Middle-Earth (MERP) RPG (1-3 Openings)
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
daddystabz wrote: I certainly don't think there is any reason to stop the game or anything drastic like that. Remember that we spent 2 weeks in a row simply recruiting during the game sessions, which I showed up for...both of them. I shouldn't personally have any issues making it to the game the vast majority of the time regularly. This new guy apparently didn't send you a character sheet. Did he ever contact you to let you know if he will indeed be playing or not? No problem, you've a valid reason for missing and I'll not hold that against you or anything. Family and RL always comes first. Hope the birthday parties were fun. As for the new guy, no word or anything beyond last week. Also Max didn't show or give me any notice/response yet either. I'll give it another shot after the 4th weekend break and see how it goes. Hopefully if anyone wants to join, they'll get their pcs to me or ask for help by then.
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Sun Jun 26, 2011 3:07 pm |
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maxamillion
Joined: Sun Mar 27, 2011 5:02 am Posts: 69
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
My internet connection has been flakey of late - that's the only reason why I missed the session again, and also why I wasn't able to let you know I wasn't there.
I'm still committed, although I do wish it would start a little earlier.
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Sun Jun 26, 2011 3:09 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
maxamillion wrote: My internet connection has been flakey of late - that's the only reason why I missed the session again, and also why I wasn't able to let you know I wasn't there.
I'm still committed, although I do wish it would start a little earlier. Good to see you're still around. My internet was out for several days this past week too due to storms and destroyed modem. Got it all back for free from my ISP due to service agreement coverage. As for starting earlier, I could swing 8:30 pm til 12:30 pm or so if that works better for folks.
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Sun Jun 26, 2011 3:13 pm |
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daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Yeah, I really really despise not being able to give advance notice when I can't make it to a game. I hate missing a game, period but not being able to give advance notice especially makes one appear irresponsible and not committed to the game. I dislike when it happens to me on the games I run and don't like it when it happens in my life when I'm a player in other games. Sometimes it can't be avoided but I try to keep that to an absolute minimum.
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Sun Jun 26, 2011 9:21 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
daddystabz wrote: Yeah, I really really despise not being able to give advance notice when I can't make it to a game. I hate missing a game, period but not being able to give advance notice especially makes one appear irresponsible and not committed to the game. I dislike when it happens to me on the games I run and don't like it when it happens in my life when I'm a player in other games. Sometimes it can't be avoided but I try to keep that to an absolute minimum. I absolutely and totally agree with you my friend. I didn't expect it was on purpose, and figured you would explain as would the others. Since I know ya'll are dedicated. I just get frustrated when I was expecting to continue the story.. lol.. am human too.. anyhow. Good to see everyone is still in. Hopefully some folks will join us.
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Sun Jun 26, 2011 9:24 pm |
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daddystabz
Joined: Tue Feb 16, 2010 1:59 am Posts: 551
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
I completely and totally understand. Hopefully, once we get everyone back in Middle Earth adventuring together against the enemy we will get over the hump.
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Sun Jun 26, 2011 9:45 pm |
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Falcon79
Joined: Thu Dec 17, 2009 2:07 am Posts: 159
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
If you can help to make it, i'd like to build a Rolemaster Fantasy/MERP char with your help when when be ready. may have to dictate wjat i want to someone cause i have a icebergs chance on the planet mercury that i'll get right only having a couple games expeince wit it, want the explorer profession. not sure what human culture he be from yet. will see ya later lando. get back to me on YIM, when ya got it fixed.
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Sun Jun 26, 2011 9:47 pm |
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maxamillion
Joined: Sun Mar 27, 2011 5:02 am Posts: 69
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
Just a heads up, but as of today my internet is still down. (It's the whole building that's out, it's looking like some roadworks have cut through the cable!). If I'm not there, but everyone else is, it might be best to go ahead without me. Olrin's place in the fight is fairly straight forwards 
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Fri Jul 01, 2011 9:25 am |
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debo11
Joined: Thu Dec 10, 2009 3:49 pm Posts: 119
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 Re: Middle-Earth (MERP) RPG (2-3 openings)
we got another week until we play again, hopefully your internet will be restored by then. We really need our best fighter.
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Fri Jul 01, 2011 1:47 pm |
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Lando The Archmagi
Joined: Fri Dec 11, 2009 12:30 am Posts: 1051 Location: Marietta, GA
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 Re: MERP RPG (2-3 openings)
Yes, no game this weekend due to the holiday. Next game is Sat July 9th, 2011.
Stuck in the underdepths under the Weather Hills in old tunnels dating back to First or Second Age dwarven works.. they found a great hall with a huge spider lair and piles of bones/weapons and such. The other way has some dwarven traps....
I can provide you a rulebook (pdf) if needed as this game is long out of print.
Game Time/Day: Saturday evenings 9 pm-1 am EST. Session #15 Game Server: Mayhem Backup: Blackstar Game Room: Middle-Earth Roleplay Timeline: Fourth Age 1 Game: MERP 2e rules with possible Rolemaster expansion later on. Level: 2 House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.
Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.
Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.
House Rules Fate system for more cinematic play (limited to 3 pts each session per rules on thread) Roleplay encouraged. Please be sure to state your actions clearly.
NPCS (who hired the pcs) (brother/sister) Grithnir - Dunedain Warrior Morwen - Dunedain Animist
PARTY daddystabz-Dunedain Ranger debo11-Ashetar Noldor Elven Mage Maltar - Dunedain Scout (played by Kyanna) Max - Olrin Dwarven Warrior Falcon- character in the works??! Opening: Any class
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Fri Jul 01, 2011 2:03 pm |
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