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 Middle-Earth (MERP) RPG (1-3 Openings) 
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Currently the party is scouting the Weather Hills and the old realm of Arnor for orc lairs/orc/warg activity and making notes for captain Arathorn IV of King Elessar's forces. These forces have begun assembling in Rivendell and at the ruins of Weathertop (Amon Sul) in preparation to retake Arnor and Angmar. The party found a old ruined watchtower from the 2nd/early Third Age and have explored it, discovering a hidden armory beneath the tower and a further secret door / stairwell (dwarven make) that leads into some sort of tunnel system. They encountered some traps and had to figure out some runes/puzzles. They also fought a large spider dwelling in the tunnel. They killed the spider, but now they hear sounds of battle from above where some of the party was on watch. Evidently orcs or something has come along....

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #12
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Thu Apr 07, 2011 6:35 pm
Profile YIM
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I have upgraded Middle Earth Radio to full stereo sound and 56kbps enhanced encoder settings. The sound quality is much better and the streaming is improved. I hope you all will enjoy it from tonight onward.


Sun Apr 10, 2011 12:09 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Our new and improved STEREO game soundtrack radio station is up! You can tune in to Middle Earth Radio at:

http://jonb.listen2myradio.com

Just click on the gray play button.


Sun Apr 10, 2011 12:59 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Half my party is here, could use the other 2 players. New players are welcome or polite lurkers.


Sun Apr 10, 2011 1:07 am
Profile YIM
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Where are you, Ashetar and Olrin?


Sun Apr 10, 2011 1:19 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Game rescheduled. :(


Sun Apr 10, 2011 1:35 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: MERP RPG (2-3 openings)
Due to half the party showing I have postponed this session until next time.

Currently the party is scouting the Weather Hills and the old realm of Arnor for orc lairs/orc/warg activity and making notes for captain Arathorn IV of King Elessar's forces. These forces have begun assembling in Rivendell and at the ruins of Weathertop (Amon Sul) in preparation to retake Arnor and Angmar. The party found a old ruined watchtower from the 2nd/early Third Age and have explored it, discovering a hidden armory beneath the tower and a further secret door / stairwell (dwarven make) that leads into some sort of tunnel system. They encountered some traps and had to figure out some runes/puzzles. They also fought a large spider dwelling in the tunnel. They killed the spider, but now they hear sounds of battle from above where some of the party was on watch. Evidently orcs or something has come along....

I've got several openings for serious mature roleplayers if anyone is interested. I can provide you a rulebook (pdf) if needed as this game is long out of print.

Game Time/Day: Saturday evenings 9 pm-1 am EST.
Session #12
Game Server: Mayhem
Game Room: Middle-Earth Roleplay
Timeline: Fourth Age 1
Game: MERP 2e rules with possible Rolemaster expansion later on.
Level: 2
House Rules: 100 gp to start (ignore 2 gp starting funds), you may pick your background options or roll them randomly. However, if you wish to combine them all into one mighty magic item/heirloom or the like, you must seek approval from me first. You can buy minor magic items with your gold or herbs or the like. See pgs 258-260 MERP 2e.

Also no Orcs/Trolls/Corsairs/Easterlings/Haradrim/Variags/Black Numenoreans as pc races. Noldor are also going to be rare. Sindar or Silvan elves ok, most other men and dwarves, hobbits are alright. Also you may reroll your attributes if they're all lower then 65 one additional time, keeping the results. Remember that you can replace your lowest stat with a 90 for your prime attribute. Also remember any stat below 20 can be rerolled at any time.

Sheets should be in .doc/.rtf/.txt/,pdf or pc node files preferred, but the .xls file that trollblood offered will work too. Send me your completed sheets to my email at landothearchmagi at comcast.net.

House Rules
Fate system for more cinematic play (limited to 3 pts each session per rules on thread)
Roleplay encouraged. Please be sure to state your actions clearly.


NPCS (who hired the pcs) (brother/sister)
Grithnir - Dunedain Warrior
Morwen - Dunedain Animist

PARTY
daddystabz-Dunedain Ranger
debo11-Ashetar Noldor Elven Mage
Maltar - Dunedain Scout (played by Kyanna)
Max - Olrin Dwarven Warrior
Opening: Animist
Opening: Any class


Sun Apr 10, 2011 1:35 am
Profile YIM

Joined: Sun Mar 27, 2011 5:02 am
Posts: 69
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Sorry - seems I was an hour out on my time keeping (clocks changed here).... :-( I was "only" an hour late......

(Actually, I wasn't even that late, but had to do battle with the goblins of internettery)


Sun Apr 10, 2011 2:37 am
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Joined: Tue Feb 16, 2010 1:59 am
Posts: 551
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
Hope to see you and Ash next week.


Sun Apr 10, 2011 4:17 am
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Joined: Thu Dec 10, 2009 3:49 pm
Posts: 119
Post Re: Middle-Earth (MERP) RPG (2-3 openings)
I had already told Lando I wasn't going to be there and at the end of last week's game for everyone else. I apologize, yall know I love playing with this group and this game. About once a month I do miss, due to family and such. Don't worry though, I will be back for this upcoming session :)


Sun Apr 10, 2011 9:17 pm
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