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pathfinder planescape 3.5 houserules recruit
http://www.rpgobjects.com/forum/viewtopic.php?f=5&t=533
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Author:  vash [ Tue Aug 31, 2010 10:33 pm ]
Post subject:  pathfinder planescape 3.5 houserules recruit

I am starting a planescape campaign using the pathfinder rules. It is heavily houseruled.

3d6 for checks

No wizard, druid, cleric, archivist, artificer, or erudite.

Most anything else is allowed. That includes Tome of Battle.

Exploration based.


Day is Tuesday but could be different 8pm to 12 est about.

Level 10 point buy is 20 from pathfinder

max hp at first level then 3/4 of class hit die

Author:  Reckless [ Wed Sep 01, 2010 12:12 am ]
Post subject:  Re: pathfinder planescape 3.5 houserules recruit

Are you planning on allowing Advanced Player Guide options/classes/etc?

Author:  vash [ Wed Sep 01, 2010 12:13 am ]
Post subject:  Re: pathfinder planescape 3.5 houserules recruit

Yes. However some of the options for increasing dc's seem too good to me

Author:  Reckless [ Wed Sep 01, 2010 12:27 am ]
Post subject:  Re: pathfinder planescape 3.5 houserules recruit

Is starting wealth going to be 62,000 per wbl chart on page 399 of the PF handbook, and how do you want to handle character generation crafting (I'm thinking along the lines of a Gnome Alchemist); should we pay full price, half price, or somewhere in between for items our characters could have crafted themselves?

I'm not extremely familiar with the planescape setting, although I get the concept (I've done interdimensional campaigns with other games, just not D&D.) So, exploration sounds like a fun theme to me.

Author:  vash [ Wed Sep 01, 2010 12:35 am ]
Post subject:  Re: pathfinder planescape 3.5 houserules recruit

You will have to roll craft checks where i can see them, and i will have to go over any items thta aren't in the phb. but the wealth is correct

Author:  Starmage21 [ Wed Sep 01, 2010 3:34 pm ]
Post subject:  Re: pathfinder planescape 3.5 houserules recruit

I fucking love PLANESCAPE

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