New Pathfinder Game for Thursday Nights, Pacific Time
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PhillyG
Joined: Wed Oct 13, 2010 4:58 pm Posts: 69
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
Athos wrote: This is the age of exploration....
Without maps, without roads, without merchants....
Is anybody else interested in pooling funds to buy a ship and being seafaring explorers? We could start by exploring the coastline, and we could also travel up navigable rivers. The alternative in a land without roads is pack animals. I've only played in one other seagoing adventure. It was fun! It was different! Then again, maybe we'll have to build a ship first! Learn how to sail and navigate, find investors, recruit a crew, etc. If there is no trade, there might not be anything besides fishing boats. EDIT: Athos has created a Sorcerer with higher charisma than my bard, and with a very similar list of skills and spells known. Seems like he wants to play the party face. Rather than compete for that position, perhaps I will create a [light armor] cleric {or ranger, druid, rogue...who knows?}. Original: "I am thinking of playing a bard, rogue, or a combo."
Last edited by PhillyG on Mon Aug 27, 2012 10:41 am, edited 1 time in total.
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Sun Aug 26, 2012 10:37 pm |
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MonkeyDLuffy
Joined: Thu Mar 22, 2012 2:17 pm Posts: 88
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
I do apologize, used to 1st lvl campaign starting, the gold is the same as a 4th lvl character which is, 6,000 GP, and, Philly, that's a fanTASTIC idea! ^__^ Yes, you'd have to make your own ship, which will take time and money, so, up to PCs.
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Mon Aug 27, 2012 2:06 am |
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Arelius111
Joined: Fri Dec 11, 2009 7:55 am Posts: 219
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
playing a human two weapon fighter
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Mon Aug 27, 2012 4:51 am |
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Athos
Joined: Sun Dec 13, 2009 7:19 pm Posts: 228
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
Great Idea PhillyG...
If there are 5 of us, we can each put aside 2,000 gp and buy / commission a sailing ship, which in PF is only 10k.
That requires a crew of 20 and can carry 150 tons of cargo.
I am up for it...
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Mon Aug 27, 2012 4:52 am |
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AvzinElkein
Joined: Sat Mar 26, 2011 11:48 pm Posts: 12
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
Do the 'one free magic item' and 'armor is half off' rule still apply?
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Mon Aug 27, 2012 5:09 am |
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MonkeyDLuffy
Joined: Thu Mar 22, 2012 2:17 pm Posts: 88
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
No, it does not, I do that generally one, to give them armor so they don't die very fast, and the magic item is like spice to the soup.
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Mon Aug 27, 2012 5:55 am |
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Athos
Joined: Sun Dec 13, 2009 7:19 pm Posts: 228
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
Character Sheet ----------------------------------------------- Name : Mordan Aquis Player : Dan / Athos DM: Nathan Martin Campaign : Age of Exploration, Allabastaria
Race : Human Class: Sorcerer Level: 4 XP : 9,000
Patron Deity : none as of now, favors Poseidon Alignment : Neutral / Neutral Good
Character Traits:
Focused Mind : +2 concentratoin checks World Traveller : +1 diplomacy and diplomacy is counted as a class skill
--------------------------
Strength 7 -2 Dexterity 14 +2 Constitution 14 +2 Intelligence 12 +1 Wisdom 10 Charisma 21 +5
--------------------------
HP: 26 AC: 12 Touch AC: 12 Flat-Footed AC: 10 Init : +6 Speed: 30 ft.
