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 Interest Check BESM 3e Fantasy Game Monday Evenings 7EST 
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
Checking Interest in a fantasy game (human-centric, more greco-roman than mideval european) utilizing a modified version of 3rd Edition Big Eyes Small Mouth. Rules system is very rules light and easy to pick up. These are (some of) the modifications I'm using:

Stats
You have 200 character points to assign stats. The Stats are Body Mind and Soul. 10 points per stat value. Minimum value in any stat for a PC is 3, maximum is 10.

Attributes
You have 80 character points to spend on attributes. The following Attributes are available for this campaign:

Attributes / Cost per Level
Armor(Homogenous)/4 (Max 5 levels)
Attack Combat Mastery/10
Combat Technique/2: All except Portable Armory, Tournament Encyclopedia, Weapons
Encyclopedia
Defense Combat Mastery/10
Divine Relationship/2
Dynamic Powers/20(Air, Earth, Fire, or Water Magic)/30(Animal, Energy, Mineral or Vegetable Magic)/40 (Magic)
Energy Bonus/2
Extra Attacks/15
Extra Defenses/5
Features (GM Approval Required)/1
Heightened Awareness/2
Heightened Senses/2
Jumping/2
Land Speed/2
Massive Damage/4/7/10
Melee Attack/3
Melee Defense/3
Mind Shield/2
Ranged Attack/3
Ranged Defense/3
Sixth Sense/2
Special Defense/2
Special Movement/2
Tough/2



Skills
You have 60 character points to spend on skills. Skills are ranked from 1-6. No ranks in a skill means you are unskilled and may only use ¾ of the stat for the roll. A Rank in any skill costs 3 character points. You get 1 specialization for free when you have at least 1 skill rank in the skill. Additional Specializations cost 1 character point each.

The skills used in this campaign are as follows:

Skills (Specializations)
Artistry (Calligraphy, Draw, Paint, Sculpt, etc.)
Athletics (Acrobatics, Climb, Run, Stealth, Swim, Swing, etc.)
Business (Accounting, Administration, Haggling, Merchandising, etc.)
Communication (Bluff, Etiquette, Intimidation, Seduction, etc.)
Craft (Armorer, Bowyer, Shipwright, Smith, etc.)
Crime (Fence, Lockpick, Pickpocket, Stealth, etc.)
Culture (Ancient, Foreign, Languages, Local, etc.)
Entertainment (Act, Dance, Instrument, Sing, etc.)
Husbandry (Animal Training, Beast Knowledge, Ride, Track, etc.)
Lore (History, Legends, Mysticism, Religion, etc.)
Science (Astrology, Biology, Botany, Engineering, Medical, etc.)
Survival (Forage, Folk Remedy, Navigate, Track, etc.)
Transportation (Drive, Ride, Row, Sail, etc.)


Equipment

Equipment will not be paid for with points, but rather purchased with money and found during adventuring.

Defects

A character may take up to 10 points worth of defects, which can be spent on Stats, Attributes, and/or skills as the player sees fit. The following Defects are available for this game:

Achilles Heel
Bane
Blind Fury
Cursed
Easily Distracted
Impaired Manipulation
Impaired Speech
Inept Attack
Inept Defense
Less Capable
Marked
Not So Tough
Phobia
Physical Impairment
Recurring Nightmares
Reduced Damage
Sensory Impairment
Unappealing
Wanted


Last edited by Reckless on Wed Jun 01, 2011 8:03 pm, edited 1 time in total.



Sun May 29, 2011 6:05 pm
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Joined: Fri Dec 18, 2009 6:30 pm
Posts: 127
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
Can you describe the setting more?


Sun May 29, 2011 10:43 pm
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Joined: Wed Jun 09, 2010 4:47 pm
Posts: 83
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
Id be interesting in playing Ive always wanted to play a game in BESM


Sun May 29, 2011 11:28 pm
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Joined: Fri May 20, 2011 4:24 pm
Posts: 22
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
I have no knowledge of this system, but I'd be happy to give it a try. That is, assuming that you mean US/Canada EST as in GMT-5, not Australia EST=GMT+10.

EDIT: I, too, would be interested in knowing more about the setting. Is it historical fantasy? If so, what date? Happy fun time fantasy, like D&D, where everybody seems to be up-and-up on germ theory, sanitation, and woman's lib? Militarist grimdark fantasy, like WFRP, where everything is horrible and awful and bad and mankind is on the edge of extinction, but warfare and warriors are glorified and lionized?

