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 Alternity and OpenRPG 
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Joined: Tue Apr 19, 2011 7:21 am
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Post Alternity and OpenRPG
can anyone recommend some good resources for running an alternity game with Open RPG?

I'm particularly looking for character sheet templates, monster templates, and other similar things. Especially if they have been set up for gamma world.

I'm using the traipse version of OpenRPG (I seem to have problems getting standard to run or update)


Tue Apr 19, 2011 7:29 am
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Joined: Wed Dec 09, 2009 9:39 pm
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Post Re: Alternity and OpenRPG
I have some resources. The Traipse distro has a die roller for alternity, standard does not. So if you are feeling bad because you can't get standard to run, you would be without a lot more if you chose to use it. Besides, development of standard has died since DJ took me off the team. David was working on it for a time, but I have not seen development for it in ~1 year.

I have a character sheet and I also have a tangent generator the GM had created. The character sheet is not 100% completed, but it is around 90% completed. I don't have instructions on how to use it, but you can just ask me if you have any questions.

We played a game sorta like sliders. Not sure if the tangent generator will help your game. I'll include it though. I just need to find a file host.

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Tue Apr 19, 2011 3:17 pm
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Post Re: Alternity and OpenRPG
Here you are: http://www.megaupload.com/?d=MRRR3X0O

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Tue Apr 19, 2011 6:32 pm
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Post Re: Alternity and OpenRPG
I'm decent at XML and coding in general myself, so given a starting point, I can probably add what I need.

I'm just new to OpenRPG.

also, where can I find some decent mini libs and a good map building intro? I have figured out how to place and control minis, but I can't figure out how to make an actual map to put behind them. In particular, is there a way to place objects (walls, large rocks, etc) that would block a players line of sight?


Tue Apr 19, 2011 8:12 pm
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Joined: Tue Apr 19, 2011 7:21 am
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Post Re: Alternity and OpenRPG
Tangent generator isn't really useful for this game, but it is a nice example of what the tool can do, and I can see uses for something similar. (random encounters generator, random mutation generator, etc.) So, thanks, that will be helpful.

I'm going to have some fun playing with this I think, if I can get maps figured out.


Tue Apr 19, 2011 8:22 pm
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Post Re: Alternity and OpenRPG
JaredThaler wrote:
I'm decent at XML and coding in general myself, so given a starting point, I can probably add what I need.
Not really a needed skill. :) The provided nodes can be modified through the game tree.

Quote:
also, where can I find some decent mini libs and a good map building intro? I have figured out how to place and control minis, but I can't figure out how to make an actual map to put behind them. In particular, is there a way to place objects (walls, large rocks, etc) that would block a players line of sight?


Miniatures: http://www.knowledgearcana.com/images/traipse-images/

I have not done anything with Miniature Lib nodes. They are not being used in the next Traipse milestone. The next milestone allows for drag and drop, from HD, from game tree, directly from a web page, and after some error prevention .. even the text URL of an image will work with drag and drop.

The next milestone really adds to the map, specifically the material you are looking for. The current milestone does not have much in the way of that. Usually people add a background image of a map. And there is no line of sight in the current milestone, I am planning that for the next milestone.

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Tue Apr 19, 2011 8:27 pm
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Joined: Tue Apr 19, 2011 7:21 am
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Post Re: Alternity and OpenRPG
I'm noticing that. I thought that fog would work like a true fog of war. (based on line of sight.)

Looks like it is currently largely manual.

I figured out how to "paint" fog with a brush, is there a way to add / remove fog using rectangles?

prof.ebral wrote:
JaredThaler wrote:
I'm decent at XML and coding in general myself, so given a starting point, I can probably add what I need.
Not really a needed skill. :) The provided nodes can be modified through the game tree.


Yeah, but I'm going to want some other nodes as well, and I may want to rearrange stuff. Besides, if I ever get around to it, I'll want to write a Perl script to convert output from a character builder / character manager to OpenRPG XML


Tue Apr 19, 2011 9:32 pm
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Post Re: Alternity and OpenRPG
JaredThaler wrote:
I figured out how to "paint" fog with a brush, is there a way to add / remove fog using rectangles?
No, just with the provided tool.

Quote:
I'll want to write a Perl script to convert output from a character builder / character manager to OpenRPG XML
Please share. :) I am sure a lot of users would find that useful.

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I ate your Death Knell.
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Tue Apr 19, 2011 9:52 pm
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Joined: Tue Apr 19, 2011 7:21 am
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Post Re: Alternity and OpenRPG
Is there documentation on the node XML format anywhere?


Tue Apr 19, 2011 10:55 pm
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Post Re: Alternity and OpenRPG
Not that I am aware of. It's pretty easy to gather from reading nodes I think.

_________________
I ate your Death Knell.
The Traipse Movement
Please show your support for Traipse OpenRPG http://www.facebook.com/MadMathLabs
Send me Traipse OpenRPG Ideas, Bugs, Complaints, Praises here: https://getsatisfaction.com/mml


Tue Apr 19, 2011 11:13 pm
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