BAB : +2 Mel : +0 Rng : +4
Combat Maneuver Bonus: 0 Combat Maneuver Defense: 14
Fort: +3 (+1 base, +2 Con) Ref : +3 (+1 base, +2 Dex) Will: +4 (+4 base, +0 Wis)
-------------------------- Special Abilities- Race:
Charisma +2 Favored Class : Sorcerer (+3 skill points, +1 spells known ) Skilled
Class:
Bloodline : Arcane
boodline spells : identify bloodline arcana : whenever you apply a metamagic feat to a spell, increase the DC by +1 bloodline powers : arcane bond : familiar metamagic adept : apply one metamagic feat to a spell without increasing casting time - 1/day
Familiar : Thrush - +3 diplomacy bonus speaks common
Other:
Class Archetypes:
------------------------- Feats (level gained, basic details):
Eschew Materials Silent Spell Improved Initiative Craft Wondrous Items
------------------------- Languages: Common, Draconic, Aquan Literate: Yes
------------------------- Skills (total, ranks, key ability/modifier, other modifiers, notes):
Appraise : +8 4 int/+1 class/+3 Diplomacy : +16 4 cha/+5 trait/+1 thrush/+3 class/+3 Knowledge Arcana : +8 4 int/+1 class/+3 Perception : +0 0 wis/+0 Spellcraft : +8 4 int/+1 class/+3 Profession( Sailor ) : +6 3 wis/+0 class/+3
------------------------- Equipment (location,weight,price, details):
Traveler's Outfit (worn, 5 lbs., 1 gp)
Backpack (2 lbs., 2 gp) : Trail Rations - 2 days worth (2 lbs., 1 gp) Waterskin (4 lbs., 1 gp) Bedroll (5 lbs., 1 sp)
Chest (25 lbs., 2 gp, to go in room on ship) :
Scholar's Outfit (6 lbs., free starting outfit) Waterskin (4 lbs., 1 gp) Trail Rations ( 7 lbs, 3.5 gp )
------------------------- Magic Items (location,weight,price, details):
on hold for now
------------------------- Weapons (sheath/location, weight, price, details):
Dagger (belt, 1 lb., 2 gp, light simple melee/throwing, 1d4 P/S, 19-20/x2, 10 ft. increment)
------------------------- Money: (pockets, 2.4 lbs.) PP: GP: SP: CP:
------------------------- PC Load: Light load : 0-23 lbs. Medium load: 24-46 lbs. Heavy load :- 47-70 lbs. Current: 22.4 lbs. (Light)
------------------------- Familiar/Animal Companion(s):
Thrush (speaks Common)
------------------------ Magic Concentration +11 (+4 level, +5 Cha, +2 trait)
Spells Known :
Level 0 : can cast at will
Acid Splash - VS, close, no save or SR - make a ranged touch to inflict 1d3 acid damage Daze - VSM, close, will and SR - humanoid of 4 hd or less is dazed and takes no action Detect Magic - VS, 60' cone, 1 min/level, no save or SR - can determine type with K(arcana) or item with spellcraft checks Mending - VS, 10', up to 1lb/level - repairs damaged objects restoring 1d4 hp Prestidigitation - VS, 10', 1 hour* - can clean or soil an object up to 2 cubic feet or perform minor tricks, can flavor, heat or cool food/beverage Read Magic - VSF, 10 min/level - allows deciphering of magical books, scrolls, etc. can id glyphs/symbols wth spellcraft check ( dc 10 + spell level )
Level 1 : can cast 8/day
Charm Person - VS, close, 1 hour/level, will negates - one humanoid regards you as trusted friend Grease - VSM, close, 1 min/level, reflex and no SR - can grease an object, person or area Identify - VSM, 60', 3 rounds/level, no save or SR - it's magic items with a +10 to spellcraft check Mage Armor - VSF, touch, 1 hour/level - +4 armor bonus to AC Magic Missile - VS, medium, no save but SR - two missiles each doing 1d4+1 force damage
Level 2 : can cast 4/day
Glitterdust - VSM, medium, 10' radius, 1 round/level, will negates blindness, no SR - all within area covered in sparkling dust, save or blinded, -40 to stealth check and outlines invisible things
---------------------- Description : 25 year old male, 6' 0", 175 lbs, Dark Brown Hair, Blue Eyes,
---------------------- Background :
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Mon Aug 27, 2012 5:57 am |
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Arelius111
Joined: Fri Dec 11, 2009 7:55 am Posts: 219
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
I dont mind getting a water vessel but rather take is slow to see where things go cause there might not being in sea/lake nearby.
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Mon Aug 27, 2012 6:52 am |
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MonkeyDLuffy
Joined: Thu Mar 22, 2012 2:17 pm Posts: 88
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
If you do the sea campaign, it'll be nearly the same thing as the normal campaign, just, rather than a civilization being a city, town, or a village, it will be a island, or sometimes even a small country.
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Mon Aug 27, 2012 6:54 am |
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Athos
Joined: Sun Dec 13, 2009 7:19 pm Posts: 228
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 Re: New Pathfinder Game for Thursday Nights, Pacific Time
Hey Everyone...
If you are going to start playing this Thursday, the 30th, Nathan needs your character posted on the forum or sent to him in PM by the Wednesday the 29th.
Thanks
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Mon Aug 27, 2012 10:33 pm |
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