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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
ScottS wrote:
Lando The Archmagi wrote:
Still have an opening for another player. Scott, please email me your pc if you haven't already and I'll be reviewing the new submission as well.

I sent you a PM with the sheet a while ago (your email bounced).

I found out I might have to attend a meeting at 7 on Sat, so I might be somewhat late.


I've never had anyone say anything about my email bouncing before, its a legitimate account, paid for with my Comcast subscription, so I suspect you entered it incorrectly. landothearchmagi at comcast.net (replace at with @ with no spaces). Or resend the pm or use a pdf sheet and post it on Google Docs or something.

Thanks for the heads up about the meeting.


Thu May 12, 2011 3:23 pm
Profile YIM
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
If you have trouble again and don't know how to use Google Docs you can also, as a precaution, send it to me and I will get it to Lando.

My e-mail address is jonathan.baldridge AT gmail.com.

Of course no spaces and replace AT with @, as mentioned previously.


Thu May 12, 2011 5:05 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Just wanted to let you all know I'm running a little late. I'll be there as soon as I can. I got a little held up today. Sorry in advance.


Sun May 15, 2011 12:30 am
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Joined: Sun Dec 19, 2010 2:33 am
Posts: 22
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
If Mahem Gaming server is down, please go to Blackstar Server for the game.


Sun May 15, 2011 12:40 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Currently the party is in the ruins of the watchtower, having fought off a band of orcs including a large black Uruk mage and is now preparing to meet more orcs or flee/secure themselves.

I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #14
Game Server: Mayhem
Backup: Blackstar
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
ScottS: Half-Dwarf Animist in the works[/i]
Opening: Any class


Sun May 15, 2011 12:57 am
Profile YIM

Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Seeing how we stopped last time. here is what I did to Maltar.

I fixed up some herbs.
Armnumious ((double heal rate for muscle/cartilige/ligament damage)) simple apply
Arkaus ((Heals 2-12 damage, double rate of healing for major wounds)) simple apply
Draal (Heals 1-10 hits) ingest



Hopefully we take an extra 2 hours so I can mediate and recover my power points. So I won't be completely useless for this one.

that should stablize Maltar and rest will help him up.


Sat May 21, 2011 1:28 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I am fine with resting and treating our wounds if we have the time to stop.


Sat May 21, 2011 2:07 pm
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Joined: Sun Dec 19, 2010 2:33 am
Posts: 22
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Yay! Someone can help me :)

I am probably going to be late to the game tonight, but I'll definitely be there. Working later than usual is annoying.


Sat May 21, 2011 3:51 pm
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
My sister is just recovering from the flu and yesterday I got so ill with something I thought I might have pneumonia. I literally was choking for a while on my on fluids. I have terrible chest congestion, coughing, sinus drainage, and raw sore throat.

I am going to try to make it tonight though regardless. I hoe the light of the valar shines upon me this night!


Sat May 21, 2011 5:24 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Sorry for the late notice, but my sister and her new boyfriend stopped by and are visiting, so this game is postponed for the time being. I will update further, but we'll probably start late tonight.


Sun May 22, 2011 1:14 am
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