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Mon May 30, 2011 12:24 am
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
Setting and Campaign Information

The world is known as Teranov. The setting is the ten kingdoms of the Known World of Teranov.

Four kingdoms share a continent roughly one quarter the size of Australia. These are Aravoli, Lucindia, Marund, and Scotia. Aravoli is the largest, oldest, and most influential kingdom of the nine. The kingdoms of Dapoli, Krecia, Glakow, and Panemia each occupy their own larger island mass while New Scotia and Valencia occupy their own series of smaller islands.

The technology level of the ten kingdoms is roughly equivalent of ancient Greece or Rome. Magic exists, but is very rare and mostly weak. Gods and monsters exist, and the people of the ten kingdoms know better than to think the common man has any chance should either decide their time has come. Kings are often powerful sorcerers or demigods with power enough to forge a kingdom from the wilderness and hold it from the interest of the gods, or the advances of other kings or monsters. Performing these duties usually keeps them too busy to handle other matters…

Heroes (such as the PCs) are usually sponsored by a king to partake in quests to defeat troublesome monsters, recover glorious artifacts, explore lost or unknown parts of the kingdom, perform secret missions in other kingdoms, or journey into the mysterious, fog-shrouded outer seas for new treasures or land. They are considered above the common people, and often have unique knowledge, skills, and sometimes even fledgling sorcerous abilities of their own to accomplish these tasks. Heroes don’t often live a long a fruitful life, but rather burn in the bright light of glory and live long in legend only. It is said as long as a hero’s tale is told, he is welcomed among the halls of the gods in Valdahar, spared the unending toil of Dergemont most commoners are consigned to after their deaths. The gods rarely care that one man’s Hero is another’s Villain, and despicable Heroes roam Valdahar as long as their legends are remembered as well. Tales are told of the glorious battles among Heroes in Valdahar, and their revels after a battle well fought.


Last edited by Reckless on Wed Jun 01, 2011 8:01 pm, edited 1 time in total.



Tue May 31, 2011 12:16 am
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
More to come on the setting-specifically brief descriptions of the Kingdoms, their rulers, and the relationships with other Kingdoms.

It is somewhwere between the "happy D&D" and "Grimdark". There won't be a lot of focus on pestilence and plagues, filth and muck. The Kingdoms are pretty stable even if some of them are unfriendly with each other (Only Dapoli, Lucindia, and Valencia are openly at war with each other, and this is primarily because of Valencia's status as a pirate nation.) The campaign will focus on A"heroic" quests either in service of one of the nine kings or as mercenary heroes. Glory is the greatest prize a Hero hopes for, although gold, magic, and companionship are also nice. Female heroes are rarer then men, but their skill and power is no less recognized and afemale Hero is at least as far above the common man as the common man as he is above the common woman. Kings are above everyone except the gods, and there is one female King (The titles are considered Gender Nuetral)

Once I've given the Kingdom info, the group should come to a consensus regarding which King if any they will be working for.


Tue May 31, 2011 12:22 am
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Joined: Fri Dec 18, 2009 11:36 pm
Posts: 305
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
The first 3, more to come:

Aravoli-King Antredes
Capital: Britysene

Allied With: Valencia
Friendly Toward: Krecia, New Scotia, Panemia
Neutral Toward: Glakow, Lucindia, Scotia
Unfriendly Toward: Dapoli, Marund
Warfare With: n/a

Chief Exports: clothing, foodstuffs, livestock, pottery, timber
Chief Imports: gold, iron, ivory, literature, slaves, tools, wine
Trade With: Dapoli, Glakow, Krecia, Lucindia, New Scotia, Panemia, Scotia, Valencia

Starting Adventure Seed: King Antredes has decided his youngest son must begin his own Heroic Quest, to explore the mists to the east and establish a new colony on whatever land he finds. He needs a group of heroes to support the twelve year old boy in his journey to manhood.

Aravoli is the largest and oldest of the ten Kingdoms. King Antredes has ruled Aravoli for as long as anyone living can remember. The oldest legends in the oral history are of Antredes and his band of Heroes who sailed from “outside the mists” to settle the wilds of Aravoli and defeat the monsters that held sway over the land. Antredes and his band brought civilization and peace to the land, bringing its indigenous people from their caves and crude shelters to form Britysene, The First City. Legend says Antredes is no ordinary Hero, but rather the son of the God of Love and a mortal beauty. Blessed with eternal youth and rakish good looks, Antredes possesses the cunning and skills of an immortal and the charisma which allows him to hold on to favor as well as power.

