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 Rolemaster? 
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Rolemaster?
Just out of curiosity, does anyone here play Rolemaster or Spacemaster?


Mon May 31, 2010 1:27 pm
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Rolemaster?
Tolen wrote:
Just out of curiosity, does anyone here play Rolemaster or Spacemaster?


I've GMed and played MERP/Rolemaster years ago and still own a lot of it. I'm starting a pbp MERP game set in the 2nd age. I've not played or GMed it on Open in a long time.


Mon May 31, 2010 3:14 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Rolemaster?
I know what you mean, it's hard to cinvince people in my neck of the woods to give it a fair shake.


Tue Jun 01, 2010 2:26 am
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Joined: Fri Dec 11, 2009 12:30 am
Posts: 1051
Location: Marietta, GA
Post Re: Rolemaster?
Tolen wrote:
I know what you mean, it's hard to cinvince people in my neck of the woods to give it a fair shake.


The critical tables and its history as "roll master" rather than rolemaster has jaded many gamers. It's actually an immensely detailed system and is very good. I had lots of fun playing RM and MERP and running it.

I'm intending to start my pbp MERP game very soon, if you'd like to join you're welcome to do so.

MERP Second Age PBP game:
http://plothook.net/RPG/forumdisplay.php?f=1976


Last edited by Lando The Archmagi on Fri Jun 04, 2010 4:34 pm, edited 1 time in total.



Thu Jun 03, 2010 5:47 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Rolemaster?
Thanks for the offer, but I'm not fond of PbP games.

I've used it often enough, and I am aware of its reputation (and why it earned it). Really folks, you should give it more of a try. Its a very fluid system that works well.


Fri Jun 04, 2010 2:36 pm
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Joined: Mon Apr 19, 2010 3:58 pm
Posts: 80
Post Re: Rolemaster?
I think if I wasn't already running a d20 game, I'd run RM. At least, if I thought there was enough interest in it. Kinda like my current game: I almost gave up on it, when suddenly I had players, and to spare.

I'd either run Standard System/FRP, or Spacemaster (whichever one is closest to the RMFRP system, I forget at the moment).

Either way, that's not for weeks, maybe months. Depends on how long it takes this crew to work through my story arc. (And yes, I'm sure some of them are reading this right now.)


Mon Jun 07, 2010 1:51 am
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Joined: Wed May 12, 2010 12:08 am
Posts: 10
Post Re: Rolemaster?
I've played Role master briefly in highschool. The system left such an impression on me that I try to incorporate it's best features into my home brews.

My major love/hate relationship with it is the level of detail on the crit charts. It shows an amazing amount of depth and effort into combat, however, at the same time it also shows a lack of imagination on the DM's part. They are limited to following charts which leaves a bad taste in my mouth.

When I DM with my SimpleSystem, I have 2 values that matter when attacking. Ability to dodge and armor rolls. Based on how high a roll is over dodging and armor value affects how I allow the attack to happen. In one case a player with significant skill and a large sword rolled extremely high against goblins. So those goblins lost limbs and started fleeing the battle. In another case a ranger proficient in bows nailed a surprised enemy in the neck preventing him from calling friends.

It helps mediate between 2 issues. First being the difference between hit points and health. In other words, how many hitpoints is a severed arm worth? They are differing concepts that Rolemaster helps to bridge being that it's rare to kill a monster based on hitpoints rather than disable them due to critical hits.

The second issue is aimed shots. What stops an archer from saying "I aim for the head" every single time? It's easier to say "well obviously you are always aiming for the head, now here's what happened based on your roll". There's a way to prevent players from attempting to break a system by presenting them with optional events rather than enforcing more rules.

I also love how rolemaster blurrs the lines between weapons. D&D, and many other systems, follow this pattern where the weapon that you use, and what it's made out of, has more to do with damage than your skill with that particular weapon. Can't remember what system it is, but there is one edition where the katana is the most powerful weapon and there's no reason to ever use anything else. It encourages min-maxing and power playing where a dwarf warrior will use katana's and pole-arms in place of war hammers and axes. From my experience in rolemaster you just choose a weapon type that your character would use and may improve profieciency in said weapon, and can rely on all of it's advantages and weaknesses.

Now that I've talked the system up so much, I just may be up for a game! :D


Thu Jun 17, 2010 4:27 pm
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