as good.
Thanks again, TheVoid
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Sat Jul 09, 2011 10:59 pm |
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daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
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Sat Jul 09, 2011 11:12 pm |
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TheVoid
Joined: Thu Jul 07, 2011 11:14 pm Posts: 18
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
One last quick question (Yes I know a lot of them, right?)
Item management, I don't really have anyplace to put it in my Character Sheet, so should I just sent a separate page or.. what?
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Sun Jul 10, 2011 1:06 am |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
TheVoid wrote: One last quick question (Yes I know a lot of them, right?)
Item management, I don't really have anyplace to put it in my Character Sheet, so should I just sent a separate page or.. what? You can do it in a .txt/.rtf/.doc/.pdf file if you want. I have a character sheet in Word and Excel formats. I know Varandir is in a .pdf or google docs ors something.
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Sun Jul 10, 2011 1:19 am |
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