The people of Aravoli love their King, and he provides them with all they need in exchange for duty, loyalty, and service. As the most civilized of Kingdoms, it is not uncommon for most households to have slaves (mostly foreigners) for the more menial tasks in one’s life, so that even the most common of free men can dedicate himself to practicing the tasks he is most suited to in service of the King.


Dapoli- King Hagamar
Capital: Ceylitius

Allied With: n/a
Friendly Toward: Glakow, Panemia, Scotia
Neutral Toward: Aravoli, Marund, New Scotia
Unfriendly Toward: Krecia
Warfare With: Valencia

Chief Exports: clay, copper, tools, wine
Chief Imports: clothing, foodstuffs, grain, iron, ivory, timber
Trade With: Aravoli, Glakow, Lucindia, New Scotia, Panemia, Scotia

Starting Adventure Seed: Pirates from Valencia have attacked the Midnight Star, one of Dapoli’s most lucrative merchant vessels. The Midnight Star had an extremely important item on board, and the King would like you to pursue the pirates and retrieve the item.

Dapoli is a proud island nation, ruled by ancient King Hagamar, a sorcerer in his waning years. Hagamar has three daughters but no sons. One of the three will inherit his throne, but he has not announced which, for fear of betrayal.

The people of Dapoli live difficult lives, needing to work hard to produce the exports the Kingdom needs in order to support importing some of the most basic of supplies, While grapes grow freely in Dapoli, very little else takes firm root, necessitating trade for other foods and goods. Luckily, Dapoli’s centralized location make it a major center for trade among the other Kingdoms.

Glakow- King Heretis
Capital: Asas

Allied With: n/a
Friendly Toward: Marund
Neutral Toward: Aravoli, Panemia
Unfriendly Toward: Dapoli, Krecia, Lucindia, New Scotia, Scotia, Valencia
Warfare With: n/a

Chief Exports: gold, iron, silver
Chief Imports: foodstuffs, livestock, slaves, spices, timber, weapons
Trade With: Aravoli, Marund, Panemia

Starting Adventure Seed: Rumors have been floating around that Krecia has developed a new, magical pick, which will increase the work a man can do by tenfold. When the Krecians approached King Heretis in an attempt to set up trade agreements, he demanded a demonstration. Although the tool worked as promised, he declared it a failure, saying that the work of ten Krecians was still only worth half the work of a Glakowian. He had his spymaster follow the merchants back to Krecia to discover the inventor’s identity. Now that he has it, he wants you to sneak into Krecia, kidnap the inventor, gather any tools and diagrams you can, and return all of this to him.

Glakow is a harsh land, and its King, Heretis, and even harder man. But when your Kingdom contains the largest deposits of gold, iron, and silver in all of Teranov, you learn to protect it fiercely. They say that Glakow is a taste of Dergemont, for in Glakow, life is labor. If life is this harsh for the commoner of Glakow, imagine how much worse it must be for slaves purchased from Velentia. Some claim King Heritus is the son of a Fire Giant, and he certainly has the size and fiery temper to give justice to those claims.


Wed Jun 01, 2011 9:39 pm
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Joined: Fri Dec 18, 2009 11:36 pm
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Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
Krecia- King Benemas
Capital: Coronton

Allied With: Panemia
Friendly Toward: n/a
Neutral Toward: Aravoli, Dapoli, Lucindia, Marund, New Scotia, Scotia
Unfriendly Toward: Glakow, Valencia
Warfare With: n/a

Chief Exports: livestock, spices, timber
Chief Imports: foodstuffs, horses, ivory, jewelry, tools
Trade With: Aravoli, Dapoli, New Scotia, Panemia, Scotia

Starting Adventure Seed: An ancient burial tomb has been discovered in the Galspa Mountains. The King’s counsel-seer has had a vision of dangerous creatures guarding a holy relic from the time before Aravoli’s settlement. King Benemas has decided to send your group to confront the monsters and return the relic to the church.

The island nation of Krecia revels in the simple life. Krecians enjoy their idyllic lives, protected by the benevolent King Benemas, a divinely blessed Priest-King of the Divine Pantheon. King Benemas inspires his people to live simply in service to the Gods, performing their duties towards the gifts the gods have bestowed upon them. Priests of the Pantheon permeate Krecia and children coming of age are brought before their local priests to be assigned their destined roles in service to the Kingdom.


