Recruiting for game, what should I run?
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Bishop
Joined: Thu Dec 10, 2009 7:36 pm Posts: 289
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Re: Recruiting for game, what should I run?
Bunnies and Burrows with Lightsabers and Cthulu!
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Sun Jun 03, 2012 2:03 pm |
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SAFF
Joined: Tue Dec 29, 2009 12:24 am Posts: 67
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Re: Recruiting for game, what should I run?
Only if you show up :p
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Sun Jun 03, 2012 2:33 pm |
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SAFF
Joined: Tue Dec 29, 2009 12:24 am Posts: 67
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Re: Recruiting for game, what should I run?
I take it that no one was really ever interested and I've been fooling myself into thinking I at least had a few people. Fantastic. Great that I wasted my time. Grumble grumble grumble complain. Okay, in all seriousness, is anyone actually interested or should I actually start putting some actual structure into this game? 'Cause I give people a choice and they're all wishy-washy. Know what? If no one gives me even a token effort of interest by Thursday, I'm just going to throw out the thing that interests me most at the time.
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Tue Jun 05, 2012 3:35 am |
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Bishop
Joined: Thu Dec 10, 2009 7:36 pm Posts: 289
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Re: Recruiting for game, what should I run?
SAFF, you know im interested! its not the lack of interest thats a problem for me, its the lack of time!
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Tue Jun 05, 2012 9:03 am |
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JuryRigged
Joined: Fri Dec 11, 2009 2:41 pm Posts: 375
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Re: Recruiting for game, what should I run?
I could make Monday, Wednesday, or Thursday, but couldn't make it until 8:30-9PM Eastern (think that's 1:30-2AM GMT). Wednesday would be best for me, so I was going to check around then.
As far as wishy-washy, I'd like to use Wild Talents for something post-apocalyptic-related.
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Tue Jun 05, 2012 3:13 pm |
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AQX
Joined: Sat Jan 08, 2011 12:18 pm Posts: 89
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Re: Recruiting for game, what should I run?
After reading up a bit on Wild Talents, I think it'd be a pretty cool system to try out. I agree with Jury, and can make later times as well.
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Tue Jun 05, 2012 6:25 pm |
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SAFF
Joined: Tue Dec 29, 2009 12:24 am Posts: 67
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Re: Recruiting for game, what should I run?
Alrighty, I can actually do any day Monday-Thursday around 9 PM Eastern. Wednesday still works and as far as Wild talents go, I'm fine with it, but I will end up adding a few house rules. So, pick a day for next week and that'll be the day. Then we can set up the setting and fill out the group. Then we'll see what goes from there. Progress!!
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Wed Jun 06, 2012 11:27 am |
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JuryRigged
Joined: Fri Dec 11, 2009 2:41 pm Posts: 375
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Re: Recruiting for game, what should I run?
Well, I'll be around tonight, if Saff isn't, I'll be working on designs for Bishop's game.
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Wed Jun 06, 2012 7:01 pm |
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SAFF
Joined: Tue Dec 29, 2009 12:24 am Posts: 67
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Re: Recruiting for game, what should I run?
I can be around. Technically, in a figurative sense, I already am. The internet is a little creepy like that. Let me know when and where and I'll be there.
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Wed Jun 06, 2012 10:57 pm |
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JuryRigged
Joined: Fri Dec 11, 2009 2:41 pm Posts: 375
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Re: Recruiting for game, what should I run?
Just getting on; I'm on Unshaped atm.
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Thu Jun 07, 2012 12:56 am |
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