Lucindia- King Jasperius
Capital: Asea

Allied With: Marund
Friendly Toward: Scotia
Neutral Toward: Aravoli, Dapoli, Krecia, New Scotia, Panemia
Unfriendly Toward: Glakow
Warfare With: Valencia

Chief Exports: bronze, oil, ships
Chief Imports: armor, jewelry, timber, weapons
Trade With: Aravoli, Marund, New Scotia, Panemia, Scotia

Starting Adventure Seed: King Jasperius seeks to expand Lucindia. Three monster infected islands must be cleared of their inhabitants and colonies formed on their shores.

Lucindia, like Marund and Scotia, was founded by a member of Avaroli’s King Antredes’ original party of Heroes. Lucindia has passed through generations of Kings, becoming famous for its shipbuilding, supplying most of the ten kingdoms with trading vessels. King Jasperius is the newest King in the line, a young man of a mere nineteen years. A man of ambition, he seeks to expand his Kingdom to include the monster infested smaller islands off the coast.

Marund- King Feldanus VI
Capital: Tiragius

Allied With: Lucindia
Friendly Toward: Glakow
Neutral Toward: Dapoli, Krecia, New Scotia, Panemia
Unfriendly Toward: Aravoli, Valencia
Warfare With: n/a

Chief Exports: armor, dishware, jewelry, weapons
Chief Imports: bronze, gold, iron, oil, pottery, ships
Trade With: Glakow, Lucindia

Starting Adventure Seed: Feldanus VI bids you to present yourselves to King Antredes of Aravoli as adventuring companions for Antredes’ son. In truth, you will be working for Feldanus to gather information and seek a weakness in the ancient King’s defenses.

Marund, founded by King Antredes’ companion, the original King Feldanus, is a militaristic nation, mostly mountainous. The people of Marund are taught to fight as soon as they can hold a weapon. Avoiding lavishness, Marundi are satisfied by a simplicity of lifestyle, the only exceptions being finely crafted jewelry depicting family histories and glorious battles. King Feldanus IV attempted to bring war against Antredes, and lost half the original Kingdom to Aravoli. Over time, some of that land has been reclaimed, but Marund stands reduced.

Feldanus V, fearing reprisals from Aravoli, signed a defense and prosperity pact with Lucindia and the two kingdoms have been fast allies since. Marundi warriors train Lucindian sailors in the art of war, aiding them with their struggles against Valencia while not officially joining the active war against the pirate nation.

Feldanus VI has ruled his Kingdom for almost twenty years and is quietly looking for a way to restore Marund’s former territories. Not wishing to incur the wrath of Antredes like his grandfather, Feldanus VI engages in quiet maneuvers to find a way to end the ancient King’s hold over the continent.

New Scotia- King Serenia
Capital: Tunoreos

Allied With: n/a
Friendly Toward: Aravoli, Dapoli, Krecia, Lucindia, Panemia
Neutral Toward: Glakow, Marund
Unfriendly Toward: Scotia, Valencia
Warfare With: n/a


Chief Exports: art, clothing, jewelry, pottery
Chief Imports: foodstuffs, grain, horses, timber, tools
Trade With: Aravoli, Dapoli, Krecia, Lucindia, Panemia, Scotia

Starting Adventure Seed: King Serenia has secured Panemian permission to explore their ancient ruins in search of inspiration for new revolutions of art. These ruins are remote, and, as with much of Panemia, infested with dangerous and exotic creatures. Since the journey passes through Valencian waters, it is likely the pirates will be an obstacle on the way there, and almost certain on the return journey.

New Scotia, founded a little under a hundred years ago by King Lagamarius’ daughter Serenia, a powerful sorceress in her own right, came from her desire to return to Scotian ideals. New Scotia would return to the ancient ways of Scotia’s philosopher-founder Darius, dedicated to art and knowledge over comfort and wealth. Serenia sees her father’s country as decadent and lazy, lost to true art and knowledge.

Scotians looking for a renewal of purpose and freedom from the taxation and conformity of Scotia have flocked to Serenia’s visionary country. New Scotian art and science has revolutionized Teranov’s society.


a few more to go.....


Thu Jun 02, 2011 1:27 am
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Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
I must withdraw my statement of interest. Please don't count me towards your limit of players.

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Fri Jun 03, 2011 1:56 am
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Joined: Fri Dec 18, 2009 6:30 pm
Posts: 127
Post Re: Interest Check BESM 3e Fantasy Game Monday Evenings 7EST
I don't really like low magic settings, and this looks like that.


Fri Jun 10, 2011 7:22 pm
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